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Messages - sleepy

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31
Mixing/Mastering / Re: About Mixing [Madeon - Technicolor]
« on: January 11, 2016, 02:10:14 am »
To be fair most of the picture is just automation.

+1

One reason why everything sounds so cohesive is because he's only using what he needs to use, there really aren't that many instruments or sounds happening all at once. The sounds aren't just some random presets he found and threw into the song, careful consideration is taken when making the sounds and deciding where to fit them in. The sound fill up the spectrum without clashing because they're each assigned to a different part of it. Unless you're layering sounds on purpose, it makes no sense to have two bass sounds or two lead melodies playing simultaneously. The automation makes sure everything fits together over time.

A lot of this is hard to do objectively so of course the amount of time he puts in plays a large role too. He's someone who puts literally hundreds of hours into a single project and has thousands of hours behind him in experience.

Music at this level only comes with hard work and crazy amounts of dedication, but always trying to better yourself with every project you take on. As long as you focus on making every track even a tiny bit better than the last you'll get there eventually. Just gotta put in the hours :)

32
R&A Graveyard / Re: "Finished Tracks" Section Sucks rn
« on: January 10, 2016, 10:34:58 pm »
I can only speak for myself, but I feel it´s really horrible to criticize finished work.  I mean, this is something that the creators say that they are happy with. Done. That makes it hard to say that " you should do this, and this...".

It's also something that the creators are asking for feedback on. Why is this even being discussed? Feedback has always been a big part of any discussion forum; the board is called "Sharing and Feedback." Personally, I feel better receiving feedback after I've finished a piece, as whenever I've received feedback on a WIP I've been sort of biased when I'd continue work on it, but I guess that's irrelevant. Feedback is a part of the forum, we should be deciding on how to make it more efficient.

I don't think it needs to be any more complicated than specifying what you'd like to get feedback on in your post. "Here's my track, I'd like to know what you guys think of x, y, and z." Simple, efficient, what else is there to say?

33
So is it that the reverb is making it too wet? And what does compressing too heavily do? I need a class in mastering... Haha

Yeah the reverb is just making everything super muddy because it makes every sound trail off into the next; lots of sounds overlapping. The quality of the reverb itself isn't too great either, it just feels like he slapped on a reverb sand just cranked up the wet mix.

Reverb is supposed to be a subtle sound that fades away. Compression evens out the dynamics of a sound (brings the louder parts closer in volume to the quieter parts). After compression the sound is quieter, so you bring up the volume of the whole signal. That's called make-up gain.

If you're compressing "hard" it means the volume at which compression kicks in is very low (the threshold) and your ratio, the factor by which the signal going passed the threshold gets reduced, is high. At this point the reverb, which again is supposed to be a subtle thing, is closer in volume to what were originally the louder elements in the song, and becomes way more audible and overwhelming once you bring the volume of the compressed signal back up.

That's the gist of it anyway, hopefully that makes sense. I'd Google what a compressor does to gain a better understanding  :P

34
Exactly what I wanted to know, thank you.

35
How does it work?

I know it's only available to read online, but why? Can it be converted to pdf? Does it include videos? How is the book organized?

36
Pop music theory is a really good book by a teacher at Berklee.

Can you link to this? Can't find it on google.

37
I'd check this out before reading that. I haven't read through the book, but I remember the pictures on the free version being all blurry and most example patches not included. The synths he uses are also not super conventional and not free either, with the demo's only lasting like 15 minutes or something.
Synth Secrets is aimed a biiiit more at using analog stuff, but only a bit. Most if not all of the concepts the series goes over can be applied to digital synths as well. 1st half is mostly conceptual stuff and explanations, the second half goes into synthesizing mostly real world instrument sounds. Highly recommended, goes over almost everything you need to know from the ground up, and it's free!

38
Hey, quality stuff dude! Some good mixing. Put some lyrics to it and I don't see why this couldn't be what's played by the mainstream artists. It has a lot of varying sounds and rhythms to it and I respect that a lot. Genuine stuff. However, it doesn't make me feel as much as I'd like to, you know? But that's just my subjective view, as I'm not entirely sure where my taste for electronic music exactly is yet. But I know that your track sounds a lot like the popular stuff I hear, so that's probably why it doesn't appeal to me much. Did it have a lot of samples from packs? Or are they your own sounds?

Over all, great production and rhythms! Quality sound.

Zero sounds from packs (except for percussion), and zero inspiration from popular stuff too so weird you'd say that I guess haha. Glad you liked the production :) Thanks for the feedback!

