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Messages - Arktopolis

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1
I think something that does real-time pitch shifting will give you better results than a vocoder. The Polyverse Manipulator plugin is worth a look: https://www.youtube.com/watch?v=Fwfl3bRmv8Y Unfortunately no demo available :(

EDIT: found this great free diatonic harmonizer plugin: http://aegeanmusic.com/pitchproof-Specs. It only does one voice, but you can create more complex harmonies by running multiple instances. Combine that with something like melda's MAutoPitch for autotuning and formant shifting, and you can set up a nice free harmonizer.

EDIT2: Quick test with pitchproof: https://clyp.it/xkliwo5e
I used three instances: one -12 semitones for bass, one a third up and one a fifth up. I shifted the formants separately for each voice to better match my own voice.

2
Samples/Plugins/Software/Gear / Re: Black octopus samples.
« on: December 25, 2016, 10:01:37 am »
Apparently you have an early version of the pack, and for the clicks we sincerely apologize.  Those clicks had all been fixed before release but for some reason one of the zip files never got updated.  Do you remember where you purchased the pack?  If anybody has a version of the pack with clicks please email our support with you receipt of purchase and we will set you up with the updated pack that has all of these fixed.

That's nice to hear! I got it from Loopmasters, I will be contacting your support about it.

3
Samples/Plugins/Software/Gear / Re: Black octopus samples.
« on: December 19, 2016, 03:18:07 pm »
I have the Leviathan pack. I wouldn't exactly call it high quality, and I don't think it's worth the full price. Many of the samples are clipped (which makes absolutely no sense in a sample pack IMO) to the point of sounding distorted, and have weird phasing issues.  The cymbals especially are mostly awful. Some sounds actually end in non-zero samples, resulting in clicks (see attached picture) - makes me wonder if they even listened to what they made. Also, the loops are a joke.

Having said all that, there are lots of good drum and percussion samples in the pack as well, and probably many useful FX samples. The free sampler gives a good idea of what to expect, so you should definitely try that.

E: word choice

4
Sound Design / Re: Making interesting lead sounds
« on: November 19, 2016, 09:22:26 am »
Congrats for the gig! By frequency range I was referring to the fundamental frequency. Like Marrow said, if it's low enough it's usually classified as a bass. The harmonic content is not that relevant, since even a sine wave can be a lead.

5
Sound Design / Re: Making interesting lead sounds
« on: November 17, 2016, 10:01:16 am »
Obligatory captain obvious recommendation: study presets and remake sounds from your favorite tracks. There are so many types of leads that it's hard to give any general advice. Like Marrow said, the common denominator is the frequency range. You can often get a nice lead by taking a bass patch and pitching it up and octave or two.

Anyway, here are some ideas to make leads more interesting on the sound design side:

- Fast downwards (or upwards?) pitch envelope, to emphasize the transient and make the sound less static.
- Downwards envelope on a lowpass filter, so that the transient is sharp and the tail is gentler.
- Vibrato, tremolo, or any other LFO modulation (in Serum, wavetable position is an obvious one). One common trick is to slowly increase the LFO modulation depth, or to apply modulation just to certain notes (just listen to a good singer or guitar soloist).

In short, try to focus on two things: 1. the transient and 2. how the sound evolves. You can use unison, but I find that leads are often best designed mono, with width coming from FX like chorus and reverb.

Last but not least, articulation as important as the sound. Use glides, velocity and note lengths to create the effect you're after. Listen to an Adele track and study how she uses glissandos, vibrato and tremolo to evoke emotions in the listener.

6
Samples/Plugins/Software/Gear / Re: ott crashing fl studio :(
« on: October 25, 2016, 09:03:39 am »
Yeah it's kind of hard to give any advice, other than make sure you have the latest version of OTT and FL is possible.

7
Samples/Plugins/Software/Gear / Re: ott crashing fl studio :(
« on: October 24, 2016, 07:38:13 pm »
Are you using 64 bit version of both FL or OTT?

8
You're trying to do too many things at once. If you have never been in the kitchen, it's probably not a good idea to start by making three-course meals.

To practice writing melodies and chords, write melodies and chords. Take a sampled piano or anything else that sounds good (presets are your friends) and just practice writing music. Rewrite other producers' music and create variations - this is what will eventually fill your brain with musical ideas. Also, from these practice sessions, you can build up a library of simple piano-based tracks, from which you can then draw ideas when you practice the producing part.

And I'm not saying you shouldn't practice your sound design and mixing skills. It's just better to focus on different skills in different sessions; divide and conquer. If you're not very experienced with writing music, try to make simple, rhythm based tracks (like techno or bass house). When you only have to design/select the drum sounds and a bass, suddenly the complexity of the task becomes much more manageable.

Finally, I get the impression that you should go deeper in the analysis of other peoples' music. Your ear is not really there yet if you can only tell a melody from a chord. And if you really spent time analyzing tracks, you should have plenty of ideas/reference material on when to use a pluck synth. The same divide-and-conquer principle applies to analysis as well: don't just mindlessly label things in a track and call it a day, but instead take some time to focus on transcribing rhythms and melodies, picking up chord progressions, and remaking sounds.

9
Sound Design / Re: Madeon's vocals on Shelter.
« on: August 29, 2016, 05:20:55 am »
Formant shifting is the effect that you may be looking for. Try Melda AutoPitch (just turn the autotune depth to zero and automate formant shift): https://www.meldaproduction.com/MAutoPitch

10
Mixing/Mastering / Re: Where do YOUR drums sit on the stereo field?
« on: August 25, 2016, 09:57:36 am »
Here, there and everywhere. My drums usually comprise 30-40 tracks

Damn! Terry Bozzio would be proud!  8)

I follow pretty much exactly the same formula as Mussar... In electronic stuff, kick and snare centered, hats and cymbals wherever they sound good. For example, I might have a hat groove with three samples, where two of them are panned hard to different sides, and one (fairly) centered sample plays quieter offbeat hits. When the side hats hit at the same time, you get a nice stereo effect, and alternating them makes the groove a bit more interesting.

11
Here are a couple of ideas:
- Convolve samples, or anything, with cabinet impulse responses
- Modulate pitch to simulate that worn tape (there's a free plugin called Wow & Flutter that does this http://www.interruptor.ch/vst_donationware.shtml)
- Lots and lots of vinyl crackle noise
- Compress the shit out of everything

12
Samples/Plugins/Software/Gear / Re: good laptops for producing under 1k?
« on: August 14, 2016, 07:31:39 pm »
A powerful CPU is the #1 thing you will want. Even 8 GB of RAM is enough unless you use heavy sample libraries, but in that case it's better to pick a computer with a RAM extension slot. Also, you probably don't want the smallest screen.

13
Composition/Arrangement/Theory / Re: Transitioning Between Song Sections
« on: August 13, 2016, 09:30:31 am »
^ Yep, a noise sweep doesn't replace a good cadence!

14
Note that a hard clipper is a limiter, with zero attack and zero release. You can use it for reducing peak levels just like you use a limiter. The benefit of doing this with a clipper is that you reduce the overall loudness as little as possible. It's a great tool, and simple as hell to use, because you only have one parameter to adjust.

15
Sound Design / Re: How to get rid of annoying buzz in synths
« on: August 05, 2016, 07:52:54 am »
Could you post an example? Buzzing high frequencies make me think of aliasing. Are you using the highest quality setting?

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