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Messages - Lydian

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391
Composition/Arrangement/Theory / Re: The most important thing (rant)
« on: February 27, 2016, 03:26:21 am »
Dude... You sound like an angry manager who yells at an employee their first day on the job because they don't know what the hell they're doing. We get it that you're competent and everything but that doesn't mean you have to treat everyone else who isn't like complete ass...

I agree that ear training is important and everything but you can't just go tell everyone "hey stop what you're doing because you have shitty ears" Developing your ears is a long process that takes years of critical listening. Maybe the reason why you never hear clashing notes in any of Andrew Bayers or Skrillex's music is because they've been doing this for at least a decade. -_-

Cmon man... You say you make your living off of music. Can you honestly say that you were born being able to hear harmonies, melodies, arpeggios, reverb, delay, compression, balance, stereo and all that right from the get go? There was never a time where you didn't play notes that "clashed"? (Although I would prefer dissonance as a substitute)

It sounds to me like you're upset because of how little it takes with technology for someone to call themselves a producer but honestly I would hardly call that a sad state. It's because of the availability of music technology that people like Virtual Riot, Madeon, & Seven Lions were ever able to get as good as they are.

Then again... That's just my opinion... man.  8)


392
Mixing/Mastering / Re: Variating Kick Drum Levels Between Sections
« on: February 26, 2016, 07:01:48 am »
Also, i would suggest kind of evening out your velocities. I've worked on a track with a friend who deliberately made the chorus louder than the verse, and it kind of messed every thing up. mostly because it wasn't that proportional and it was just off for the entire mix.

I know what you're asking, and you need to revisit the gain stage and prioritization of the gain stage in order to best optimize your mix. The gain stage is of the individual components, then should be looked at on a group setting.

it's also about balancing the power and the priority any section of groups or components in the group when you're dealing with volume, and that's like one of the biggest things that you do outside of eq and panning.

I'll skype with you and explain my reasoning of the entire placement.

This is exactly what I was afraid of and was subconsciously the main reason why I asked in the first place. I get that dynamically in most music having a chorus louder than a verse is a desired effect but arrangement wise I feel like using too many instruments (3 different kicks etc...) within a mix just makes it sounds like there's to many different ideas in a song. I've ran into this obstacle years ago before I even produced. The guys on the ultimate guitar forum would listen to string quartets I would write in Sibelius and their primary concern was that there were too many ideas and the track sounded like 3 different songs in one. The way I solved that was by limiting my ideas into one or two themes.

I feel like the same thing applies in music production but instead of dealing with notes now I have to deal with the bad habit of including to many sounds or different instrumentations/timbres.

In the song I'm writing right now I feel like there's a smooth transition between the intro and the verse dynamically. I haven't completely finished the arrangement for the verse but I already know what I want to do for the chorus. I have no idea how I'm going to transition though because the instruments in the verse are different from the chorus even though the notes are the same.

In regards to gain staging... is any of that really important when it comes to dance music? Don't get me wrong I naturally gain stage my synths to a pretty average level to avoid clipping and inaudibility but I thought the whole point of it in the first place was to reduce the noise to floor ratio. It makes sense when I record vocals, guitars, or acoustic instruments but for a synth in which that "noise" is essentially nonexistent does it really matter?

The only clear benefit I see from it in electronic music would be to avoid clipping.

393
Mixing/Mastering / Re: Variating Kick Drum Levels Between Sections
« on: February 26, 2016, 06:48:10 am »
I'm really just learning, and don't know about the conventions of prog house, but here are my observations anyway. I usually do vary the volume/timbre of the kick in one way or another during the intro. So I would set the fader where it should be in the drop, and then use things like note velocity or a gain plugin, and HP and LP filtering to control and build up the kick during the intro. And I guess the goal is that, if anything, the kick should sound the most powerful in the chorus, so in the intro I could keep it slightly quieter, but not louder!

The same question goes for the bass. Let's say that the kick and bass sound okay in the intro but during the chorus it sounds off when being played at the same volume. How would someone handle this in the mix? Volume automation? Duplicate the track and create a separate "chorus bass"?

What do you mean by "off"? If it's just the relative levels, then automating the volume (preferably a gain plugin, so that the mixer fader controls the overall level) sounds fine. I guess if the instrumentation changes a lot, then it might be easier to make a copy of the bass, which you can process independently.

