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Messages - Lydian

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421
Tickle my anus and call me samantha.

422
Inspiration/Creativity/Motivation / Re: What Makes Music Worth Your Time?
« on: February 19, 2016, 07:58:35 am »
Yup. In my post above, I was originally going to expand on that phrase I used: "if you're lucky enough to attain it [success in art or music]." A lot of it truly is luck. That's been obvious to me, watching some of my family members become successful while others struggle, despite them all being very talented and hard-working.

Luck (as well as the rest of Mat Zo's advice above) applies in any field, not just artistic ones. But the thing about artistic fields is that, like sports, they are especially brutal in terms of success because there's such severe a bottleneck about how the "end product" is "consumed."

In computer programming, for example, as long as you work hard and are good at what you do, you only need a tiny bit of luck to land a very nice job and be on a very good career path, earning a very comfortable income. Compare this to an artistic field where even if you work just as hard and are just as good at what you do, you need a hundred times better luck to achieve that same kind of success.

And then the downside of needing a lot of luck to be successful is that luck isn't ever really yours: you can wake up one day and it's gone. But hard work and talent and skill stay with you.


All that in mind just makes it that much harder to have the guts to pursue music at a career. We can agree that luck is an essential ingredient but the question is just how far can hard work and talent take you? Is it possible to survive in the industry off luck alone or hard work alone? Or are they both two necessary pieces to a puzzle that go hand in hand?

423
Sound Design / Re: How did you learn sound design?
« on: February 19, 2016, 07:38:31 am »
Pretty much this. Took me way to long to figure out that basically everything is a series of even and odd harmonics with different phase relationships. SeamlessR made me see the light though. And since saw waves are literally every harmonic in the FFT series that makes them great for subtractive synthesis. After that it's only a matter of learning what every effect sounds like, i.e. frequency shifters(chorus, flanger, phaser), distortion(overdrive, saturation, waveshaping, downsampling), dynamic processors(compressors, limiters, transient shapers), time based stuff like delays and reverbs, and all the other weird effects you can find. Of course there's a lot of obscure stuff like granular synthesis and spectral effects but most of the time you'll be able to hear distinct signs of that going on in a sound.


I think you really hit the nail here. Explained it better than I could. I expected to get trolled at first but you my friend deserve a glass of wine.


not really, once you learn a few things about audio manipulation, and i do mean bouncing your stems, then you can pick up on what is going on.

It took me like years to actually hear what an LFO does, is, and sounds like in application. the summation of the parts is what makes it sound complicated, but the integration process isn't that big of a deal.


Marrow, will you be my Senpai?


I don't understand glitch-hop/dubstep sound design for ass minus the basic wobbles, yais, and growl.


If you have a Skype and would be willing to help me understand how to make this type of stuff you will be mommy af.


https://www.youtube.com/watch?v=Fkwtq2uhbmU 1:37


https://www.youtube.com/watch?v=LYaeoeLHva8 0:34

424
Sound Design / Re: How did you learn sound design?
« on: February 18, 2016, 06:49:13 am »
Basically people, stop treating sound design as if it's magic.


Glitch-hop & Dubstep sound design is magic af tho.

425
Sound Design / Re: How did you learn sound design?
« on: February 17, 2016, 07:58:31 am »
Once you realize that 50% of the sounds out there are some sort of variation of a saw wave or a square wave you've already won half the battle.

426
Mixing/Mastering / Re: Mixing your tune as you go
« on: February 17, 2016, 05:47:56 am »
The only thing that I really separate are my composition process and production process.


I play a few instruments so I try to utilize that by writing the notes first. If the notes sound good on a piano then I know that if it sounds bad in my DAW it's gonna be because of the mix or arrangement. I'm not to sure whether it makes things any faster but It doesn't feel like it makes things any slower.


Arranging, mixing, and sound design are a bit of a different story. It's hard for me to tell whether an instrumentation is going to sound good without everything already being mixed. Therefore I like to build out the full instrumentation first (Bass, Drums, Harmony, Leads, FX, etc..) and simply arrange it from there. I've seen virtual riot use this method in his livestream and avicii does the same thing. Same goes for Zedd when it comes to writing things on a piano first. Not to sure about whether he writes his full instrumentation first though.


427
Mixing/Mastering / Re: Snare/Clap Stereo?
« on: February 17, 2016, 05:35:34 am »
mono.

the more mono the sound, the more likely it will be present in the mix.

typically you reserve things more stereo to be in the back ground. This is including harder pans and volume adjustments. Also depending on the buss setting (pre and post) and buss effect (reverb) will also depend on it's width and location in the mix.

It's good practice to slap on a width control aspect and make things more mono in the mix that are more important. Things with less importance can have less mono, or more stereo. If you're using buss effects correctly, this will allow you to adjust the amount of effect (pre and post send inputs in conjunction with channel volume) being projected, then you will ultimately create the buss effect that is placed well around the original sound source.

By doing this technique, you will achieve a better stereo image over all, because you controlled individual aspects that are being summed as one unit.

This will apply to drums and any component you want to use.


Interesting perspective in regards to things being more present in mono. I'm not sure whether I understand though because I always felt that when I gave an instruments stereo it made it louder in the mix versus being in mono. Then again I do notice that whenever it came to mixing lead guitar melodies or vocal melodies they were always kept in mono with the exception of the reverb/delay.

It's not a loudness thing, it's a perception thing.

it's not really an opinion, i've researched this to be a pretty fool proof and consistent method way of doing things.

