Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - FarleyCZ

Pages: 1 ... 32 33 [34]
496
Sound Design / Re: foley/field recordings
« on: January 07, 2016, 07:15:20 pm »
Maaan, I felt in love with foley actually. Freesound is cool when you need something specific that you can't record on your own, but the real joy is to do it yourself. I carry cheap but cool little H1 in bagpack. It's nice to be able to record any kind of cool noise. It got me to point of buying (for me kinda expansive) dynamic mic just to be able to record some home made percussion.

It's also really cool way to get un-stuck creatively sometimes. Dunno what next? Well find some cool sounding garbage around the house and sample the sh*t out of it.
Tip: Simple down and uptuning is amazing tool. You can make your keys sounds like some heavy metal chain or something.

And yeah, rain, city. I have to admit: Guilty. :D

497
Sound Design / Re: Pad Design Thread
« on: January 07, 2016, 07:08:38 pm »
I try to make it kinda simple. For some reason, a Rebound track by certain user's of here's ( :P ) kinda opened me to this approach. :) As also Lastisland said. Saw, detune, load of reverb. I tweak harmonies at this point and then, when it needs some more harmonics I start to add some richer layers, but just very carefuly. Huge granular stuff is fun, but I feel like, especially with Omnisphere being so popular now, it gets kinda overused. Dunno.

498
Imma be specific.

1 - Don't underestimate filter keytracking setting.
2 - Real sounds are not mathematically perfect. Synth sounds are unless you make them not to.
3 - If you just can't mix the sound in the track, turn off all the EQ's and Comps and check if it's not somehow messed up from the beginning.

499
Samples/Plugins/Software/Gear / Re: 32bit vs. 64bit
« on: January 07, 2016, 02:13:41 pm »
Let's get technical. CPU works this way: It waits for a number called "instruction" which tells it what kind of operation it will perform. Immediately after it it awaits number of a same length called "operand" which is input data for that specified operation. Having both those numbers bigger means two things. CPU makers can make CPU smarter by having bigger instruction sets (a list o possible operations) and CPU can recieve longer operands. The first advantage doesn't apply to music software too much as for compatibility sake developers tend to not go crazy about new "exotic" operations CPU developers add. The length of operand is a different story, becouse memmory addresses are sent to CPU as operands. With 32-bit address you ended up with maximum of 4 gigs of addressable RAM. With 64-bits, it goes up to terra-bytes. This makes change for people using big sample libraries and multi-samples, becouse you can load much more of them into RAM before their DAW crashes. As synth-ish stuff goes, not much changes actually.

Unless specified, 32-bit and 64-bit version of software doesn't mean what bitdepth software's internal engine uses.

Pages: 1 ... 32 33 [34]