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Messages - Babasmas

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151
R&A Graveyard / Re: A section for remix competitions and opportunities
« on: January 08, 2016, 03:00:55 pm »
Great idea

It's cool, but there are so many sites dedicated to this.
RemixComps has been dead in the water for months, why not?
Others are wavo.me and splice.com but It's not really easy to find a small remix comp.

152
Sound Design / Re: foley/field recordings
« on: January 07, 2016, 11:00:16 pm »
instead of searching for them online, (which to be honest, defeats the purpose a bit), get a field recorder and do it yourself.  It's way more satisfying and educational.  Will be the best $200 you've spent in a while.

I can only recommend this aswell. I don't record that much myself, but whenever I feel like it could be interesting I just turn my zoom on and do something like crumble an empty chips bag next to it, put it on a clap and see what happens.
Having a good microphone, and a good recorder, is required and expensive.

153
Sound Design / Re: The Sound Design Symposium! 2016
« on: January 07, 2016, 10:54:48 pm »
Here's one! This is one of the basses in a drumstep ID I'm working on.

https://clyp.it/baymk3am

Basic scream bass; sounds kind of like the drop in Knife Party's remix of "Crush On You". Made using Harmor. For post processing, some stereo shaping might be necessary to bring the sub down to mono, but you can just cut the sub out and add your own.

How to make it:

Start with a supersaw. I used 4 unison voices, with moderate detune (Pitch slider up halfway). I mapped the pitch thickness to an envelope, so it starts detuned, then once all the unison voices are out of phase, they get closer together. This just adds a little squelch and stereo, you don't really need unison for it. Tune it down 2 octaves with the pitch slider, Freq divider, or just playing really low.

Harmonic prism, with the default prism shape, and turn the Amount knob just a tiiiiny bit to the left. This is where the squelch comes from. Knife Party's basses have a lot of interesting stuff happening in the highs, something I've always admired, and this channels just a little of that. This is something you can only do with additive synthesis; the prism moves each harmonic just a tiny bit out of sync with each other over time, but not so fast that they sound out of tune.

The screaming sound comes from really emphasizing just a few harmonics. The best way to do that is with a comb filter. Harmor doesn't really have a comb filter, but it has a good approximation of one with the "Deeper" phaser setting. Change the phaser mode from "Classic" to "Deeper", set it to Harmonic ("harm"), turn the mix all the way up, turn the width almost all the way up, and mess with the offset until the first peak is somewhere in the mids.

Map the phaser offset to an envelope that starts at the bottom and rises up to the middle, so the scream rises up. And while you're here, do the same thing to the main pitch. If you want to get a sub out of this too, raise the harmonic protection ("prot" slider at the top) a little. To finish, add Log distortion (amount about halfway, filter all the way up) and reverb.

Here's how it works:

Technically, this is a bass, but when you start with a saw, you end up with a range of harmonics that spans the whole audible spectrum (pretty much). The phaser cuts most of them out, starting at the bottom, and leaves just a few peaks. These peaks aren't single harmonics, though; they're clusters of a few harmonics close together.

Quick psychology lesson: what we perceive as "screaming" comes from nonlinear sound. These are sounds that don't act like normal sounds, instead of being a fundamental and overtones, all neatly organized at multiples of each other. Horrified screams are nonlinear. So's the sound of nails scraping on a chalkboard.

By cutting out the lower overtones, this sound tricks the listener into thinking the fundamental is way higher than it really is; instead of being down in the sub bass, it's off in the mids. But because each "peak" is really a few different harmonics, it sounds nonlinear.

I'll update this if anyone thinks that explanation sucked.
I'm going to try this asap.

154
Now that I produce music, I would have love to play guitar and others instruments, but I don't.
And i don't have time to learn.  :(

155
Rules & Announcements / Re: UPDATE: Verified Badges (1/7/2016)
« on: January 07, 2016, 10:49:16 pm »
My goal in life shall now become to be famous enough to require verification on TPF
haha seconding this!
We all want that...

156
First, is the phantom power on ?

Second, how many device do you have plugged into your power socket  ? (the one from your house) Do you use power strip ?

Third where you at ? (Depending on which country you're in the maximum power can variate. Here, in Belgium, I can have 220V)

Answer and we'll see where it comes from. (Def from you computer, but that means, you've something plugged in and it's too much)

Sorry if I sound like a noob, but what exactly is the phantom power and how can I check if it's on?

I unplug a lot of stuff when it's not in use.. My D-DJSX2 is located right next to my computer. You think that might be giving off some static feedback?
I'm located in Los Angeles, CA. Don't know if that might be a problem.

Thank you for your help bro!
The phantom power is for a microphone. You should have a red buttons with 48V written below.
the D-DJSX2 might be the thing giving static feedback. Are they plugged into your computer ?

In Usa, in your socket you only have 110-120V which means, if your computer have a to big power supply, it will cause ground effect or not properly work.

The DDJ is plugged into a seperate laptop that is located near the computer. But it is off whenever not in use.
Should I have the phantom power on?
If you don't have microphone on, so nope for the phantom.

I've found what's causing the issues, the laptop ! Move it and unplug your DDJ. ;) It should work in theory. if not, then I can't help you.

157
Welp, time to get high.
yeah, right...

158
Mixing/Mastering / Re: Let's talk clipping
« on: January 07, 2016, 10:19:53 pm »
i like clipping on sounds, but master  :o
Cuz you thugged everytime (* ̄m ̄)

159
at this rate I'll be at ultrasonic in a few weeks ;D
right behind you, don't look back or you'll see my back (*°∀°)=3

160
The only DAW that is stupid, is ProTools. It's litterally impossible to produce anything on it.

161
WIPs / Re: Arabic inspired chill trap WIP
« on: January 07, 2016, 10:05:49 pm »
thanks for the feedback, what tips do you have to make the vocals flow better? I agree completely
try automating the volume. make it fade in, fade out. I don't really know since i haven't worked on any vocals songs. Maybe add a bit of reverb to make it feel better. I'm not quite sure. but try it ;)

162
Sound Design / Re: The official growl bass thread.
« on: January 07, 2016, 10:02:18 pm »
This is a drop I put together with custom growls/basses/patches I made from scratch with Serum and with some post-processing. They may sound a little too much mainstream, but I like those types of organic basses. I simply made them using some bend+ or bend- automation with some vowely reeses here and there.

Those are really neat. We can feel the VR stuff here.

163
Samples/Plugins/Software/Gear / Re: Advice on Buying a Used Interface
« on: January 07, 2016, 10:00:44 pm »
I have the Presonus AudioBox USB. It's really neat. It cost like 80 USD.

i'll buy soon a microphone who come along with the Focusrite Saffire 6 USB. which is 126 USD.

But both are really cool.

164
WIPs / Re: Arabic inspired chill trap WIP
« on: January 07, 2016, 09:56:15 pm »
Oya,

It start pretty right away. could use some ambiance work before the voice to introduce.

Cool ideas, I like the vocals but we can feel that you've chopped them. It needs to be more liquid, needs to flow. Kick and snare are fine. Although, i would change the snare for the second part.

Keep it up, and try fixing the vocals. ;)

165
thanks for your opinions guys! glad you all like it <3
We definitely need more :P

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