yes i agree, the sound first starts with the oscillators, then through a filter, ADSR and then effects, then this becomes an art and good taste
I'll be quite honest though, i usually skip past the oscillator section because those sounds usually don't really do much for me. it's really defining how i want the sound to be played out in terms of envelops, filters, and other post synthesizer processing.
I give just enough though to the oscillator and the balance to give me a decent reference point, because i know i can sculpt that based on the waveform being generated.
I have spent enough time sort of scrutinizing extreme detail that's associated with sound design, and it gets rather tiring and only applicable when you can start to be satisfied with what you're hearing given a technical understanding of your daw's and synthesizer's processes.
there's just so much damn shit you can do it's rather tough to say what would constitute good sound design. and I am more than willing to take it further, and suggest that good design stems from understanding the fundamentals of the components that you're using with the given tools and resources available.
some times the problem isn't "what" but "how" it's being done.
EDIT: i think understanding the how could lead you to remaking certain sounds, but i for sure know that it can lead you to more of a exploitative route or "finding your self's sound.
but you gotta decided where you wanna base your reference point off of in research and application, and take it as far as you want it.
nah man I dont skip the sound waves first, the oscillator is where the sound is first generated, get the best combinations of sine or FM, or saw sounds you want
no effects or processing will fix it if you have a crap sound at the start, its like mastering a track that is bad and crap mix down
i dunno marrow, whatever suits you best is what works