As for switching samples, if there is a drastic stylistic change from section to section, it might be the most natural option; in fact, that's what I did in my latest WIP: https://soundcloud.com/arktopolis/trance1-newdrop2/s-P6HCR. I wanted a softer kick in the intro, and then a more hard-hitting one in the drop, so I just used two samples.

Makes sense arrangement wise considering that you would want the intro to build up into the chorus. When I say off I'll use the current track I'm working on as an example. During the intro my kick doesn't have much of a transient because it isn't really needed as much in the mix. "at least according to my taste". However during the chorus I need the kick to punch through more which requires that transient.

At first I made a duplicate track of the same kick and messed around the with the attack settings on the compressor to give the drop kick more of a transient. Then I asked myself however was it really the right move to variate the timbre of such an important element? I wasn't really too sure whether it would lead to mix down problems further down the line with the track as a whole.

394
Mixing/Mastering / Re: Variating Kick Drum Levels Between Sections
« on: February 26, 2016, 06:25:25 am »
Yes, you have absolute freedom to do what ever it is you wanted to do with any thing that you can do inside of the daw

like...https://www.youtube.com/watch?v=9zlUxZjNh3A

for real go listen to some IDM and it will give you a clue as to what you can and can't do lol

or even square pusher

https://www.youtube.com/watch?v=ruc0TnSSi9Y




Your questions are really pointed and specific to a point where it should be handled by dutiful research on your own part.

Your questions are ALMOST, answering themselves. I think this is due to your intuition of being a musician.

Another comment is that you're asking about taste, you have to develop that on your own and honestly the truthful answer to your entire post is "it depends".

...

You have to consider the volume of groups as well as individual components. your individual components ratios are kept by the group volume. The group volume adds another depth of ratio control.

You're literally building up to the master track or pre master in this way of learning mixing with individual elements, mixing with groups, then mixing for the master.

If you've actually listened to those tracks i posted, you'll realize how much you can do. BTW, those guys use analogue gear and then do some weird stuff that i don't even know about, hell square pusher basically made the hard ware to get those effects in like the 90's.

You have to use your earn and use what you know to get the results that are desired as an artist.


EDIT: sorry, i may have come off as an ass initially, but my point still stands. I am all jacked up on coffee,  psytrance, homework, and fatigue.

Thanks for your thoughts Marrow. Didn't come off as "ass'ish" at all. I get that theoretically I can do whatever the hell I want when it comes to music. I'm just stuck on a track that I'm about 18 hours in on and this was the "problem" that sort of came up.

I've been starting this new habit of mentally organizing the mix into groups of the instruments/notes, percussion/drumloop and the FX/Ambience. I think it's helped in regards to balance but I still run into obstacles quite often.

I'll go listen to some of my favorite tracks and see how they work. I think that might be more beneficial for a question as specific as this like you mentioned.


Btw, that venetian snare song is a total wtf... Sounded crazier than Savant.

395
Mixing/Mastering / Variating Kick Drum Levels Between Sections
« on: February 26, 2016, 04:08:46 am »
I have a question regarding the levels of the kick drum from section to section. When it comes to mixing the kick into an arrangement do you ever change the level of the kick in different song sections?

Say you have the kick playing in the intro at -8db but then in the chorus it just sounds to loud in comparison to the rest of the instruments. Do you raise the level of the kick to -5db or do you make all the new instruments in the chorus louder instead?

The same question goes for the bass. Let's say that the kick and bass sound okay in the intro but during the chorus it sounds off when being played at the same volume. How would someone handle this in the mix? Volume automation? Duplicate the track and create a separate "chorus bass"?

Final question, are there any of you that actually use "different" kicks altogether in different song sections? If it helps with anything I'll just say that I'm referring to progressive house specifically but other genres are acceptable as well.

Very interested in your responses if you guys would kind enough to take the time to type it out.

396
You Might Like... / Re: Zedd & Aloe Blacc - Candyman
« on: February 25, 2016, 07:12:04 pm »
This track is awesome. So many pretty chords. I didn't even know it was out. Thanks for this!

399
Madeon must be "old fashioned" then because he starts all his songs with a piano

https://www.youtube.com/watch?v=pWdd6_ZxX8c

I end up making piano music if i start my song with a piano.

For me, the most challenging part was actually creating the sounds to not make them sound so cheese. I spent quite a few years trying my hand at different techniques in sound. from growl basses to more analogue inspired, i kind of lost myself in that part of electronic music.

