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Messages - Babasmas

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31
Mixing/Mastering / Re: Headroom in Mixdown
« on: January 13, 2016, 02:08:42 pm »
Well, headroom is important because when you want to add more instruments/vsts/sounds to your track, you'll be able to do so without having to touch the level of everything else. That's first.

Second, having headroom helps you not to saturate your tracks. If you hear saturation, it's poorly mixed. Also when it comes to "master" a track. (Even if Master isn't always necessary) It will help you keep some actual dynamics and not boost everything up.

So, yes headroom is important and usefull. It does help alot to have a better sound.

PS : Keep in mind, that everything that sounds good at a low level, sounds good at a higher level.

32
WIPs / Re: Ocular - ID (Neurofunk)
« on: January 13, 2016, 01:56:35 pm »
Heya,

I've liked the bass. It actually sounds good. Bass isn't powerfull enough, but that's easy to fix. Drums are odd tho. The snare could be tighter and use a bit less of transient. Kick needs to be punchier and chop the bass while hitting.

Althoug, so far, as an experiment, it's great.

33
WIPs / Re: First time using original vocals!
« on: January 13, 2016, 12:34:46 pm »
Heya,

So, first of, the intro with the panning thing, it's not a good idea. Or, well it is a good idea if you let something in the middle so there's no blank in the left or right ear. Although, if you had a pad in the middle (With no panning), it will be nice.

So, vocals sounds nice, i'll have put a bit more reverb on it but it's nice so far.

Drop make me think of flume. ;) Percs, drums are nice. Haven't much to say. Need some work to finish it but it has potential ;)

34
WIPs / Re: "Tonight" (Genre:????)
« on: January 13, 2016, 12:08:33 pm »
It´s OK, but too short to say anything about.  51 seconds....
Nope it's not...

About that WIP, First we have a problem in the third chords. It doesn't match with the first two. Vocals are too dry. Put some reverb on it. (Clone it, and put reverb on one. This will create a nice ambiance ;))

So, Snare/claps is cool. Kick is way too weak. You'll need to layer what you have with a punchier kick.

Except that everything sounds very cool and promising. Keep working man ;)

35
R&A Graveyard / Re: "Finished Tracks" Section Sucks rn
« on: January 13, 2016, 12:02:04 pm »
I agree with that but the thing is, we would need the moderator to be there every hour... and they'll need to check, if he left feedback, if he follow the rule. (Means, we will need moderator that are there only for this section) Which is hard, because who actually want to do that, except few people ?

"Spam would go down drastically if we set up rules and everyone helped enforce them." We don't need any specific individual checking constantly for posts that haven't left feedback. If we did our part and reported anyone breaking the rules, and didn't leave feedback for those individuals, the mod's responsibilities would go down drastically.

Honestly I don't know why something like this has been taking so long to implement, or why everyone's treating it as something that has no solution. If we're a community we work together to help each other and uphold whatever standards and rules we set up. Click whores and spammers will never go away, but with just a very simple edit to the sticky on that board, and everyone doing their part to help out even just a tiny bit, it really would make a world of difference.
True, but It didn't worked last time (edmDistrict) and it won't work this time...

36
Well, we could use some track to see if it's worth it ?

It's free - send him your track and find out if you like the results or not :P
I mean, if I have to lose my time to send it to do something I can do myself, well i won't.

37
If you're looking to upgrade or to buy a new computer, i would recommend you build it yourself. that way, you'll know what you have and you'll also be able to upgrade it if required.

here's specs for an ultimate Desktop PC for music and games It's a bit long but, it's very helpfull ;) (made by Kerosyn):
Kit's Ultimate Guide to building your Perfect Desktop PC

Read everything, and you'll know everything you need ;).


38
Well, we could use some track to see if it's worth it ?

39
Mixing/Mastering / Re: Mixing quick tip with Pink Noise
« on: January 11, 2016, 05:01:26 pm »
This is not a bad idea, but it is really not a good one either. If you look at the Pink Noise spectrum he showed. it's boosted on bass. Which is dangerous, first because it could break your ears, then second because it will break your gear. Low frequencies have more power than mid/high.

For example, if a track has too much low, you'll hear perfectly, but if it has too much high, you probably won't notice it or it will be hard.

but afaik, the lower the frequency, the more db it needs to match the higher frequencies :/
idk i read it somewhere. probably bogus
As I said, I was wrong.

I have exam tomorrow about that, so I'll need probably to clarify why I've said that.