It's only mono in the stereo sense of things, but not mono in the panning sense of things. I could give two shits about how you pan stuff, what i do care about is how you control the stereo aspect BEFORE you pan the stuff. and this control before you do any panning (or after but as long as you do it), is where you'll ultimately balance effect and signal as i've stated above with the bussing effect (more on that later if you want to pm me or start a new topic).

Quick google search, if you haven't done so.

GearSlutz
^highly recommend you browse this

This blog
^more about recording, but if you understand this you can better understand creating your own samples and the samples you'll be analysis for use

The moral of the story that you should of got was that, you need to control the image of the individual components in order to best deliver the clarity of the mix given the parameters and the desired results of the parameters.

And this is not panning, that's location of the space you're in. this is about, how big of an area you want the original signal to cover with in that location.


I'll give that article from the recording revolution a read. I've read a couple of grahams articles but not that one. The gearslutz one actually didn't work for me and just sent me to a blank page.


I'm not talking about panning either but I kinda get what you're saying. Kinda the same reason why you wouldn't put vocals in stereo unless you wanted them to be background vocals. That's the best example I can think of really.




428
I find myself always getting to the point in my tracks where i have close to a 100 different tracks in my DAW (Logic Pro) and it gets not only laggy but overwhelming. I think to myself constantly that there must be a better way but i cant seem to find any tips online. Each and every sample i drag in or sound i make needs a completley different volume level or specific plugin that makes it need its own specific track.

I know you can send tracks to Aux channels to cut down on this, but that only gets me so far.

How do you guys cut down on the amount of tracks you have in one project?


I use Logic as well. The thing that reduced the amount of tracks I used the most was sample selection. I used to layer everything thinking that I needed at least 3 layers on my kick & snare (Low, Mid, High) in order to get things to sound good. Once I realized that the amount of layering I had going on just made it harder for me to edit things I started using less layering and focused more on finding good samples. Things don't need to be layered in order to sound good I realized and that made life much easier when it came to editing things.


If you want to devise a workflow in which you have very little tracks then you should make it a conscious effort. Like Zau said maybe bounce your layers to audio if you want to remove clutter. Since you're using Logic though using the "hide" feature is very helpful when it comes to that. I don't know if you're aware of it but if you click "h" then you can hide tracks from the arrangement window and they'll still play ln order to make things less cluttered.

429
Mixing/Mastering / Re: Snare/Clap Stereo?
« on: February 17, 2016, 05:00:54 am »
mono.

the more mono the sound, the more likely it will be present in the mix.

typically you reserve things more stereo to be in the back ground. This is including harder pans and volume adjustments. Also depending on the buss setting (pre and post) and buss effect (reverb) will also depend on it's width and location in the mix.

It's good practice to slap on a width control aspect and make things more mono in the mix that are more important. Things with less importance can have less mono, or more stereo. If you're using buss effects correctly, this will allow you to adjust the amount of effect (pre and post send inputs in conjunction with channel volume) being projected, then you will ultimately create the buss effect that is placed well around the original sound source.

By doing this technique, you will achieve a better stereo image over all, because you controlled individual aspects that are being summed as one unit.

This will apply to drums and any component you want to use.


Interesting perspective in regards to things being more present in mono. I'm not sure whether I understand though because I always felt that when I gave an instruments stereo it made it louder in the mix versus being in mono. Then again I do notice that whenever it came to mixing lead guitar melodies or vocal melodies they were always kept in mono with the exception of the reverb/delay.




430
Mixing/Mastering / Re: Snare/Clap Stereo?
« on: February 17, 2016, 04:54:05 am »
Interesting. How about your snares atherton? Aren't they usually left in mono on a normal drum kit?

431
Mixing/Mastering / Snare/Clap Stereo?
« on: February 17, 2016, 04:01:26 am »
Do you give your snare or claps any sort of stereo width or do you usually keep it mono?

432
Mixing/Mastering / Re: Mixing On Monitors vs Headphones
« on: February 17, 2016, 01:52:59 am »
Im going to take everyones opinions and start mixing on both my monitors and headphones. I have a bad habit of mixing on only headphones and as a result my mixing skills drop substantially when using monitors. Hopefully using both will help improve my mixes. Thanks everyone!

One thing to take into account; learn your monitors. It is YOU who adjusts to them, not the monitors adjusting to you.

Then you will learn to use your ears effectively.


I'll be sure to take notes on that. If porter robinson could do it on shitty logitech speakers then I have no excuses!

433
Mixing/Mastering / Re: Directional Frequencies
« on: February 16, 2016, 06:16:56 pm »
This makes a lot of sense. I never knew about this for some reason until both you guys mentioned it. It's a pretty useful bit of information. I'll remember as I'm making my mixes.

434
Mixing/Mastering / Re: Mixing On Monitors vs Headphones
« on: February 16, 2016, 06:14:43 pm »
Im going to take everyones opinions and start mixing on both my monitors and headphones. I have a bad habit of mixing on only headphones and as a result my mixing skills drop substantially when using monitors. Hopefully using both will help improve my mixes. Thanks everyone!

435
Mixing/Mastering / Directional Frequencies
« on: February 16, 2016, 03:41:43 am »
I was watching a youtube video on studio monitor placement after I read that a lot of you suggested mixing on monitors. I've always owned a pair of KRK's but preferred to mix on headphones. I have a lot of catching up to do but while watching that video the creator mentioned that higher frequencies tend to be more 'directional' than lower frequencies. What does this mean?

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