The drop leaves something to wanted. Not much mid-high ends (especially the first half of it) to really spread out the sounds. And the second drop kind of lacks organization in it's dubsteppiness. I do like the intro and you filled it out pretty well within in that, but you just gotta fill out drop that drop too. Not going say just add a bunch of reverb, but just a little something can go a long way. It's the little things with this song. :P Arrangement over all is really good, Mixing is not bad, Sound design is okay (There's only about two-three appartent sounds) Also, when rising for the dubstep drop, the kick is just kind of going wrong all over the place, which is really just a no. The song's vibe and concept gives a peace gone destroyed vibration and I like that idea. Also I don't like the way the kick sounds, but that might just be a me thing.

Appreciate the honesty! I acknowledge the 2nd half is pretty weird. There's definitely way more that 2-3 sounds though?

39
R&A Graveyard / Re: "Finished Tracks" Section Sucks rn
« on: January 10, 2016, 05:44:54 am »
I honestly don't think we need to make it so complicated. I made a post using the format I think we should use. Here it is.

Basically we link to the feedback we've left, users can see the quality of the feedback we've left for themselves, and based on that decide whether or not to leave their own feedback. We'd link to our tracks and then briefly describe what we're interested in getting feedback on. Naturally we'd want to leave feedback for the people leaving quality feedback, and no feedback for the people leaving bad or no feedback.

Simple fix, without the need for points or implementing any more coding for the forum. All we'd need is to edit the stickies :)

40
Mainly doing this for demonstration purposes.

I've left feedback for darkanddarkmusic and pyr_ice.

Here's my track

This is the 1st out of 10 tracks I've commited to finishing before I release anything publicly. I'd like to know what you guys think of my sound design, arrangement, mixing, musicality (aka how does the song make you feel?) and anything else that stands out. Also, I know the saws sound like they're clipping, but does that mean they sound bad?

Thanks!!!

41
That's a loooooot of reverb. Like waaaaay too much. It seems like you're compressing it pretty heavily too, which makes the reverb stand out more, when it's already overwhelming. Really takes away from any enjoyment the listener can get from the track. That's the first thing I noticed.

Musically I think it's pretty nice. Harmonies work with the vocal, and the vocal isn't buried beneath other instruments (though it is buried under the reverb). Not super familiar with the original, though I have heard it. Honestly if it weren't for the reverb it'd be pretty good.

It's not super complex, which isn't necessarily a bad thing. Though it could do with a little more content, mainly the intro.

Really though, fix that reverb, and let the track breath a bit more. It sounds like you're compressing really hard and then bringing up the volume too much.

42
Finished Tracks / Re: I Said Dance - Electro
« on: January 10, 2016, 05:13:43 am »
This kinda reminds me of Phantoms (especially their Phantoms EP).
First of all, I'm guessing you're going for a dark, dissonant vibe, and you definitely pull it off. Concerning your structure and arrangement: On my first listen I was kinda bored from like 0:08-0:30, but on my second listen I kinda figured that was only 'cause this isn't what I usually listen to haha. As the track progressed though, I was pleasantly surprised. Your song has a lot of variety without losing the theme. The sections flow into each other seamlessly and the boredom I felt at first quickly went away. I'm really liking all the sounds you used too.

Concerning mixing, the song works nicely in mono, though Idon't feel like there's much going on in the stereo field (maybe a good thing?). Judging from the title and genre that's probably good for its intended audience (clubs, etc). None of your sounds are clashing and you seem to be making use of the entire spectrum, though my ears kinda want to hear more high end content. Again, probably because of the music I'm used to listening to haha.

Overall I liked the track, despite not caring much for the genre :P

Just out of curiosity, are you making all of these sounds yourself or are you using samples from somewhere? I really like them :D

43
R&A Graveyard / Re: "Finished Tracks" Section Sucks rn
« on: January 09, 2016, 08:41:31 am »
That's why you'd have to link to the feedback you've left on others' songs  :D. People who don't just wouldn't get anyone leaving them any feedback, and eventually get deleted. I think that's fair right?

44
R&A Graveyard / "Finished Tracks" Section Sucks rn
« on: January 09, 2016, 08:29:00 am »
I already PM'd ninth parallel about this, but I wanna know what you guys think.

Right now the Finished Tracks and WIP sections have the most posts, but least amount of replies. It's pretty much just a bunch of people posting their tracks and waiting for replies. Not super conducive to discussion. Why don't we update the description here to make it so that every person who posts a track has to leave feedback for 2 or 3 others? That way the board doesn't get all saturated with dead posts, and people have an incentive to leave feedback. The person posting the track would link to their feedback as proof on their own post. Posts that don't get deleted. The r/edmproduction feedback threads on Reddit kinda work this way and the outcome is mostly positive.

