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Messages - Xan

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61
It took me about 4-5 years.
I originally came into this knowing NOTHING about making music on my own or even electronic music for that matter.

It took a lot of hard work, time and money to get where I am. It's pretty amazing that I am here considering how easily I give up on hard things haha.

63
WIPs / Re: Prog House/Trance Porter Shit
« on: January 28, 2016, 05:57:07 pm »

This is something I just made. I'm not sure where to go with it I'd love some feedback! Or if anyone wants to work with me on it that would be kewl.

Sounds good to me, but don't throw that out cavalier. Someone else's input may ruin/change the original idea you had. Be careful what you wish/ask for. Some people don't work well with others.

64
Inspiration/Creativity/Motivation / Re: WAVO competitions a joke?
« on: January 28, 2016, 04:04:58 pm »
Try to just enjoy yourself. I love making remixes. Some have won, most have lost contests. But I created some great songs that I enjoy promoting.

65
Technically the synth is more than capable of producing the majority of sounds available from subtractive synthesis. Look at what Dance was made with originally, with the likes of the Bellefield Three and 808 State using cheap old kit like the SH101 and DX100 and learning the fuck out of it. Coupled with a good sampling instrument, you've a huge sonic palette already.

It's easy to get too hung up with Pokemon collect-em-all with plug ins!

To be fair, you remember how huge pokemon was and still is?

66
Mixing/Mastering / Re: Adding/Matching Bass to a Sample [Help!]
« on: January 27, 2016, 07:21:48 pm »
I've been having the hardest time matching a bass to a sample synth loop that i mangled into an awesome sound. I cant seem to get any sort of bass i write to match the sound or beat of the sample nicely.

Does anyone have any tips on how to make a bass to use with a sample?

Thanks!

Well...what's not fitting? the notes or the bass texture?
if you use ableton you can use audio to midi and then you should know what notes are playing

Its more of the bass texture/sound. I converted the sound to MIDI, i use logic.

Well then isn't it a case of just preset selection? Sounds like you're just frustrated IF you think the notes you chose are what you want.

67
Mixing/Mastering / Re: Bass Sub vs. Bass Synth
« on: January 27, 2016, 03:38:55 pm »
so you wrote your bassline, added a synth, sylenth or massive or whatever,

you need a sub underneath all that so it sounds nice and good for the ears, basically you just need to duplicate the same notes to your sub channel, you need to eq it with a high cut at around 300hz i think, you must have compression and sidechaining

this is the most basic technique, there are more advanced techniques where you can start mixing things up with the notes...with amazing effect, i've heard it a lot in the electro house stuff..

if you are adding sub for your leads, you can put the sub bass notes at the 2nd lowest note of your leads,
say your leads start at G1, then layered into G2, then put the sub bass notes on your G2

You have your sub go up to 300hz? Shit. I cut around 150 and layer a mid level bass from 150 to 2k.

68
Mixing/Mastering / Re: Adding/Matching Bass to a Sample [Help!]
« on: January 27, 2016, 03:38:02 pm »
I've been having the hardest time matching a bass to a sample synth loop that i mangled into an awesome sound. I cant seem to get any sort of bass i write to match the sound or beat of the sample nicely.

Does anyone have any tips on how to make a bass to use with a sample?

Thanks!

Well...what's not fitting? the notes or the bass texture?

69
Samples/Plugins/Software/Gear / Re: Vocaloids. Worth it?
« on: January 27, 2016, 01:42:57 pm »
You trying to be Porter Robinson too?

They're expensive, that's all I know. Seem not that hard to use.

Haha I guess you could say that. I can't personally sing nor do I have the equipment to record so this seems like the logical next step. And being around $60 USD doesn't seem too bad for a VST, so I'm debating whether I should even bother.

I've seen more than that. Really, the expensive comes with buying the specific vocaloid 'packs'.

70
Samples/Plugins/Software/Gear / Re: Vocaloids. Worth it?
« on: January 26, 2016, 10:38:37 pm »
You trying to be Porter Robinson too?

They're expensive, that's all I know. Seem not that hard to use.

71
I like Massive better if I had to choose only 1.
Followed by Serum
Then sylenth.

72
Samples/Plugins/Software/Gear / Re: New computer
« on: January 26, 2016, 12:32:48 pm »
I'd recommend a macbook pro. I know people say "They're too expensive for the power you actually get" but i think just the overall quality of the parts and the OS in general is unparalleled. Besides, mac has always had a prominent place in music production. I got my macbook pro 13in retina with an upgraded 2.9ghz i5 and upgraded 16gb of RAM for about 1500.
Don't want to start this war here, but imho it's not just bells and whistles with Macs. There is also quite solid history of OS updates that messed up plugin compatibility that sometimes even developers had to step in. Last time with El.Captain. Apple doesn't give a damn about backward compatibility, so your ability to use certain plugins will depend only on their developers being active.
Windows has it's flaws too, but from my experience backward compatibility is stellar. Last year I've autoupdated from win7 to win10 and except two plugins needing re-authorisation everything worked like a charm.

Too lazy to build myself. So that's a non-option. Although I will want space for customization and additions.
Too bad. Pre-made gaming PC's are made for graphics power, meaning the CPU is on the same priority level as GPU. For music production, I'd spend a bit less on GPU and bit more on CPU as that's where all your rendering is happening. Having said that ... I'm running 2.5GHz quad core laptop CPU and it's more than enough.


I wouldn't want to go with a gaming pc company if possible.
I would spend a lot on my cpu, ssd and ram. gpu will be secondary.

73
Samples/Plugins/Software/Gear / Re: New computer
« on: January 26, 2016, 04:16:52 am »
He's talking about this: http://www.razerzone.com/store/gaming-systems
they have different models and if you know what you are doing you can take apart most laptops (be careful of course) and upgrade ram and ssds yourself.
It's a PC and probably one of, if not, the best windows based production laptop out there, I would say if you are into Macs a lot of producers use them as well but depends on your operating system preference.
I personally hate laptops with a passion, so I built my computer and sacrificed portability for infinite cpu and ram! Most people are on the go though and laptops are extremely versatile so there is a definite tradeoff.

I am going desktop. I agree with you, I hate laptops.

74
I think it definitely lacks depth. It doesn't sound wide/big.

Adding reverb should help with this.

75
WIPs / Re: something i did for a really good friend
« on: January 25, 2016, 08:38:18 pm »
Interesting. Moody and atmospheric.

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