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Messages - FarleyCZ

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331
Mixing/Mastering / Re: question regarding compression
« on: February 08, 2016, 12:03:18 pm »
Yeah, it really depends on usecase you think about. If you speak about compession effecting something like an electronic kickdrum then yeah, you can draw automation instead of it. (When speaking about clean non-saturating compressors) ... but the advantage of compressor is that on stuff with "unpredictable" and/or quick transients (real drums, vocals, pianos, synths with a lot of modulation etc...) it will do the trick for you automatically.

So theoretically you could draw "compression-like" automation over a master channel or finished track, but it would take you weeks or months to do it. Compressor will do that for you instantly.

332
Mixing/Mastering / Re: question regarding compression
« on: February 08, 2016, 11:35:41 am »
It would. In some cases it's even commonly done. Usually when you need to "fader-compensate" other things than just track's own volume. Google "vocal riding" for example.

333
Mixing/Mastering / Re: Conspiracy theory about analogue warmth
« on: February 08, 2016, 08:11:51 am »
I have a similar feeling. It's good thing to have, it's more "professional" way and the difference is definitely there. ...but based on how delicate the change is, I'd say this investment is not that impotant if one's on budget.

334
Mixing/Mastering / Re: Spectral Analyzing or How to?
« on: February 06, 2016, 07:39:10 pm »
Thank you guys! Will rely on my ears next time!
Having said that, I'll probably save you a little troubhle here: Definitely trust you ears, but learn ways HOW to trust them. Referencing with favorite tracks is good method for start. Your ears can't tell (yet ... probably) what is good and what not, so make some A/Bs to find it out. :) ...and be ready to find out a big difference. That mastering everyone tries to blame for it is actually like 10% of that difference, if not less. It's all in the mix.

335
Inspiration/Creativity/Motivation / Admit your bad habits
« on: February 06, 2016, 07:23:27 pm »
Here's a track to set the topic's mood: https://www.youtube.com/watch?v=v2H4l9RpkwM :D

We all have them. We all fight them. So let's start a little group therapy here:

I fight with several bad habits:
- I have a big fear that I might upload something that I like, but it's actually sh***y. Happened before, wasn't nice, thus the fear.
- I have this urge to make a prominent melody even when it's not needed, or when it's actually a bad idea.
- I forget about how important little details are.
- I press play and try to come up with next step when the song is playing. That makes over-listening comming really quick every time.
- I don't give up on projects that even kill me to listen to. Big one.
- I tend to do mix adjustments after the track was uploaded to soundcloud.
- I do prety drastic musical changes really late in production process. That makes re-sampling totally irelevant technique for me.
...and more.

What's yours? :)

336
Yeah. I agree. If you like that guy, help him. If not, don't. Just don't troll him. That's not nice. You're in position it becomes a pretty entertaining option, but don't do it.

337
Composition/Arrangement/Theory / Re: How do you define overproducing?
« on: February 05, 2016, 11:41:04 pm »
Yes, I think that this problem is all too common with beginning producers (and even some very experienced ones) who spend way too much time trying make their mix sound "pro", when the 7-minute song itself has nothing musically interesting in it to keep my attention for more than 20 seconds.  Songs that go nowhere, have no melody, and, hell, often not even a chord change, but, the mix actually sounds pretty good - I find this to be the case more often than not on production forums.  IMO, the primary purpose of the production part of music-making is to bring out the musical ideas, but too many people think that they can get away with skipping the hard part of creating great musical ideas simply by having a stellar production.  IOW, yes, you certainly can polish a musical turd, but it just leaves you with a shinier (overproduced) turd.
Agreed with every single word.

338
Mixing/Mastering / Re: Conspiracy theory about analogue warmth
« on: February 05, 2016, 09:32:31 pm »
Here's a blind test for you, this is PRE mastering, no use of analogue in the mix except for summing. One has been summed digitally, one has had the main subgroups summed in analogue (using an SPL MixDream XP).

A: https://drive.google.com/file/d/0B_ptf08bafFwTjhaNGF6bU1yUUk/view?usp=sharing
B: https://drive.google.com/file/d/0B_ptf08bafFwNFpsZUtWdUpib2M/view?usp=sharing

I know I hear the difference, and the two definitely do not phase cancel, not by a long shot. Which is which?
Judging solely by that similar width difference I'd say B = Analog, A = Digital.

339
Composition/Arrangement/Theory / Re: How do you define overproducing?
« on: February 05, 2016, 08:20:28 pm »
That's actually the point. I don't. ...but it feels wrong. It feels wrong to just suppose there isn't such a thing in electronic music. When listening to some IDM stuff I sometimes think that some of the stuff they do is too complex for my taste, but probably wasn't for theirs.

Theoretically do you think there is a complexity level for a track where it would become evident that producer crossed some line?

340
Mixing/Mastering / Re: How to make that crispy high end?
« on: February 05, 2016, 07:56:58 pm »
Also watch out for that "exicte -> cut -> excite -> cut" circle. That can mean that high end was good from the first place and something else needs fixing. You should use exciter really just in case that you're sure your mixe's high end is as good as it can be and it's still not enough. Don't do it just for sake of doing it.

341
Composition/Arrangement/Theory / How do you define overproducing?
« on: February 05, 2016, 07:42:39 pm »
With music that is based on some kind of instrumental or vocal performance, it's quite simple. It's overproduced when the performance is not the main thing anymore.
But the same question is much more interesting in electronic music world. That reference point is gone, so everyone has to invent their own. What's yours? :) How do you find out that you're trying too much?

I suppose the main answer will be: "It's overproducing when I'm hurting the song." ...but that's too vague. Where do you look exactly to evaluate this?

For me, It's usually when the feeling of the very first thing that "made the song" is starting the disappear. When that piece of melody or rythm that made me continue with the track is getting away. That's when I start to be a bit worried about overproducing the track. You?

342
Sound Design / Re: How To Trap (lol)
« on: February 05, 2016, 05:13:40 pm »
I like FM8 for kick synthesis. The envelopes are really flexible and a bit of FM modulation can create some quick cool harmonics for the attack.

343
Mixing/Mastering / Re: Spectral Analyzing or How to?
« on: February 05, 2016, 04:56:55 pm »
Bertie said it all. It's good tool for ocasional checks, but nothing to base descisions on.

344
Mixing/Mastering / Re: Conspiracy theory about analogue warmth
« on: February 05, 2016, 02:01:14 pm »
I'll have to check it on a proper monitors/headphones later. ...but on earbuds (Klipsh S4) eventhough I definitely can hear some difference (probably in favor of the analog) it's not a day and night difference. Bass is tiny bit clearer, highs are rolled of a tiny bit (edit: and it's kinda wider), but it doesn't feel like huge, impossible to match difference. Anybody hearing it on proper equipment? Thanks for the comparison, man. I wonder if it's mix of analog paths, analog console or analog summing.

EDIT: Ok, on decent headphones (and being able to use both ears now, lol :D), there's a stereo widening effect audible on the analog one. There definitely is a difference, but it's still don't feel like I'd need to invest money into that difference. I've even heard some emulations that kind of gave similar effect in SW form. ...if needed. Dunno. Opinions? :)

345
Mixing/Mastering / Re: RMS Question
« on: February 04, 2016, 09:34:33 pm »
Yea, but some of the best sounding stuff to me, and arguably many others, are when the drums are causing the peaks.
Yeah, I ment the extreme peaks. Thus the number. It's always good to leave some dynamics there. :)

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