Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mussar

Pages: 1 ... 37 38 [39] 40 41 ... 44
571
Sound Design / Re: Brass synth/sample
« on: January 08, 2016, 05:26:52 pm »
Yeah, Session Horns in Kontakt are my go to brass.

572
I follow the Steven Pressfield model: The Muse of Routine. Mornings are always for analysis - I am always listening to mixdowns, deciding on arrangements, listening to interviews, and reading manuals. The day is for work and life - school during the semester, errands, learning a synthesizer or effect plugin or something, checking social media, etc. Nights are all about creation - composition, sound design, and all that good stuff that.

Obviously these routines can change, and different things can go in different places for different reasons or bleed over into different times, but it forms muscle memory and good habits, and I feel like after some time your brain gets used to the tasks it's performing so it's more ready TO do the tasks it's performing.

573
Sound Design / Re: Is clipping bad when it comes down to sounddesign
« on: January 08, 2016, 05:08:27 pm »
I am not sure.. I do think it's a bad thing because when I bounce it out and use it, it sounds totally different. I would advice using an actual clip distortion effect.

This is the effect of digital distortion when played back under 32-bit floating point (where you are not necessarily losing the information, it's just not being reproduced by your speakers although it's influencing the sound) and when it is being rendered out to 16 or 24-bit audio. Everything above 0 is cut off, so it's no longer coloring the sound with the frequency information it used to have.

That's partly why I recommend AGAINST digital clipping and FOR distortion/waveshaping plugins - you can often replicate the same sort of dynamics and tonal characteristic of a clipped sound without having to redline the information. Clipping can have a good effect, when used effectively, but you need to remember that if you're not working with analog audio you can't do the same sort of warmth and saturation that you can by running a super hot signal into a tube compressor.

574
Sound Design / Re: How do you learn all those terminologies?
« on: January 08, 2016, 05:01:03 pm »
Read the instruction manuals for every single music or sound making or affecting program you have. I don't care if you've watched a bunch of youtube videos or been using it for a while. Always always ALWAYS read the manual - you learn so much that people miss out on, and the repetition of terminology starts to bury itself in your mind.

575
Sound Design / Re: Dubstep High-Pitched, Ringing/Whistling Synth
« on: January 08, 2016, 04:56:27 pm »
Ah, the good old Dubstep Bass. The fundamental sound is like AshleysBrother said: Two sine waves crushed together with distortion. You can do this with literally any synth that has two oscillators and a waveshaping distortion unit. For this, I used serum.

First step, put two oscillators to sine waves, and set one to be 4 octaves up (serum's limit).



Next step, go get your waveshaper (I used Serum's X-Shaper distortion mode) and make the distortion profile something like this (a.k.a distorting the shit out of it):



As the higher pitched sine wave is being crushed together with the bass frequency one, you're getting that screechy sound. I have two modulation macros set - one that controls the attack time of an envelope I have set to Osc 2's semitone amount, and one that controls the volume mix of the bass level oscillator. Playing around with those two settings and changing one or both of the sine waves to be other square wave based waveforms (squares and triangles and the like) will probably get you every single variation on this sound there is to have. And keep in mind, this works with EVERY synthesizer that has two oscillators, as long as you can distort them to hell and back.

576
Inspiration/Creativity/Motivation / Re: How do you speed up the process?
« on: January 08, 2016, 04:42:37 pm »
Just sort of expanding on what has been said already, but:

1. Templates (like you said), not just for projects but for synth/effects presets, FX chains, and MIDI patterns or already printed drumloops you've made.

2. Custom sample packs! In a similar vein, start looking at samples you find yourself going back to a LOT. Copy them to a new folder labeled "Sotile's Sample Pack" and start organizing them. Whenever you have a really good processed sample (like a layered snare hit you think sounds amazing), bounce it out and put it in that sample pack in a "Created Files" section.

3. CLEAN YOUR WORKSPACE! A cluttered desk is an anxiety-ridden desk. Make sure everything is organized in a way where if you need to stop composing or arranging and have to go get something, it takes as LITTLE time as possible. Get any outboard gear set up in an easily accessible location, and have it pre-routed into your DAW.

