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Messages - Marrow Machines

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346
Mixing/Mastering / Re: "High Resolution Audio"
« on: April 24, 2016, 03:57:12 pm »

Nothing has changed in the industry. .mp3s and .m4as are still the same compressed formats they've always been, and are still the most popular formats for commercial distribution of music. The average ear cannot usually tell the difference between a 320 kbps .mp3 and a lossless .wav file playing the same data, because the sound isn't being pushed through powerful enough speakers. That's why Sony is offering these "Hi-Res" audio devices, which are basically just amplifiers or self-amplified devices that -can- produce the type of sonic clarity that will even notice a difference.

My personal library of music is a pretty fair distribution of mp3, m4a, mp4 and WAV/FLAC/AIFF files and even I would be hard pressed to listen to a song and be able to tell you definitively whether or not it was a compressed or lossless format just on a cold listen. I only purchase lossless when I'm able to make sure I don't have any problems when I'm DJing, but until they figure out how to compress audio without any degradation of quality mp3s are here to stay.

So would you choose to play back wavs instead of 320kbps mp3 on a club or a festival system (or any mass sound system)?

347
check your stuff in mono

348
Mixing/Mastering / Re: Mixing A Real Drumset
« on: April 22, 2016, 10:07:12 pm »
It's how you blend the stuff.

I am a little iffy on this thing, but my instincts tell me to apply effects to the close mics.

and then blend it with the room mic. Or forgo the room and just use VST.

You should look into convolution reverb and find some OG plate impulse responses.


http://www.openairlib.net/

that site has some pretty dank stuff. That whole site came with a free update for the convolution reverb update, and they have some pretty awesome plate impulse reasponses.

I find that the beefy settings work really well on a drum kit.

I'm very wary on forgoing the room mics and simply replacing it with a room reverb plugin. I mean... I'm sure it would work out and I could just use a room reverb as an aux send on all the close mics. It's just that I kinda want to learn the more conventional practices before getting into anything crazy if that makes any sense.

Another thing I was also curious about is whether to start the mix at the overheads or the close mics. I'm also confused about whether to add the room mics after the overheads or after the close mics.

God mixing acoustic drums are so much more annoying than electronic drums.  :(

You should still look up convolution reverb....plate reverb is daaaaaaaaaaaaaank. and old school. So you're not selling yourself short.

It depends man. If you want more room, do more room, if you want more close, do close.

treat the room mics like as if it were reverb.

I try to emulate my reverb units as if it's a 3d space. But i mostly use plate reverb to get my dimension. and if i break my drum layers like i've recorded them. I'd have a close mic, and room mics.

and for what i want, i want my drums to be banging, so i make sure to prioritize the close mics in terms of volume. Then I toss each drum element on a buss plate reverb. So that it sounds cohesive.

From there i can manipulate things individually in terms of sound charcteristic. like adding two different distortion sounds on the drum, but still route them into the same buss tube distortion.


No different than using what you already know. The trouble is, actually getting a good recording. That's the only thing beign added.

And since most people aren't really going for a more "natural" sound like i am, you might have to rethink things to "how did they do this in the past?" and look up some old recording and mixing techniques.

349
Don't give up your sanity as a human being for music.

I think I've mentioned this in another post of mine. Before I was a producer, I was pretty deadset on becoming a serious guitar player. I was basically a jerk to anyone or anything that prevented me from reaching my goals and would do everything I could to ensure that all my free time went to studying music.

This was a stupid decision cause I missed out on a lot of "stupid high school stuff" because of it and now I'm stuck with all this knowledge with nothing to really show for it.

So yeah. It's not necessary to turn yourself into a savant to get better at this or anything for that matter.

https://www.youtube.com/watch?v=bC5XKpthBc8

but then you wouldn't be able to be the master of the universe if you aren't looking to be so dank...

350
Mixing/Mastering / Re: Mixing A Real Drumset
« on: April 22, 2016, 08:35:35 pm »
It's how you blend the stuff.

I am a little iffy on this thing, but my instincts tell me to apply effects to the close mics.

and then blend it with the room mic. Or forgo the room and just use VST.

You should look into convolution reverb and find some OG plate impulse responses.


http://www.openairlib.net/

that site has some pretty dank stuff. That whole site came with a free update for the convolution reverb update, and they have some pretty awesome plate impulse reasponses.

I find that the beefy settings work really well on a drum kit.


351
Not spent all my time and money chasing weed and actually saved up for quality speakers.

But that process helped me understand myself to this day.

352
Work on the self, work on knowing yourself, work on being yourself.

Let the art come from the self.

353
Mixing/Mastering / Re: Slack Channel?
« on: April 22, 2016, 06:08:21 pm »
This is an interesting idea, perhaps email the authority of the forum to see if we can get a more official version!

354
Inspiration/Creativity/Motivation / Re: Producing Under the Influence
« on: April 21, 2016, 05:34:43 pm »
Certain experiences that involve celebration or entertainment, will no doubt have a form of substance involved with the activity.

It's only when you need to get down to the nitty gritty, and figure stuff out is when there might be a problem when using the stuff.

But that can be nullified by having a good understanding of the principles that make up a subject.

What the substances do, like most of you know, is eventually deteriorate a part of what ever it is effecting that change of state.

