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Messages - Marrow Machines

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286
Samples/Plugins/Software/Gear / Re: Izotope?
« on: May 18, 2016, 08:20:01 pm »
There are differences otherwise we'd all just use the stock plugins of the daw we use.
Waves would never be able to sell their plugins for thousands if it all sounded the same!  ;D

sounded the same or production costs.
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=production%20costs

wut?
What?

quote ception

287
Composition/Arrangement/Theory / Re: EQ cuts / EQ
« on: May 18, 2016, 07:38:51 pm »
is there somewhere i can look for relative EQ cuts?

ex. kicks should be cut here? is there a table i can look at ?

look up frequency chart on the ole grooglee

288
Samples/Plugins/Software/Gear / Re: Izotope?
« on: May 18, 2016, 07:38:06 pm »
There are differences otherwise we'd all just use the stock plugins of the daw we use.
Waves would never be able to sell their plugins for thousands if it all sounded the same!  ;D

sounded the same or production costs.

289
Samples/Plugins/Software/Gear / Re: Izotope?
« on: May 18, 2016, 05:49:46 pm »
Go listen to all the different mastering plug ins and consider the transparency.

I bought melda products because i liked what i heard.

290
i'll advise to get at least an 8 inch cone.

The extra money saved will be worth it in the end.

I'll also advise to stay away from krk. They are basically glorified consumer speakers, marketed towards the transition of people who want to maybe kinda get into audio production?

If you're serious about it, i'd suggest you go 8 inch and avoid KRK. You'll eventually out grow the size and that particular brand (maybe), but at least you know you can obtain speakers that will last you a life time.

291
Mixing/Mastering / Re: Masterbus Frequency Cuts
« on: May 18, 2016, 05:43:39 pm »
i have a cut on my master group (not master bus) at 20hz and 22khz(the highest and lowest my reason filter will go)

292
depends if you want to layer them all into one sound or use multiple.

You can use one hat or many, depending on the context you're looking for.

It's the same as layering any other element, you have to figure out how the layers fit together.--->one layer

other wise, it's the same way, but playing at different times.---->multiple layers with varying play

Look at the sound of a cymbal, and look at the sound of a drum machine cymbal....

Then decide how you want to layer them or play them..

edit: they don't have to sound different, but they can have characteristics that are different.

it really depends on what you want, and quite honestly this thread is so ambiguous that you probably won't get the answer you're looking for, unless you specify the problem a little better.

This is a question about YOUR TASTE, as a creator.

I know rusko has a phaser or a flanger on his hi hats, and some times he also pitched the shit out of them and made a cool little dittle with it.

Many producers don't even touch the damned things and they keep the beat like a real drummer would.


So you have to consider your context a little bit more and especially with the style or genre you're trying to do. Or, disregard all that shit and just make some crap and experiment to figure out what works for you and what you like.


TL;DR: doesn't matter how many hats you have, you can easily just put 0 as you can put a thousand..

293
D, F,G and A minor

basically this.

G gives me the best groove out of all the key's. Also has a good range of sub bass.

Definite G, F, A

I also use mostly minor pentatonic scales. Gives the most fuuunk.

294
Mixing/Mastering / Re: How Do People Master Albums?
« on: May 16, 2016, 05:58:03 am »
there's plenty of mastering plugins to try.

and different mastering plugins for different purposes
reason why i chose a mximizer over limiter (aside from the price stand point) was what a maximizer does to the song to increase the loudness and how it effects the transients of the percussion in the master.

I chose something with RMS style compression, because i wanted more control of my compression than just having a peak compressor.

Different people also translate to different sounds.

If you wanna buy some mastering plugins, don't just go for ozone; but choose ozone for reasons.

295
There's a Japanese concept called "sh ha ri." It's the different stages of learning a craft and ultimately artistry.

https://en.wikipedia.org/wiki/Shuhari

With "shu" you copy and follow the tradition.
With "ha" you break from that.
With "ri" you no longer follow the rules—making up your own.

In the beginning, we all need to follow and copy—just to even get the basics under our belts.

After a while—years perhaps—you get tired of that, and want to start striking out on your own. Even that stage can take a good amount of time to fully develop.

Then you get to a point where you can totally throw it all out the window, and be driven by pure inspiration and passion.

Jimi Hendrix is a good example of this. In most people's book, he's the best guitar player that ever lived. Plus he was a huge innovator. But before he started playing with distortion and his own sound, he played as a backup player for many acts.

Same thing with the Beatles. They played covers for a number of years before ever beginning to write and record original music.

Cooking is similar. You follow recipes until you get a basic understanding of the techniques and processes. Then, if you want, you're free to create your own dishes without following any recipes.

I think most people start out copying. And I think that's a good place. But the problem I see often, is that many people don't ever really move past that to start creating their own original sound and approach.

That seems like the scary part.

Thank you.

296
I'm older than most here, I imagine. Here's some things I began to learn at different ages:

By 16 I already played a number of musical instruments.

17 I began learning how to work in recording studios.

25 I really got into computers.

28 I began martial arts. I've trained ever since, and teach as well.

28-35 Read about 3000 books.