4. Try to get to the arrangement phase as soon as possible if you're feeling stuck in 4, 8, or 16 bar loop land. Once you have that fat stack of sounds (Kick, Snare, Hats, Bass, Synth, Arp), duplicate it out to be the desired length of your song, then start adding markers for the different sections: Intro/Breakdown/Buildup/Drop/Breakdown/Buildup/Drop/Outro (as a basic shell) or whatever you feel works. Look at all those duplicated clips of MIDI and Audio. Decide what sounds would NOT be in those sections, and delete them (if a variation on something would be there, keep that and just rename the clip to the different element). Take out all the drums for the breakdowns, take out the synth for the drop, take out the hats for the first half of the drops, etc. Start duplicating things that would be different elements, change the name of that track to the new element (Synth to Breakdown synth and Bridge synth and Drop Chords, for example). Even though you haven't changed ANY of the content, you'll see your track really start to take shape. Once you've renamed everything and started consolidating your clips to represent the new sections, you can go in and start fixing things!

577
I've been collecting a playlist of songs in iTunes that inspire me to wanna produce when I listen to them. This is probably my number one go to:


Christopher Tin - Baba Yetu - The Soweto Gosepl Choir from South Africa singing the Lord's Prayer in I believe Afrikaans or Zulu, accompanied the Royal Philharmonic Orchestra. Anyone who's played Civilizations 4 knows this song.


578
Mixing/Mastering / Re: DnB Help - How do you mix the kick and subbass?
« on: January 08, 2016, 07:25:38 am »
It's all gonna be dependent upon the key of your track and all that good stuff, but a good starting point is to try and have a 100 Hz kick and a 200 Hz snare. From there, you can just high pass everything else at like 150-200 Hz and your low end is free to work on its on. With DnB especially you want to make sure your kick has a nice tight tail, so that there's no bleedover between the end of your kick and when the compressor lifts off the sub.

579
Sound Design / Re: Drums for beginners
« on: January 08, 2016, 07:08:52 am »
This Rusko Masterclass really changed the way I thought about my drum loops.

580
Samples/Plugins/Software/Gear / Re: What is your DAW template?
« on: January 08, 2016, 07:04:30 am »


Three groups for drums: Kicks (has the KICK plugin with some generic kick patterns, Maschine 2.0 loaded as a plugin, and the two audio tracks where the kicks in Maschine are routed), Snares (from Maschine), and the rest of my Maschine Percussion (routed into a bunch of extra audio tracks buried in the group). Live Audio is connected to my DR-CX1. Reverb and Delay are the standard FL returns with some modifications for my own tastes, and I have Voxengo SPAN sitting on my master.



These are just whatever drums I'm feeling at the time as a standard kit - once I'm comfortable with a basic loop i start exchanging a lot of the sounds to fit what I wanna go for. Their colors match the colors in Ableton too, so I can always keep visual reference of what I'm looking at.

581
WIPs / Re: Fff - Stripes [Open Collab/Remix?]
« on: January 08, 2016, 06:32:07 am »
no problem! I was originally working at 104 BPM, so if you slow it down to 80 it's just a half-time tempo of your original track. see how that fits in!

582
WIPs / Re: Odesza Style Song | Need an idea for the drop
« on: January 08, 2016, 06:04:11 am »
I'd definitely say focus on the accents. Put some fills in that drum loop! Some extra hats or a variant on the kick/snare pattern on the 4th bar, a bigger fill on the 8th bar. maybe some additional percussive elements that you could use as guide markers for little flairs and modulations you could do to spice up the basic groove you have going. from there, i think you could find a variation to build on for the second drop and really polish it up

583
WIPs / Re: Fff - Stripes [Open Collab/Remix?]
« on: January 08, 2016, 03:01:12 am »
To kinda expand on what was already said:

I was looking at your midi notes for the rhodes, and the second to last chord has a C# instead of a D - it feels kinda discordant with the rest of the loop (idk if that was intentional or not). The groove you have going is nice, so you could stick with that and try to change up your chord structures. It looks like you're in EbM, so we could sort of elaborate on that bassline you have of D, Eb, C/D/Eb. I played with the vocals and kept the rhodes concept, but took it in a bit of a different direction. I think the hip hop vibe probably works better with the bass sound you had so don't feel like you need to go with this, but here's my spin on it. Maybe it'll give you some new ideas!

https://clyp.it/d2vjnhr5

584
Sound Design / Re: Vocal pitching in logic?
« on: January 08, 2016, 12:27:26 am »
I use Little Alterboy (got it during their SXSW promotion last year); it's got a very clean interface and I think the formant shifting is fairly clean. I use it to add harmonies on vocals, make a shoutbox, or use it as a vocoder/talkbox effect.

585
I probably check every day to see when FL Studio (native) will be available on a Mac.

I will say they have a native version in alpha. It's really buggy, but each update seems like a really big leap closer to a stable beta. You can track the progress here!

Pages: 1 ... 37 38 [39] 40 41 ... 44