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Samples/Plugins/Software/Gear / Re: if you could create a new plugin, what would it do?
« on: February 19, 2016, 08:00:34 am »
Tickle my anus and call me samantha.
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Yup. In my post above, I was originally going to expand on that phrase I used: "if you're lucky enough to attain it [success in art or music]." A lot of it truly is luck. That's been obvious to me, watching some of my family members become successful while others struggle, despite them all being very talented and hard-working.
Luck (as well as the rest of Mat Zo's advice above) applies in any field, not just artistic ones. But the thing about artistic fields is that, like sports, they are especially brutal in terms of success because there's such severe a bottleneck about how the "end product" is "consumed."
In computer programming, for example, as long as you work hard and are good at what you do, you only need a tiny bit of luck to land a very nice job and be on a very good career path, earning a very comfortable income. Compare this to an artistic field where even if you work just as hard and are just as good at what you do, you need a hundred times better luck to achieve that same kind of success.
And then the downside of needing a lot of luck to be successful is that luck isn't ever really yours: you can wake up one day and it's gone. But hard work and talent and skill stay with you.
Pretty much this. Took me way to long to figure out that basically everything is a series of even and odd harmonics with different phase relationships. SeamlessR made me see the light though. And since saw waves are literally every harmonic in the FFT series that makes them great for subtractive synthesis. After that it's only a matter of learning what every effect sounds like, i.e. frequency shifters(chorus, flanger, phaser), distortion(overdrive, saturation, waveshaping, downsampling), dynamic processors(compressors, limiters, transient shapers), time based stuff like delays and reverbs, and all the other weird effects you can find. Of course there's a lot of obscure stuff like granular synthesis and spectral effects but most of the time you'll be able to hear distinct signs of that going on in a sound.
not really, once you learn a few things about audio manipulation, and i do mean bouncing your stems, then you can pick up on what is going on.
It took me like years to actually hear what an LFO does, is, and sounds like in application. the summation of the parts is what makes it sound complicated, but the integration process isn't that big of a deal.
Basically people, stop treating sound design as if it's magic.
mono.
the more mono the sound, the more likely it will be present in the mix.
typically you reserve things more stereo to be in the back ground. This is including harder pans and volume adjustments. Also depending on the buss setting (pre and post) and buss effect (reverb) will also depend on it's width and location in the mix.
It's good practice to slap on a width control aspect and make things more mono in the mix that are more important. Things with less importance can have less mono, or more stereo. If you're using buss effects correctly, this will allow you to adjust the amount of effect (pre and post send inputs in conjunction with channel volume) being projected, then you will ultimately create the buss effect that is placed well around the original sound source.
By doing this technique, you will achieve a better stereo image over all, because you controlled individual aspects that are being summed as one unit.
This will apply to drums and any component you want to use.
Interesting perspective in regards to things being more present in mono. I'm not sure whether I understand though because I always felt that when I gave an instruments stereo it made it louder in the mix versus being in mono. Then again I do notice that whenever it came to mixing lead guitar melodies or vocal melodies they were always kept in mono with the exception of the reverb/delay.
It's not a loudness thing, it's a perception thing.
it's not really an opinion, i've researched this to be a pretty fool proof and consistent method way of doing things.
It's only mono in the stereo sense of things, but not mono in the panning sense of things. I could give two shits about how you pan stuff, what i do care about is how you control the stereo aspect BEFORE you pan the stuff. and this control before you do any panning (or after but as long as you do it), is where you'll ultimately balance effect and signal as i've stated above with the bussing effect (more on that later if you want to pm me or start a new topic).
Quick google search, if you haven't done so.
GearSlutz
^highly recommend you browse this
This blog
^more about recording, but if you understand this you can better understand creating your own samples and the samples you'll be analysis for use
The moral of the story that you should of got was that, you need to control the image of the individual components in order to best deliver the clarity of the mix given the parameters and the desired results of the parameters.
And this is not panning, that's location of the space you're in. this is about, how big of an area you want the original signal to cover with in that location.
I find myself always getting to the point in my tracks where i have close to a 100 different tracks in my DAW (Logic Pro) and it gets not only laggy but overwhelming. I think to myself constantly that there must be a better way but i cant seem to find any tips online. Each and every sample i drag in or sound i make needs a completley different volume level or specific plugin that makes it need its own specific track.
I know you can send tracks to Aux channels to cut down on this, but that only gets me so far.
How do you guys cut down on the amount of tracks you have in one project?
mono.
the more mono the sound, the more likely it will be present in the mix.
typically you reserve things more stereo to be in the back ground. This is including harder pans and volume adjustments. Also depending on the buss setting (pre and post) and buss effect (reverb) will also depend on it's width and location in the mix.
It's good practice to slap on a width control aspect and make things more mono in the mix that are more important. Things with less importance can have less mono, or more stereo. If you're using buss effects correctly, this will allow you to adjust the amount of effect (pre and post send inputs in conjunction with channel volume) being projected, then you will ultimately create the buss effect that is placed well around the original sound source.
By doing this technique, you will achieve a better stereo image over all, because you controlled individual aspects that are being summed as one unit.
This will apply to drums and any component you want to use.
Im going to take everyones opinions and start mixing on both my monitors and headphones. I have a bad habit of mixing on only headphones and as a result my mixing skills drop substantially when using monitors. Hopefully using both will help improve my mixes. Thanks everyone!
One thing to take into account; learn your monitors. It is YOU who adjusts to them, not the monitors adjusting to you.
Then you will learn to use your ears effectively.