You can't have something and not expect to have consequences. understanding the chemicals that make up that particular experience helps in your management, but it will only get you to that state. And only to that state.

I wouldn't take a "different view" as something that grand. Especially since it's a fleeting experience like the one on substances.

I would encourage people to find a more substantial way to the same realization.

I do use these substances as tools though, but only after enough self evaluation when i am sober. often times, the experience of the substance really has no meaning other than the fact that you were on a substance, and that was it. "it done changed your vision maaan." but rose tinted glasses aren't always the best for a general situation...

I'd rather have something useful for any thing and every thing, at some capacity. And that answer came to me being more sober than i was, at a certain point in time.

355
Inspiration/Creativity/Motivation / Re: Producing Under the Influence
« on: April 20, 2016, 04:30:17 am »
I enjoy producing under the influence, but I make sure to keep myself at a good buzz.

Weed: It definitely helps all of us hear better and it can give you a very fresh perspective on your project, as if you havent heard it for weeks sometimes.  Or, if you're creating something new, it gets the creative juices flowing nicely but you have to catch yourself when you get too obsessed over one small detail, which I tend to do when I've been going at it for more than 30-45 minutes.  Some of my best ideas have come to me while high, BUT you have to make sure you dont RELY ON IT to where you can only be creative when you smoke.  Producing sober has great advantages.

Shrooms:  I had a good time producing while tripping.  No, you dont see unicorns or anything.  It simply gives you another perspective. 

Alcohol:  I like to make a strong mixed drink when I sit down to produce sometimes (just one).  It relieves the tension in my body and mind and allows things to flow more freely (as with the other substances I mentioned)

Coffee: It's a stimulant and calling it a drug implies that it harms your body like the other drugs.  I enjoy 2 cups of coffee a day and it really picks me up and gets my brain parts working well.

Adderall:  You will be extremely productive but Adderall has really bad side effects for long term use.  Say goodbye to your eyesight among other things and it makes your concentration worse when you're not on it.  ADHD is a funny thing because you can overcome it and its not something that you need pills for.  Just meditate.

Showering  :  Not a drug but it stimulates the creative parts of your brain and if you have ever noticed that you feel creative after getting out the shower, now you know why.

So I'll take a shower, make some coffee, take a couple hits from the peace pipe, and let my imagination take over  :P

I am starting to think that the influence of the change of reference point could aid to the attitude you're wanting to make in the song.


356
Inspiration/Creativity/Motivation / Re: Producing Under the Influence
« on: April 19, 2016, 11:25:25 pm »
Don't take other people's work flow as your way.

But, there's no harm in experimenting. Each substance does alter your natural state chemically, don't let any one tell you other wise.

Personally, i find that i do my best when ever i am sober. I prefer to use my skills and go as far as i can take them.

To me the whole drug things, is just chemical entertainment. Yea you can "open up" in different ways and gain different perspectives, but at least for me and my philosophy, you can be so much better if you actually push yourself when sober.

This are easier to retain, and you won't have to spend money that could be spent else where. But if you're gonna do it any ways, and like i said, there's no harm in trying it out. Just be aware of doing it to much (including doing music sober!!!!)

357
Finished Tracks / Re: Neutrin05 - City of Zen (chill)
« on: April 19, 2016, 02:06:52 am »
Thanks for the feedback!  So when you said out of place, do you mean that the drums do not seem to fit with the concept of the overall song?  Or do you mean my drums are out of sync?

The context of the drums as in: The sound, the effect choice (effect chain), mixing.

I think that you had some pretty decent samples, but, together it didn't mesh well for the type of song/music you're creating.

It's like you are trying to do bits and pieces of things that other people do, and apply it to your song.

I think the instrumentation is pretty ok, for me it's tough to listen to the song with out getting the production down to at least a manageable level. So the song didn't really impact me in any way.

The problem is that, if you were to fix the drums, the instrumentation would have to readjusted for the change in the drum mix.

Try to work on getting to a point where you can make your sounds cohesive with effects (i don't mean slap on a compressor either...). Make sure your tonal and sound characteristics of the drums(kick/snare;cymbals are kind of otheir own thing but pay attention to how the kick/snare sounds), bass(not sub), leads (pads/melody) all have a similar effects associated with the group.

Take what i said about the similar characteristics with a grain of salt. With out working with you on a 1 on 1, that's about as much i am willing to elaborate.

358
Finished Tracks / Re: Neutrin05 - City of Zen (chill)
« on: April 18, 2016, 10:35:43 pm »
drums are out of place compared to the music, especially the snare.

Your supporting instruments like pads are a little loud, melody gets through, but not by much.

You have decent imaging, i think that your volume balance is something you need to consider. Especially for what's appropriate for each element for the song.

359
I wonder if for example getting drunk or stoned would actually help with this. :D

No, that helps when you've already gotten your ideas down.

You can generate new ideas, but it's tough to remember when intoxicated lol.

i always found my music was shit when ever i played stoned or drunk.

But, if i wanted to see how it sounded drunk/stoned, then i can jam out to it...

But, i wouldn't do stuff while inebriated. But do w/e lol, i know my way.

360
I love to make my progressions look like phallic shapes....

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