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Messages - FarleyCZ

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481
Finished Tracks / Re: laugh now, cry later. | Hiphop
« on: January 07, 2016, 09:13:11 pm »
It's really nice, minimalistic! :) Thumbs up. I can imagine someone to rap to this.

482
Mixing/Mastering / Re: Let's talk clipping
« on: January 07, 2016, 09:06:19 pm »
I think there's missunderstanding about what do you mean by clipping.
If we really speak about clipping (= hitting 0 with no limiter dynamic processing) then it's imho really bad idea on the master channel. Your mix can get played by something with shitty interpolation and you'll hear heavily distorted mess.
This same clipping on individual channels is funny, becouse if your DAW works with floating zero point values (it probably does), going above zero has no audible effect apart from volume change. ...and the meters get red. :D
If you mean clipping as a form of distortion (intentionally, made with waveshaper for example, may be with some filters to tame it), then yeah, it can be cool sounding. But be careful about the terms. "Clipping" is technical term that in recording industry usually means a problem.

483
Sound Design / Re: What's your opinion on Presets ?
« on: January 07, 2016, 08:47:56 pm »
...and name them properly otherwise you end up like me, having bunch of custom presets with no f***ing way to navigate yourself to the right one when needed. :D

484
Samples/Plugins/Software/Gear / Re: Secret weapons...
« on: January 07, 2016, 08:38:10 pm »
TyrellN6, amazing softsynth based off of the Juno 60
Yup. Doesnť seems like it, but it's pretty decent emulation. Old good Synth 1 as well.

My secret weapon... Hmmm. Probably LFOTool's flanging filters. :-X

485
Composition/Arrangement/Theory / Re: Is music theory really important ???
« on: January 07, 2016, 08:32:38 pm »
Someone once said "music theory is descriptive, not prescriptive". It doesn't tell you what to do, it just describes what's already there, and gives you the tools to do more with it. So if someone tells you it "limits their creativity", tell them they're full of it.
This.

Music is essentially brain having a good time with math around the frequencies it hears. What this "math" is and how it works, that's what you learn in music theory. But there is a point where you should stop. Once you feel you "have to do this or that becouse you were tought this way", you should stop learning. ...to preserve some creative freedom.

...also it's not "required" to know theory. Freaking Hans Zimmer once told to deadmau5 he has hard times reading notes. But it's really useful as you get to know what's actually going on in your track.

486
Composition/Arrangement/Theory / Re: How did you learn how to make music?
« on: January 07, 2016, 08:26:06 pm »
Messing around was a big one, but Google actually tought me the most of the "how theory works" stuff. You can find all of it out there if you search long enough.

487
Composition/Arrangement/Theory / Re: Remixes
« on: January 07, 2016, 08:23:43 pm »
On a side note, I always wondered this: There's always this condition in remix competitions to use at least one stem. So ... if you sample a kick drum, or crash cymbal, you can enter with original song as long as this little sample is in? :D

488
Mixing/Mastering / Re: Is mastering always neccesary?
« on: January 07, 2016, 08:18:01 pm »
Yeah. I also feel that mastering is kinda more technical thing. People try to make art of it, choose the right analogue emulations, come up with unique chains. But what's the point? In case label wants to do their mastering (I heard quite common thing), you'd strip it all off and send them essentially different sounding track as all the saturations, wow & flutters and analogue frequency adjustments dissappear.

So yeah. I believe in this too. Make it mixed properly and then don't worry about it too much. For "home made" releases I think EQ, widener if needed and limiter are more than enough.

489
Mixing/Mastering / Re: Tell us your master chain!
« on: January 07, 2016, 08:09:05 pm »
I'm probably not someone who should give advice on this topic, lol, but I think better you mix the track, less it need when mastering. Owsinski's books are great for that. Esentially you wanna look for balance, stereo width/placement and dynamics. In our generes, we kinda kill dynamics by limiting, though, so the real job is to get it spectrum-wise and width-wise on the similar level as records you wanna compete with.

I don't like all that "woodoo magic" of analog models, tape saturators and stuff. It messes up with frequency spectrum, adds wow and flutter and subtle saturations. Don't get me wrong, those are good things, but I think it's better to apply them while mixing or even better, while sounddesign stage.

So my chain: EQ, Width Expander if needed, Limiter. All in O-Zone, quickly out. (But again, I'm probably not the best example.)

490
Sound Design / Re: Bass like Vicetone, or Dubvision?
« on: January 07, 2016, 07:50:38 pm »
Yup. I also think it's a saw bass with square sub and distortion. The distortion is the key, though.

491
Sound Design / Re: Neuro Bass sound design
« on: January 07, 2016, 07:42:57 pm »
...to watch a lot of Seamless R. :D

No really. It got it's roots at Reese bass (do I wrote it correctly?), which was originaly set of two really detuned oscilators phase-canceling each other. Widely used by good old dnb scene. By filtering, distortion, and use of some crazy wavetable oscilators (Massive used to be / still is popular for this.) you can achieve a lof of those crazy neuro sounds. Today's synths got few more tricks up it's sleeves though. Serum has really cool wavetable options including awesome editor. Harmor has amazing resynthesis and per-harmonic unisono detune. ...and so on.

There's really no one way to do it. Experimentation is the key. Watch Seamless R and you'll hear what I mean by this. :)

492
Sound Design / Re: foley/field recordings
« on: January 07, 2016, 07:36:40 pm »
I like to mix in foley sounds with my drums and i use them as a background to give more texture to the track.
+1

493
Sound Design / Re: Synthesizing Drums for a Noob
« on: January 07, 2016, 07:35:25 pm »
Drums are hard. Especially now when there is A LOT of cool complex sampled stuff out there. Each drum has it's own way to be made.

Kicks have big fundamental sinewave with pitch doen envelopes and bunch of layers to fatten up the attacks. Snares has that fundamental too, but higher a bit and lot of longer layers with distinct set of resonators and kinda random noise (which is in the real world made by set of springs underneath a real snare.) Hihats have those resonators too, but way up there in high frequencies. It's really dificult and complex so you can spend days, weeks, months by unsuccesfull trying. (Been there.)

Also, a lot of those sounds that sound synthetic have it's roots to sampled originals. Like on 909. Roland tried to synthesize hihats on 808, but it didn't sound good at all, so they recorded real hi-hat for 909. (Which got sampled and used as a base for a lot of today's samplepack's hihats.)

494
Sound Design / Re: What's your opinion on Presets ?
« on: January 07, 2016, 07:25:26 pm »
I'm guilty of unobjective aversion against presets. I always felt like making your own sound and then playing it is the best thing about electronic music. Having said that I have to admit, sometimes there is just not enough time. Especially when making track for someone or against a deadline. Then I use presets tweaked to liking. On the other hand, there's still much greater satisfaction when you listen to sound you've made yourself. It depends on one's goals I guess...

495
Sound Design / Re: Pad Design Thread
« on: January 07, 2016, 07:17:32 pm »
Also talking about pads, when not working with resampled ones, freeze them. Seems like nonsense, but it's vital. That way when you press play, the tail of "previously unplayed" notes is already there. Makes quick descisions way easier.

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