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Messages - Mussar

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601
I think SeamlessR's video on remixes kinda captures the way I see a remix: You are doing a "cover" of the original song in what you consider to be your style (if you don't have a style, this is really hard), or you're reinterpreting the song into a different genre. So like Knappster did, where he turned a trap/dubstep song and made it Melbourne Bounce.

602
Composition/Arrangement/Theory / Re: Creativity and Composition (TIPS)
« on: January 07, 2016, 06:26:58 pm »
I find establishing a routine is a great way to get your brain used to the idea of developing work and creating content. Let's say you can only devote 4 hours a day to music production - One hour in the morning, and three hours at night. Your schedule might go something like this:

7:00 AM - 8:00 AM - Wake up, bathroom, breakfast
8:00 AM - 9:00 AM - Listen to arrangements and mixdowns, since your ears are fresh. Make the bigger decisions now.
9:00 AM - 5:00 PM - Life Outside of Music :-(
5:00 PM - 6:00 PM - General Research and Prepwork: Sound design experiments, writing drum loops, analyzing other artists' work, reading instruction manuals, and other stuff like that.
6:00 PM - 8:00 PM - Make Music. Don't critique yourself, don't worry about it being bad, change focus if you get too frustrated on any one thing. Do as much work as possible.
8:00 PM - 10:00 PM - Dinner and personal time. If you feel really inspired, let music making time bleed over (but don't forget to eat!). Otherwise, use the time constraints as a deadline and reward yourself during this time period. If you still wanna do music stuff, use this as beatport/soundcloud diving time, work on your DJ skills, or come onto TPF!
10:00 PM - 11:00 PM - Get ready for bed and go to sleep.


Obviously if you have more time to work with you can divide everything up differently, but having a structure can provide a new way to really focus and channel your workflow into something that should feel more productive than just flopping around without a plan.

603
Sound Design / Re: Pad Design Thread
« on: January 07, 2016, 06:04:26 pm »
If you have Ableton, I recommend grabbing Rob Henke's Granulator II Max for Live plugin. Anything metallic or bell sounding, vocals, or certain tonic percussive elements make for spooky or ethereal sounding pads.

604
Sound Design / Re: Syntorial
« on: January 07, 2016, 05:58:00 pm »
I finished the free demo and it went over all stuff I already knew, but at the same time by the time i was done with that I was able to discern differences in sounds I was trying to recreate much better than I did before. I would say that there's probably nothing in it that you could not learn with enough youtube tutorials and experimentation (that's pretty much what everyone des), but this provides the benefit that any dedicated schooling on a particular subject gives: A guided methodology of learning with built-in reinforcement of concepts that all build upon previous foundations. It's repetitive and often seems boring, so if you're autodidactic and just experiment you'll learn the same stuff eventually - the difference is something like Syntorial or a synthesizer course at one of the music production schools (point blank, ICON, etc) helps to ensure there are no gaps in your knowledge, and overall just streamlines the time it takes to gain experience. It's no substitute for experience, however!

I'm probably gonna buy it because I learn best in structured, syllabus-driven learning environments. A hundred thirty bucks is a lot for something that isn't obligatory, however, so I couldn't recommend it for someone who is comfortable just listening to SeamlessR videos all day.

605
Samples/Plugins/Software/Gear / Re: [HELP] KRK static
« on: January 07, 2016, 05:21:14 am »
They're right when they say it's not the Rokits. I also have the same issue. It's related to how the Scarlett 2i2 draws power from USB.

This explains so much.  :-X

606
Go download Audio Hijack; it's free for any recordings of up to 10 minutes (beyond that it adds noise), which is more than enough for grabbing snippets from wherever you wanna borrow some vocals. Vine, Instagram, Youtube, Facebook, wherever.

607
1. Read the manual!

2. Read the manual!

3. I don't care if you watched a youtube video, READ THE MANUAL!!!

608
Hope this helps,
~Zildy

Even though I understand all these concepts, it never clicks until someone else puts it into writing like this. Thank you!

609
Samples/Plugins/Software/Gear / Re: Sample library pointers?
« on: January 07, 2016, 12:57:03 am »
One of the new ways to build a sample library for relatively little money is by signing up for Splice Sounds. They upload entire sample packs and preset packs onto the site with previews, and instead of having to buy a whole pack of fifty kicks, you just listen and pick the two or three you want. It's usually 1 credit a sample, 3 credits a preset. The subscription is about 8 bucks a month for a hundred credits, and 22 bucks a month for 600 credits. You can also "repack" samples for easy access later, to make sure you don't lose ones you find when you're low on credits, and you'll always have access to them even if you lose the files!

610
1. Parallel compression (as I understand it) is the idea blending two versions of the same audio source: one compressed, one uncompressed, or one compressed heavily, the other compressed lightly, etc. The most common example I've seen is setting up a send bus where the signal from a completely dry drum mix is also being sent to an auxiliary or return track that has a compressor processing it, then blending the two signals on your mixer to achieve a balance between a full, loud signal and a preservation of dynamics.

2. Because you think the sound needs it! Compression of any sort is like any other type of post-processing: It's not something that is applied as a general rule, but as an effect to enhance or repair a sound based on what it needs.

611
Composition/Arrangement/Theory / Re: Build Ups
« on: January 07, 2016, 12:06:13 am »
I use ableton, but the concept works the same across all DAWs. You can see how it works with Sytrus in FL Studio at in the opening minutes of this video by SeamlessR.

612
The best place to start is the instruction manuals. Read the Reason manual from start to finish before going anywhere else. Glance through the other manuals, but don't really worry about it - you're looking for questions you might want to ask. From there, spend a few weeks just clicking around your DAW, seeing what everything does. Find the native plugins that are interesting or cool, and go back to the instruction manual to read up on them. Then look for any quick start guides or "getting started" (I think reaktor has one) guides and follow along with it. Then just putz around while reading the normal manuals. By the time you've finished all of that, you can drag a song that really inspires you, chop it up to get the arrangement, and see how well you can match them. Don't try to beat them, and be okay with something that sounds like crap, but try to hammer it out.

And there you go! You're on your way to making music.

613
Well you won't be able to use .exe files on your mac because those are Windows executables. Did you install the ServiceCenter program and enter your activation key?

614
Composition/Arrangement/Theory / Re: Build Ups
« on: January 06, 2016, 11:47:01 pm »
Most DAWs have an FM synth of some sort. Set your output operator a few octaves (I usually go 3). Make an X bar long midi note for your buildup. Turn on another operator and route it into the first one. Set two automations: One for the amplitude of the modulating operator, the other for the ratio or frequency of the modulating operator (I've seen this work best with ones that have a single numbered ratio/Hz option like Sytrus and FM8, it's possible but takes some extra work with Operator) in one of the finer increments (hundredths, thousands, ten thousandths). Then increase both over the length of the bar. Mess with the curves and times and you've got yourself a pretty trippy riser!

615
Tracking out your entire song's drums to determine the arrangement actually sounds like an awesome way to teach yourself how to be really creative with fills and single shot percussion, too!

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