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Messages - Arktopolis

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106
Mixing/Mastering / Re: Placing sounds back in the mix
« on: March 20, 2016, 01:46:06 pm »
^ That depends a lot on the environment, doesn't it? If you're outside, the sound waves bounce off all kinds of things before they your ears, so there is usually some reverberation in the sound you hear. But again, it's just one parameter to play with.

107
WIPs / Re: Icarus Remix
« on: March 20, 2016, 07:23:43 am »
Good stuff! I usually find all intros boring, but to me this one was pretty interesting. I like how it transforms from something cinematic to a beat. The lead is a tad too loud, otherwise I like the sound. Reminds me of the Beverly Hills Cop theme :D

Interested to hear what you come up with for the remix, because to me the original is all about the drop. That little bit in the end does sound promising!

108
Unless I'm misunderstanding you, what you're looking for is "mixing with headroom". That is, mix everything so that the master peaks well below 0dB, like -6db or even lower. You can adjust the loudness with fx on the master channel afterwards.

If there are huge peaks in your signal, some common culprits for these are:
- zero attack or zero release in a synth
- a sample cut at somewhere else than a zero-crossing

109
Sound Design / Re: Confusion around EQ'ing terminology.
« on: March 20, 2016, 06:37:12 am »
In this picture, the traditional -3db cutoff frequency is denoted by fc:


However, you can also specify the filter by the frequency where the stopband starts, i.e. after which the attenuation is as high as it gets. And my point was that, unlike I first assumed, the frequency control does not have the same meaning between different EQs, or even between different filters inside an EQ.

110
Sound Design / Re: Confusion around EQ'ing terminology.
« on: March 19, 2016, 07:29:30 pm »
Just to clarify, we're talking about lowpass or highpass filters here.

So basically, that number that you are assigning is the point at which the slope starts.

Yes, and the -3dB point is one way to define this. From your reference: "Cutoff frequencies begin at the half-power point, or '3dB down' point."
However, this is not true for all EQs; in FL studio Parametric EQ2 it seems that the frequency corresponds to a -6dB attenuation. And I think that for filters with steeper slopes, the frequency corresponds instead to the stopband edge, which in layman terms is a point after which everything is pretty much cut away.

111
Bumping this with a couple of my favorites. Only one is about music, the others are just for understanding how humans work.

Flow: The Psychology of Optimal Experience
The word "flow" is familiar to everyone, but I think people assign different meanings to it. This book defines the term. Completely changed the way I think about creativity.

Thinking, fast and slow
Only a small percentage of the decisions we make daily are done "consciously". And we're prone to make stupid errors when not in the "conscious mode". If there's one book everyone should read, it's this one.

Sweet Anticipation: Music and the Psychology of Expectation
This goes into the science of how music evokes emotions. It's a scientific text, but written in a pretty accessible way. Basically the thesis is that different emotions arise from specific patterns of playing with the listener's expectations. So a lot of the book is about how the brain models music, and what kinds of predictions it makes, say, about where a melody is going to go.

112
Sound Design / Re: Confusion around EQ'ing terminology.
« on: March 18, 2016, 09:44:16 pm »
To be honest I've been thinking about that myself :) I was actually playing around with the EQs in FL studio and Studio One (what else would I do on a Friday evening?), and it seems that the cutoff doesn't really correspond to the -3db point in either of those (except for 6db/oct and 12db/oct in S1), and I'm not sure that the frequencies are really comparable between those two EQs. So I think you just have decide how much you allow 300Hz to be attenuated and then match the visualization with that.

113
Sound Design / Re: Beautiful Dynamic Mallet/Chord Design [Odesza]
« on: March 18, 2016, 07:09:56 pm »
Yeah with the hammer-on-pull-off thing I was referring to the last little ornament that appears for example at 0:39. Hard to say what kind of processing is used for the intro, sounds like it could just be manually chopped. There could be some reverse sample in those rhythmic parts, but again that's just guessing. Anyway, from the part starting at 1:06 it's pretty obvious that some sort of glitch plugin is used. I've never used Ableton, though, so can't think of any obvious ways how it might have been done.

114
Sound Design / Re: Beautiful Dynamic Mallet/Chord Design [Odesza]
« on: March 18, 2016, 06:25:22 pm »
You probably mean the glitchy chords in the intro? I agree, sounds just beautiful. If I'd have to guess, I'd say that the chords and other noises from 0:15 on are samples of a smallish stringed instrument, like a ukulele. The way the phrase ends reminds me of a hammer-on-pull-off combo.

115
Sound Design / Re: Confusion around EQ'ing terminology.
« on: March 18, 2016, 02:34:59 pm »
And just to be exact, the cutoff is usually defined as the frequency where the the attenuation is 3db (assuming no resonance), like you see in Mussar's picture.

116
Mixing/Mastering / Re: Placing sounds back in the mix
« on: March 18, 2016, 06:47:32 am »
^ I should have elaborated a bit, the suggestion of narrow reverbs was purely for simulating distant sounds. If you have a wide reverb, it sounds like you're in the same room with the sound source. If the reverb is narrow, it sounds (or has the potential to sound) like it's somewhere much farther away. I haven't experimented a lot with this, but seems like it's another good parameter to know for controlling the illusion of space, besides using volume and LPF.

117
Mixing/Mastering / Re: Additive EQ vs Subtractive EQ
« on: March 18, 2016, 06:18:44 am »
If you decrease the volume after additive EQing, there's really no technical difference to subtractive EQing; you can get the exact same result using both techniques. This is just how linear filters work. If you use some sort of analog modelled EQ, then there might be differences in the sound.

I think subtractive EQ is often recommended because it fits nicely with the philosophy of giving everything its own space in the spectrum. So to bring something forward in the mix, you should think of where to cut instead of what to boost.

118
Finished Tracks / Re: I'll bet you a dollar you'll visit my post.
« on: March 17, 2016, 01:47:59 pm »
Cool artwork!

119
Composition/Arrangement/Theory / Re: Help!;Production Tips and Tricks
« on: March 17, 2016, 08:35:05 am »
Do you mean that the drop has pauses and you don't want the riser to play during them? I would probably use volume automation, but you could also try sidechaining a gate with some instrument/bus that is silent only during the pauses.

120
WIPs / Re: I'm not sure...
« on: March 16, 2016, 07:02:33 pm »
I like the formant/phaser instrument and the melody hook! I was expecting to hear some bass (other than the sub) in the drop but it never came :(

The last part is interesting, but if you really want to take the track to a different key, you have to lead it somehow, now it doesn't really fit, in my opinion. And the very last "drop" sounds like something off the Battletoads soundtrack... Is it a good or a bad thing, I'm not sure :P

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