I think it's a simple fix, as the forum layout stays the same. All that changes is the description on the introduction to that board.
I've seen the same things popping up frequently, so I've decided to update this post to provide a more thorough outline of what I'm suggesting:

Things wrong with the "Finished Tracks" and "WIPs" sections:

  • More people posting tracks for feedback than people posting feedback
  • Therefore, many posts with very little if any responses
  • People posting tracks for review without contributing anywhere else in the forum (post count <10)
  • Some feedback that people leave isn't exactly relevant to the needs of the person posting (e.g. getting feedback for mixing when you're really looking for advice on your sound design or composition)
  • Some feedback isn't of very good quality (e.g. "sick track! I love that snare at 0:30!"), often because other people don't know exactly what to listen for or what to leave feedback on

What I'm suggesting
  • People post feedback to at least 2 tracks before posting their own
  • People link to said feedback on their own tracks
  • On their post, people specify what they would like to receive feedback on
  • The stickies on the "Finished Tracks" and "WIPs" sections be updated with these rules.
  • No one leave feedback to those who don't follow the rules, and maybe report them to the mods so their posts get deleted

Why this could work:
  • Would greatly reduce spam
  • Would increase amount of feedback
  • Could potentially increase quality of feedback

We've already established that there are more people posting music than feedback. We've also established that some people leave crappy feedback. If there are two feedback posts for every song post, then we'd have double the amount feedback than tracks in the section. That's a good thing.

Also, if people are required to leave feedback before asking for feedback, then we'd get way less one-timers who come to the forum to post their track and then leave. They don't contribute anything, and I think it's fair they don't receive feedback.

Now, a person posting a track could just leave shitty feedback on two tracks or not all and just claim they did, but the fact that they're required to link back to this feedback in a way prevents this. I think it makes sense to think that if you're going to ask for reviews and show the reviews you've left, you'd want to be linking to the kind of reviews you'd want to be getting. Kinda like how presenting your resume for getting a good job doesn't require you showing just that you have done something, but that you did that something and you did it well. It's not something I can say for certain, but I think it's a fair assumption.

Another issue is not knowing what to leave feedback on. There are so many qualities of a track to comment on, leaving feedback might be discouraging because of this. Having the person posting a track specify what they want to receive feedback on makes it a lot easier to leave good feedback. If a person wants feedback on their sound design and says so, then you know what to look out for. This doesn't necessarily mean that you could only leave feedback on their sound design, any feedback helps. It's just a whole lot easier to leave good feedback when you know what to look for.

Some other things that have come up:

Point Systems
I maintain that point systems are a bad idea. If something is automated it can be easily abused. For example, if we need 3 points to post a track of our own and get a point for every feedback post we make on that section, then we could easily rack up as many points as we want by leaving a bunch of "sick drop bro" types of feedback, that don't really contribute anything. Like I said before, having to link back to the feedback you left may encourage better feedback.

Also, I think that if we want to encourage the idea of community and mutual helpfulness that this forum was based on, then we should rely more on the community to uphold its values rather some fancy coding, no? That's why I'm trying my best to base to this suggestion around everyone helping each other and not a cold, automated system that can be easily abused.

But I don't know a whole lot about music or its technicalities, how can I leave good feedback?
I mentioned before that you don't have to stick to what the person is asking for when leaving feedback (though it helps). I've also said that:

In the last track I posted I asked the forum to get feedback on my sound design and arrangement, as well as how the track made them feel. If you don't have whole lot of experience with music, then at the very least you're a human with emotions. Emotional feedback is probably just as important as any technical feedback. As long as you're sincere and openly show that you're trying to give quality feedback, I don't think there should be a problem.

Hopefully I've explained myself thoroughly enough. I acknowledge that this system isn't perfect, but so far it's the best I've seen. I encourage criticism, but if you're going to say that something's bad, don't just leave it at that. Provide an alternative and explain why it's better. You're not contributing by just saying "oh that wouldn't work" and leaving it at that.

Here's an example of what an ideal post would look like.

Thanks :P

45
Sound Design / Re: The Sound Design Symposium! 2016
« on: January 07, 2016, 11:34:00 pm »
 :D :D :D :D :D That's a fantastic explanation, thanks for contributing!!! Way to set the bar high haha. Kinda expected the sound to be made using FM, which makes sense after reading your explanation of the whole non-linear sound thing, since FM definitely doesn't emphasize consonant frequencies. Kinda also explains why FM is used to make a lot of those screechy/screamy kinds of sounds.

Would you mind enabling downloads on the sound?

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