I've been circling back with my new chops and started to realize the music again.

If you know what you're bad at, work on that for a while until you realize "oh i am not making music any more" lol. it might take you some talking to with friends to realize that.

If you have the musical chops down, then the sounds might be getting in the way. Because, dance music doesn't haaaave to be that complicated.

but the sound from an instrument is, to me, just as important as the notes you choose to play with that sound.

Fair enough. I've often been underestimating just how important instrumentation is when it comes to the notes. There's a definite gap between my skill level that I need to work on in regards to that.

My lead melodies usually start as a piano. Just because it's a "neutral" sound and if I don't like something about the melody on piano, I probably won't like it with some amazing synth noise.

After I like it, I pull up Synthmaster, Massive, or Hybrid and start flipping through presets. Once I find one that sounds half-decent, I modify it to fit the track better (remove effects, shorten the decay, add filtering, etc.)

Yes! That's the exact same way I feel about it! The only difference being that I don't use presets. I prefer to recreate the instrumentation in my imagination with instruments/textures that I've memorized. It can get hard to do this though with sounds that I haven't yet internalized in my head.

always start with the piano and the melody because its the melody and composition that makes the track

then you need synths for the melody, layering, sidechainig, all that stuff

then the drums and effects,

arranging, mixdowns, mastering

easier said than done but thats how i go about it

I agree that the melody, harmony, and composition definitely make the track for me. I go about it in a similar fashion. Definitely easier said than done!  :)

400
You Might Like... / Re: What Producers Do You Want to See Collaborate?
« on: February 24, 2016, 03:29:09 am »
Seven Lions & Zedd :)

401
You Might Like... / Seven Lions - A Way To Say Goodbye feat. Sombear
« on: February 24, 2016, 03:25:14 am »
I've really been enjoying this track lately. :)

https://www.youtube.com/watch?v=75shbkWBm8g

I really love the acoustic guitar and the triplet section later on in the track. Probably the first time I've heard it used in dance music.

402
Composition/Arrangement/Theory / Re: How Many Instruments In Mid Section?
« on: February 23, 2016, 10:08:14 pm »
I like to have there as little stuff as possible. The mud lives there. ...but also "warmness", so I take most "warm" instrument I have there and let it be possibly the ony one speaking to that range. ...or one of very few.

The mud I've found exists mainly in the 200z region. It's hard for me to intentionally leave it with as little instruments as possible because that's where I tend to place all my harmonic and melodic content.

403
Composition/Arrangement/Theory / Re: How Many Instruments In Mid Section?
« on: February 23, 2016, 08:07:27 pm »
nah.

You're being pretty specific, and i think for most the creation process isn't that specific.

I think you can be as specific or unspecific as you want to be, or what you knowledge allows you to be.

I will say that if you do have a range of frequency that your layers are being applied at, you have a better chance of placing them in the mix.

But how sound works is that, you're going to have little pieces of every thing that's more prominent during application. That's why you filter out any thing below or on top of other element's space.

I will say that, i did try to make sure to cut out any thing specifically that would be in the way of other things, but that didn't quit work out. It's like holding the door for every one else with out actually walking through the door.

When ever i do subtractive and additive eq, i really listen to what the sound needs in order to best benefit the mix. It's not how can i make room for others, but how can this be best projected in the mix. and what can i do to enhance the aural content.

Nice answer. I do the same when it comes to filtering instruments to make room for the others. The bass region is usually pretty self explanatory because generally only the kick and bass-line are fighting for space. The mids are more complicated for me personally when deciding what instruments to use to fill it up though. In a rock band it's usually the guitars or piano but in dance music there's just so much more to choose from so I thought I'd ask.


404
Composition/Arrangement/Theory / How Many Instruments In Mid Section?
« on: February 23, 2016, 05:02:22 am »
How many instruments/sounds do you guys usually add to fill up the mids of the mix? Do you have usually include only one or do you have 2-3?

Do you guys intentionally add instruments thinking to yourself "I'm going to have this fill up the 1k-2k region and the next instrument I'm going to have fill up the 3k-5k region?

405
Samples/Plugins/Software/Gear / Organizing Track Colors In Your DAW
« on: February 23, 2016, 02:10:07 am »
What color scheme do you guys like to use when producing in your daw to help you organize your workflow?

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