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Messages - vinceasot

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76
sylenth is a good synth but remember it is an analogue synth with the good old saw, sine, square waves, etc

synths like spire, massive have analogue, wavetable/wave shaping and FM synthesis, which means more variety in sounds

which means sylenth and NI massive, spire are completely different synths

its not good to just learn one synth




77
Inspiration/Creativity/Motivation / Re: Remaking synths
« on: September 09, 2016, 02:53:52 am »
yes i agree, the sound first starts with the oscillators, then through a filter, ADSR and then effects, then this becomes an art and good taste


I'll be quite honest though, i usually skip past the oscillator section because those sounds usually don't really do much for me. it's really defining how i want the sound to be played out in terms of envelops, filters, and other post synthesizer processing.

I give just enough though to the oscillator and the balance to give me a decent reference point, because i know i can sculpt that based on the waveform being generated.





I have spent enough time sort of scrutinizing extreme detail that's associated with sound design, and it gets rather tiring and only applicable when you can start to be satisfied with what you're hearing given a technical understanding of your daw's and synthesizer's processes.


there's just so much damn shit you can do it's rather tough to say what would constitute good sound design. and I am more than willing to take it further, and suggest that good design stems from understanding the fundamentals of the components that you're using with the given tools and resources available.


some times the problem isn't "what" but "how" it's being done.


EDIT: i think understanding the how could lead you to remaking certain sounds, but i for sure know that it can lead you to more of a exploitative route or "finding your self's sound.

but you gotta decided where you wanna base your reference point off of in research and application, and take it as far as you want it.

nah man I dont skip the sound waves first, the oscillator is where the sound is first generated, get the best combinations of sine or FM, or saw sounds you want

no effects or processing will fix it if you have a crap sound at the start, its like mastering a track that is bad and crap mix down

i dunno marrow, whatever suits you best is what works

78
Inspiration/Creativity/Motivation / Re: Remaking synths
« on: September 09, 2016, 01:40:21 am »
Yeah. If by reference you means what kind of sound design I want to improve, I really want to learn how to make good pads, leads and vocals. I know that those come off as easy to some people, but I noticed a lot of my favorite song rely fully on these thre elements, and frankly, I'm not good at any.
Here's some consideration on how i craft sounds:


the problem with sound design and the under lining context behind it, is not so much on the sound coming out of the synthesizer, but what sort and how you place effects on the synth or sound source for that matter.

What i think you should consider, is the process in which you apply effects to ANY given sound. this idea gives rise to how you're layering your mix with effects and controlling a particular element on an individual and group basis (either grouping to make one sound, or grouping of different individual sounds).

depending on your DAW, as it will vary in order to have more modular control over your signal chain, you can do some pretty cool stuff before you actually start hitting the main mixer channel buss effects (sends returns, aux, busses).


And that last statement is where i think a lot of where the magic happens in sound design.




Quite honestly, i was having the hardest time making stuff in general, until i realized a more technical approach with buss effects from the big perspective, and eventually applied it to a smaller scale towards my individual sounds.

most noteworthy are the DAWS ableton and reason. They have two particular components that add to the modular approach of this idea; effects rack and combinator, for the respective DAWS.

Another plugin, that is available for PC only i think, is the imagine line patcher.

The only other option is to understand signal processing and using the shit out of busses (lydian on the forum uses logic, and i've seen the amount of channels he has for buss effects).

all that being said, you can sculpt quite a bit of sound by using buss effects and layering in effects towards an already established "pad synthesizer sound". Because, you should at least know what makes up the padded sound in terms of programming the envelop. And that's really the only distinction that causes a pad to be a pad.

Long attack slow release, and w/e the hell else in the middle you want.

The creative use of buss effects will help you get more variation to the signal source as well as provide more to the overall sound.



at the end of it, you should have a pretty efficient sound in terms of organization and actual source material.



TL;DR

envelop programming=pad synth

layer buss effects that contribute towards that one pad synth, or sound source, to get a richer individual sound.

send that entire sound to a mixer buss and get ready to drop the bass.

be organized and get creative with your signal chain, and sound source processing.



EDIT: i know i excluded oscillators, but w/e, that's still a signal source you will have to come to terms with on your own, as it's a taste.

yes i agree, the sound first starts with the oscillators, then through a filter, ADSR, LFOs and then effects, then this becomes an art and good taste

79
Inspiration/Creativity/Motivation / Re: Remaking synths
« on: September 09, 2016, 12:46:45 am »
yes of course, copying presets is one of the best ways to learn sound design



80
I have this video playlist of my favorite producers making music, that I revisit when I need motivation.

Yeah i get you, effective stimulation for the brain, i actually need that daily

81
I need a coffee and food around the studio lol

Same! I find that I work best with a cup of coffee or even an ice cold beer

Yeah Coffee is goood haha..i drink heneikin sometimes but not much

82
I close the door and shut the window. I prepare a can of Pepsi coke and tissues. I dim the lights and I make sure I have an additional homework tab to quickly switch to in case my mom comes in.

Sounds good

84
I need a coffee and food around the studio lol

85
Maybe its just a bug, serum is still quite new, try out spire :)

86
Sound Design / Re: Porter Robinson-Divinity Lead Effects
« on: September 07, 2016, 04:02:01 am »
the odesza remix of divinity is freaken crazy

87
"Your goal in life should be happiness."

After being diagnosed with recurring major depression I've come to accept that sometimes I'm not always going to feel happy and there's nothing wrong with that. Abraham Lincoln fought clinical depression his entire life and he's been critically acclaimed as one of the best presidents America had ever seen.

Feeling unhappy doesn't mean I have some sort of problem.
Feeling unhappy doesn't mean I won't be able to accomplish great things.
Feeling unhappy doesn't mean I can't live a meaningful life.

After spending the majority of my adolescence chasing euphoria I'm no longer stuck in that trap.

r u alright dude, depression is severe

88
Idk but i never feel for filled if i sat and watched anime or played video games all day but if i spent the whole day making music or drawing i feel really good even if i didn't improve and it sucked i just feel one day i might be able to create things that are from the heart and i feel if u reach that point, i think ur life is probably better than anyone elses. I just look at Porter Robinson and its like he doesn't care how famous he is or if some of his songs sound retarded but he can make something that separates him from pretty much every other person. So for me maybe i might not reach the point where i ever get super good at something but least in a few years ill be able do something when im bored and be proud of it rather than wasting time and crap.

spot on man, at the end of the day its just having fun and making music, enjoying yourself, learning cool things, i think thats the path to success

89
Samples/Plugins/Software/Gear / Re: Headphones or Speakers ?
« on: August 25, 2016, 12:16:22 am »
try Invest in good quality speakers
its all about the low end and its hard with headphones, cause it cant pick up the frequencies
but try get a good headphones too, when you want to arrange or produce at night or something
so both lol, upgrade your studio slowly over time



90
RAZOR is pretty good right now
or always the macbook if you like apple

a 1500 desktop is pretty powerful, but laptop if you move around a lot

oh yeah with laptops, the batteries die after 4/5 years or so, and you have to replace it, i experienced it with my macbook and was without ableton for a few days, i was going nuts


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