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Messages - Wontolla

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91
Inspiration/Creativity/Motivation / Re: WAVO competitions a joke?
« on: January 25, 2016, 10:26:25 pm »
Remix competitions are a great way to grab vocal stems and to just practice remixing - and if nothing else just release it as a bootleg or change some of the elements around and remake it as an original! You can still get attention from it.
Yeah, if you read the terms thoroughly. Some comps won't even let you put your mix on SoundCloud. I learned this the hard way.

92
Inspiration/Creativity/Motivation / Re: WAVO competitions a joke?
« on: January 25, 2016, 09:35:24 pm »
Splice isn't much better for remix comps. Avoid anything that involves voting, even if they say it'll be judged. If the votes didn't count for anything, they wouldn't have them to begin with.

93
Samples/Plugins/Software/Gear / Re: New computer
« on: January 25, 2016, 05:41:22 pm »
You'll probably get the best results if you build it yourself, so you only get what you need. This guide might help. You'll want lots of storage and RAM, plus a sound card to reduce latency.

94
2. Please elaborate on why you chose that word.

Could we get more of this? Something like "boundless" doesn't really explain anything.

95
If it makes good music, it makes good music. Done right, it gives musicians something inspiring to write about; done wrong, it just takes you out of the music.

96
Vision.

If you have at least a loose idea of what you're doing, its harder to get sidetracked. If you know what a track is missing, you can learn how to give it that. If you have something driving a track other than just wanting to release something, it'll stand out.

I learned a lot from starting with no music, just a concept, and making it happen. Remixes are great for this.

97
Composition/Arrangement/Theory / Re: Drum Programming
« on: January 22, 2016, 10:54:50 pm »
If you want your drums to sound live, the answer is listen to live drumming. Classic disco is the place to go for dancey drumming that isn't all mechanical, and cool jazz (ie ballads, not the faster "hot jazz") is a good way for drummers to improvise while still keeping a groove.
That won't fix everything, but you can pick up common rhythm figures and ghosting patterns from stuff like that, plus it'll teach you a ton about fills.

98
Sound Design / Re: Producing Hi Hats
« on: January 22, 2016, 08:53:36 pm »
"It depends" definitely applies here. Also, don't overthink it. Do you need more than one layer? Do you even need hats at all? Would effects even make sense? Sometimes a hat is fine just the way it is.

And this:

I'd suggest listening to a lot of songs that you enjoy and copying how they do it for a little while, until you feel confident in how you could do it yourself!

is ALWAYS good advice.

99
Harmor can do that, load a sample and it'll resynthesize it and play it like any other sound.

100
What are the only plugins you should use in your master channel?

Only plugins you'll use most of the time: EQ for tone, limiter/multiband compressor for loudness, saturation for warmth, and maybe reverb for shimmer.
Only plugins you should use: whatever it needs.

Hopefully this video helps you a bit too

101
Inspiration/Creativity/Motivation / Re: Collab
« on: January 21, 2016, 02:27:18 am »
Post your soundcloud... If you don't have any songs finished, then I highly doubt anyone will be willing to collab with you.
Yeah... people generally only collab if they know it'll be fun. Think about what you can bring to the table, that another producer wouldn't get on their own. Otherwise, one person just ends up giving the other lessons over Skype. And there's nothing wrong with that, but it's not a collab.

102
WIPs / Re: In need of mixdown advice!!
« on: January 19, 2016, 07:30:54 pm »
Is it bass? See if it sounds better with something going on around 150-300 Hz in the drop. Some white noise to round out the >7k range wouldn't hurt either.

103
WIPs / Re: New Drop ID
« on: January 19, 2016, 07:27:06 pm »
If you're going for a riddim type drop, it needs to have riddim. The pattern you're using doesn't drive the track forward, it just plods along. There's no energy, no excitement. It might work in a 170BPM track, but not every pattern works at every tempo. Try adding more 16th note syncopation, especially with some swing; that'll make people want to move, instead of it just kind of going by.

104
If you're using Harmor, putting a tiny amount of prism on the saw helps it sound bigger. That detunes each harmonic a little bit, shifting them out of phase with each other over time, making the sound evolve. Playing with the sincrush distortion mode gives it some more brightness too. Harmor supersaws take a while to render, which you can fix by turning off HQ rendering in the ADV tab.

105
Interested in how you made the Boss Mode Lead!!!!
This is a pretty standard trap horn, and I think a lot of them use resynthesis (I used Harmor). You get the basic sound by loading a short vocal sample (I used FLS_OhYeah.wav), setting the speed to 0, and finding a syllable that sounds nice and trappy (right at the beginning, for this one). Turning the bottom Scale knob to 0 puts the sound in key (by locking all the partials to harmonics of the root note), and turning the formant mix all the way up makes sure it doesn't get too nasal. You can tweak the formant shift, too. Here's what all of that looks like
For post processing, there's a bandpass to get it all in the mids, giving it that trap horn sound, some distortion (I used the Cube shape), and a ton of reverb/delay/comp.

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