First thing where I was wrong, is White is the opposite of Pink. (Noise speaking oc) White is stable and has the same sound level at every frequency. BUT when you hear it, you can hear that the high are more powerfull than the low. Why ? Because the high frequencies needs more energy to make the air move. (Because as everyone know, the sound is a variation of the air molecule)
So this was wrong
Pink Noise are basically the opposite of White Noise.

In the pink noise (a real pink noise), there's a decrease of 3dB per octave. In the white noise, there's an increase of 3dB per octave. If there's not, this is definitely not a pink/white noise. It's not supposed to be flat.

Or at least no entirely. Speaking of perceive sounds, I was right. Physically speaking, I was wrong. The physics part are the most important. So i was wrong.

Second, i said that the frequency sound level of a white noise increase of 3dB per octave, wrong again. That's what the pink noise does. The blue noise decrease of 3dB per octave.

So I was wrong, but still... It's not a great idea, since you don't have a correct perception of it.

40
Samples/Plugins/Software/Gear / Re: Music Production device "PC/Laptop"
« on: January 11, 2016, 04:43:16 pm »
Can you guys suggest an Audio Interface for me?

Focusrite Scarlett Solo/Presonus Audiobox Two
I have the Audiobox USB classic and it's pretty good :p

41
WIPs / Re: Some light, liquid dnb
« on: January 11, 2016, 08:34:00 am »
Heya,

So, as a big Liquid fan, I would recommend a more clicky snare, with a smaller release and less wet. The kick is a bit too powefull, try bringing down the level in the mix to make it blend more into the track.

I liked the main ambiance/atmosphere. it's very relaxing.

Keep it up ;)

42
Samples/Plugins/Software/Gear / Re: Music Production device "PC/Laptop"
« on: January 11, 2016, 08:25:35 am »
GET AN AUDIO INTERFACE.

My production PC is a VAIO laptop more than five years old. The specs:
*Core i7 1.73 GHz
*8 GB RAM (upgraded from 4GB, but it worked fine before)
*7200 RPM drive (1 TB) no SSD
*Desktop Pod HD (guitar effects processor) as an audio interface

An interface is the easiest way to reduce latency. Other than that, if you've got plenty of decently fast storage for samples and projects, you're golden. In fact, unless you're using huge sample banks or layering more than 50 synths in every project, don't even worry about RAM.

All you really need is an interface.

I just built a new desktop (with the thread Babas linked) and I'm moving all my stuff on to that, but I'm definitely keeping this laptop around for future DJing and producing on the go. I kind of want to trash it out of spite for Sony, but regardless who put the parts together, a solid machine is a solid machine. Maybe I can pry the VAIO emblem off the back.
Yeah, i've been producing on a laptop for 2-3 years and I didn't had that much trouble.

43
R&A Graveyard / Re: "Finished Tracks" Section Sucks rn
« on: January 11, 2016, 08:22:24 am »
Spam would go down drastically if we set up rules and everyone helped enforce them. You don't leave feedback? You don't get feedback, and your post gets deleted. Want good feedback? Leave good feedback and specify what qualities of your song you want to have evaluated. Simple stuff here.
I agree with that but the thing is, we would need the moderator to be there every hour... and they'll need to check, if he left feedback, if he follow the rule. (Means, we will need moderator that are there only for this section) Which is hard, because who actually want to do that, except few people ?

44
R&A Graveyard / Re: "Finished Tracks" Section Sucks rn
« on: January 10, 2016, 11:00:20 pm »
I can only speak for myself, but I feel it´s really horrible to criticize finished work.  I mean, this is something that the creators say that they are happy with. Done. That makes it hard to say that " you should do this, and this...".

It's also something that the creators are asking for feedback on. Why is this even being discussed? Feedback has always been a big part of any discussion forum; the board is called "Sharing and Feedback." Personally, I feel better receiving feedback after I've finished a piece, as whenever I've received feedback on a WIP I've been sort of biased when I'd continue work on it, but I guess that's irrelevant. Feedback is a part of the forum, we should be deciding on how to make it more efficient.

I don't think it needs to be any more complicated than specifying what you'd like to get feedback on in your post. "Here's my track, I'd like to know what you guys think of x, y, and z." Simple, efficient, what else is there to say?

Give the man a cookie and he will eat it. Give the producer a section where they can post their music, they'll spam it.

45
It's better yes. It's recommended to have some while going to festival, shows or anywhere there will a lot of noise.

Although, there is a way to create earplug that fit your ears and will be better. I don't really know where in netherland but if you search, you'll probably find it. It will be better because you'll have a 100% efficiency with it that a random earplug won't give you. Although, those look nice. ;)

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