30 I began learning Danish and lived in Denmark for quite a few years.

30 I began to learn to really cook. I've kept it up, and can cook about any cuisine.

40 I learned HTML, web design and publishing.  I still do that.

40 I really focused on learning the craft of writing. I still do that.

Along the way, I've kept up with music production and recording technologies every step of the way.

I think as I've aged, I've actually gotten better at learning with more focus.

Heck, sex even gets better.

Fear not. : )

Consider what you have done to train the mind.

What are others doing to train the mind and the body so that it deteriorates slower?

297
Mixing/Mastering / Re: Steps to achieve loudness
« on: May 13, 2016, 09:12:45 pm »
On consume speakers, i didn't hear one bit of difference between those two loops.

That's great, because the increase in headroom is definitely there. I just wanted someone else to doublecheck me.

My biggest problem is that, i am not sure that EVERYTHING needs to be brought together for that particular reason in the mix.

True. Tbh, I don't use this method on my own music but I saw the technique in a Udemy course. I would apply it if someone asked me to make their songs super loud. Mine aren't.

There is the posssibility to high pass the clipped track, not applying clipping to the low frequencies. There are more possibilities of course.

I think it might be best suited for drum channels being summed into a drum group and then parallel compressed.

Of course. New York compression is used since the 70's.

You do bring up an interesting point about how you get a lower signal, but achieve the same loudness perspective.

Thanks, mission accomplished.

Bird up.

One thing technique i do use on my parallel compression is to band pass that particular channel. It seems like the sub and ultra high end gets compressed way to much, so i just realize more of what's available.

Then I process that track as if it's a separate layer in the mix.

It's really dank af tho.

298
Mixing/Mastering / Re: Steps to achieve loudness
« on: May 13, 2016, 04:26:24 pm »
Whats up with all this overcomplicating things? For my tracks I just make sure all the levels are mixed properly. If some instruments, samples or synths have peaks I see if they're too large. If they are, I apply compression or some bitcrush to tame the peaks, but other than that, achieving loudness is just getting your levels right. If you have that right you can turn up the limiter get professional loudness.

parallel compression is life homie.

parallel your track, and it's daaaaaaaaaaaaank. Especially with that tape distortion.

Why would u parallel compress ur master. Wtf.. I think u're seriously making things complicated for no reason. There's no reason to do that if you fix the dynamics in the mix imo.

Parallel tracks are not even that complicated at all lol It's just throwing in the same signal over another channel and compressing the hell out of it, then blending it with the volume fader. EZ, simple, and very elementary.

Parallel compression is a great tool to use even on individual channels on your mix(i put that shit on my druuuuuuums), and has been around for a while...........this isn't any thing new... Literally no different than adding layers.

It's also does not really fix any thing, it's to add. It's dank dude, you should try it, or not. I really don't give a shit.

parallel the entire track?


You must be mad......

Allow me to demonstrate with a sound example:

https://soundcloud.com/silent_frill/reaper-parallel-clip-test

This is a downloadable 24-bit wave file. First 8 bars are unprocessed, next 8 bars are parallel clipped with the master brickwall preset from LVC's clipshifter. I set the wet knob to 40%, so 60 % is dry sound.

The BPM of the song is 115, so you can loop the different parts if you want.

The loudest peaks of the first (unprocessed) part is -0.7 dBFS (left) and -0.3 dBFS (right).
The loudest peaks of the second (parallel clipped) part is -3.2 dBFS (left) and -2.9 dBFS (right).

According to the RMS meter of SpanPLUS, both parts are equally loud but the peaks of the parallel clipped part are about 2.5 dB lower, allowing me to turn up the volume more before peaks are driven into a limiter.

Looking forward to comments on this technique.
Do you think the sound quality differs too much between both parts to justify this way of working?


I have attempted doing this at an earlier point in my career, but now i have a better understanding of the production process and could probably apply it better.

On consume speakers, i didn't hear one bit of difference between those two loops.

The idea is quite alluring however....My biggest problem is that, i am not sure that EVERYTHING needs to be brought together for that particular reason in the mix.

I think it might be best suited for drum channels being summed into a drum group and then parallel compressed.


You do bring up an interesting point about how you get a lower signal, but achieve the same loudness perspective.




299
Mixing/Mastering / Re: Steps to achieve loudness
« on: May 12, 2016, 11:43:40 pm »
Whats up with all this overcomplicating things? For my tracks I just make sure all the levels are mixed properly. If some instruments, samples or synths have peaks I see if they're too large. If they are, I apply compression or some bitcrush to tame the peaks, but other than that, achieving loudness is just getting your levels right. If you have that right you can turn up the limiter get professional loudness.

parallel compression is life homie.

parallel your track, and it's daaaaaaaaaaaaank. Especially with that tape distortion.

300
Mixing/Mastering / Re: Steps to achieve loudness
« on: May 12, 2016, 07:19:24 pm »
Parallel processing can be a big part to get loudness:

Crush your mix to death with a compressor and blend this sound with the uncompressed sound.

Or use a clipper on a whole track (yes, a whole track) and blend that signal with the unclipped signal.

It can give you a massive sound.
parallel the entire track?


You must be mad......

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