Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Wontolla

Pages: 1 ... 8 9 [10] 11 12
136
Inspiration/Creativity/Motivation / Re: A New Idea?
« on: January 08, 2016, 10:26:10 pm »
This might not seem like a revolutionary idea and it probably isn't, but it's a thought I had driving home the other night that excited me. Imagine "scoring" a thought.. Coming up with a story or idea, and very specifically tailoring music to it so that the message is clear to the listener without a single word having to be spoken (unless that's part of your concept).. I see the idea as sort of an "opera" method.. Utilizing all the tools we have an are capable of, composition, sound design, effects, vocals, etc. to create the ultimate form of auditory art that envelopes the listener and creates not only a mood but a STORY.

This is what I try to do on every single track, and I'm not the only one. Varien does this a lot too, and I think Seven Lions said there are stories behind all his tracks, even the instrumentals. Especially the instrumentals. And I think the results are usually better.

Let's look at Tyven. (which means "calm" in Finnish, by the way) The way it progresses isn't something you'd get from a formula. There's a slow evolution from a kind of neutral intro, to a dark, grimy breakbeat section, then at 2:53 it just stops and adds a completely new theme. Everything after that is more energetic and alive, because there are actual chord changes now, instead of just holding down a pedal note. More new elements, and then towards the end it brings back some elements from earlier for a finale. There's this sense of progression and evolution through the whole thing, that sounds like it's telling a story.

I'd do this for one of Varien's tracks, but he already did it.

It's easier to make a track when you have something in mind. Could be stories, but settings and characters are good to work with too. Like my track Voice of the Desert doesn't directly follow a story with its structure, but the sound design, arrangement and tonality have a theme, and that theme is "what would a sandstorm sound like as a dubstep track?"

137
R&A Graveyard / Re: A section for remix competitions and opportunities
« on: January 08, 2016, 06:00:00 am »
RemixComps has been dead in the water for months, why not?

138
You Might Like... / Re: Boulevard of Braken Memes
« on: January 08, 2016, 05:04:28 am »
Dammit. I was hoping they'd play the chorus over the intro riff, since they literally use the exact same progression.

139
There are some short indie films out there licensed under Creative Commons, like The Blender Foundation's stuff; sampling those would come with less baggage. Other than that, look for playthroughs of video games. Delete has a track with some gold Fallout samples, MDK did a track with Claptrap from Borderlands, and of course, FUS RO DAH. I messed around with Guild Wars 2 at one point, it has some great lines (and a lot more awful lines, but you can always ignore those).

E: LiveLeaks is probably great for stuff that can't get you into trouble, but ehhh... can I just not?

140
Samples/Plugins/Software/Gear / Re: favorite synths?
« on: January 08, 2016, 03:56:57 am »
Harmor. Sometimes I'll fire up Sytrus for leads or Serum for basses, but something like half my sounds in any given project are usually Harmor.

141
You Might Like... / Re: Dear producers (not a track but an advice)
« on: January 08, 2016, 03:49:07 am »
Definitely a good idea! Also the fact that many people might not know how to present themselves and their music online might call for the creation of another subforum - I'll talk to Mat and see what he thinks.

YES PLEASE. EDM producers are some of the most awkward bastards ever, don't even try to deny it ;D

142
Samples/Plugins/Software/Gear / Re: Acapellas?
« on: January 08, 2016, 03:37:48 am »
You can also try and make your own acapellas. If you have both the vocal and instrumental version of a track, you can use the "phase inverting" method, it's long and meticulous but turned out to be pretty efficient for me :)

A lot of artists with instrumental and vocal versions (cough cough PERIPHERY CELLDWELLER BLUE STAHLI) master them differently, so you'll get some drum transients even if you match them perfectly. Even if they're mastered the same, it won't be perfect. But if you always have the vocals playing over percussion, it shouldn't matter too much. Definitely the best way to get acappellas.

143
Sound Design / Re: The Sound Design Symposium! 2016
« on: January 07, 2016, 11:43:11 pm »
:D :D :D :D :D That's a fantastic explanation, thanks for contributing!!! Way to set the bar high haha. Kinda expected the sound to be made using FM, which makes sense after reading your explanation of the whole non-linear sound thing, since FM definitely doesn't emphasize consonant frequencies. Kinda also explains why FM is used to make a lot of those screechy/screamy kinds of sounds.

Would you mind enabling downloads on the sound?
Done, thanks! I have a different scream somewhere else in the track that uses FM, actually. I forget what the basic sound is, but there's a fixed oscillator running at ~40Hz modulating the others, so it's like a really fast vibrato.

144
Sound Design / Re: Soft neuro basses?
« on: January 07, 2016, 11:21:50 pm »
Lowpass and bandpass filters. The harshness is all in the highs, filters will cut them out. Modulate the cutoff. One thing that works is adding a bandpass and a bunch of notches, automating them to do random crazy stuff, then bouncing what you get and chopping it up.

145
Inspiration/Creativity/Motivation / Re: How do you get your own style?
« on: January 07, 2016, 11:11:30 pm »
It develops over time, but only if you let yourself experiment. The biggest thing that helps is to listen to more music that isn't EDM. If you listen critically, you'll pick up new ideas, and want to apply them to your own music, which is where the experimenting comes in.

146
Sound Design / Re: The Sound Design Symposium! 2016
« on: January 07, 2016, 10:52:53 pm »
Here's one! This is one of the basses in a drumstep ID I'm working on.

https://clyp.it/baymk3am

Basic scream bass; sounds kind of like the drop in Knife Party's remix of "Crush On You". Made using Harmor. For post processing, some stereo shaping might be necessary to bring the sub down to mono, but you can just cut the sub out and add your own.

How to make it:

Start with a supersaw. I used 4 unison voices, with moderate detune (default should be fine). I mapped the pitch thickness to an envelope, so it starts detuned, then once all the unison voices are out of phase, they get closer together. This just adds a little squelch and stereo, you don't really need unison for it. Tune it down 2 octaves with the pitch slider, Freq divider, or just playing really low.

Harmonic prism, with the default prism shape, and turn the Amount knob just a tiiiiny bit to the left. This is where the squelch comes from. Knife Party's basses have a lot of interesting stuff happening in the highs, something I've always admired, and this channels just a little of that. This is something you can only do with additive synthesis; the prism moves each harmonic just a tiny bit out of sync with each other over time, but not so fast that they sound out of tune.

The screaming sound comes from really emphasizing just a few harmonics. The best way to do that is with a comb filter. Harmor doesn't really have a comb filter, but it has a good approximation of one with the "Deeper" phaser setting. Change the phaser mode from "Classic" to "Deeper", set it to Harmonic ("harm"), turn the mix all the way up, turn the width almost all the way up, zero the speed, and mess with the offset until the first peak is somewhere in the mids.

Map the phaser offset to an envelope that starts at the bottom and rises up to the middle, so the scream rises up. And while you're here, do the same thing to the main pitch. If you want to get a sub out of this too, raise the harmonic protection ("prot" slider at the top) a little. To finish, add Log distortion (amount about halfway, filter all the way up) and reverb.

To get the "dipping" effect, turn on legato, hold a note, and play a lower note (more than an octave down) really quickly over and over.

Here's how it works:

Technically, this is a bass, but when you start with a saw, you end up with a range of harmonics that spans the whole audible spectrum (pretty much). The phaser cuts most of them out, starting at the bottom, and leaves just a few peaks. These peaks aren't single harmonics, though; they're clusters of a few harmonics close together.

Quick psychology lesson: what we perceive as "screaming" comes from nonlinear sound. These are sounds that don't act like normal sounds, instead of being a fundamental and overtones, all neatly organized at multiples of each other. Horrified screams are nonlinear. So's the sound of nails scraping on a chalkboard.

By cutting out the lower overtones, this sound tricks the listener into thinking the fundamental is way higher than it really is; instead of being down in the sub bass, it's off in the mids. But because each "peak" is really a few different harmonics, it sounds nonlinear.

I'll update this if anyone thinks that explanation sucked.

147
Composition/Arrangement/Theory / Re: Is music theory really important ???
« on: January 07, 2016, 08:19:55 pm »
In addition to what I mentioned before..

Look on Beatport Top 100. Every song has a listed Key signature.

Music Theory. All over.

I think those are generated automatically. Half the "major" tracks are actually minor, and sometimes they're just wrong.

148
Mixing/Mastering / Re: The Do and Don't Encyclopedia
« on: January 07, 2016, 07:23:06 pm »
Do: remove the default limiter when you start a new FL project. For reasons beyond the comprehension of us mere mortals, there's a +5dB boost dialed in already, and that's probably the reason your track is always peaking.

Don't: use only compression and limiting, if you're trying to make your track as loud as possible. We can all hear that annoying pumping sound that comes from driving a limiter too hard, and we hate it (see above). Use soft saturation to get those extra couple decibels instead, but remember it's a type of distortion, so don't overdo it.

149
I route my kick and snare to busses, where I filter out everything below about 2k. That mostly just leaves the transient at the start, which you can use to drive the sidechain and get a similar effect.

Pages: 1 ... 8 9 [10] 11 12