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Messages - Babasmas

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16
WIPs / Re: Future Trap (Almost Finished!)
« on: May 01, 2016, 08:42:12 am »
I like most of the idea. I still feel like they're underexploited. Drop is kinda the same both times. Although, the main synths seems to have change. (Sounds pitched)

Mixdown is pretty good tho. Nothign to say about it.


Babasmas.

17
Suggestions / Re: Producer Forum Sample Library
« on: May 01, 2016, 08:38:28 am »
Why not ? That's not a bad idea but how can we make sure it doesn't come from another sample pack ?

18
Sound Design / Re: The official growl bass thread.
« on: January 31, 2016, 07:42:30 pm »
I did this recently
https://clyp.it/nikcbklg

19
Mixing/Mastering / Re: Headroom
« on: January 20, 2016, 06:36:20 pm »
Hi, when you produce with headroom, do you lower the master channel 4 db when starting a project or do you start a project where the master channel is at 0 db and all the individual tracks is -4 db? What is the best to do when you think forward to mastering etc.?
The easiest way to have -6 dB of Headroom is try using volume know for everything in the track. (Kick, Snare, Synth 1, Synth 2, etc..)
Each instrument should have it's own insert.
It would be better that when everything is playing, you have -6dB of headroom, instead of lowering the main master channel of 6dB

20
You Might Like... / Re: Grey (mysterious duo producers..)
« on: January 19, 2016, 11:50:36 pm »
1 years ago Rogue and Tristam created an alias called Grey... I'm pretty sure it's not them but yet, it's something to have in mind.

21
Samples/Plugins/Software/Gear / Re: FL Studio 12 Problems
« on: January 19, 2016, 11:13:09 pm »
FL studio users, i've been having serious problems lately, the browser crashes suddenly when i'm working on something and when i try to open any of my sample packs it says "search canceled"
Try reinstalling, if you have a legal version, then download and install the latest update.

22
Mixing/Mastering / Re: Mixing at consistent levels
« on: January 19, 2016, 01:18:20 pm »
I normally mix at low levels, and some times if my ears just aren't having it that day, i pop on dim mode ( 20 dB reduction) on my interface mixer. But i also do the dim mode so that i can achieve lower levels than my usual 9 o clock position (to me that's quite loud). Occasionally i'll bump it to 11 o clock, then to twelve, then to three o clock if i really want to get silly and see how the bass response is.

If it sounds good at low volumes, it should translate to louder volumes, as others have said.
+1 here. Mixing at a low volumes can be more precise and effective than at a higher level. Why ? Your ears won't be tired in 2 minutes that way. So you'll notice every details.

If it sounds good at a low level, it will sounds good at a higher level.

23
Mixing/Mastering / Re: Sub Bass
« on: January 19, 2016, 01:15:15 pm »
Mine aren't simply a single sine. I like to detune it a bit and give a small amount of frequencies around 100 Hz. but no further.

And I sidechain it to the kick all the time because i want to kick to have the power that low frequencies around 40-100 Hz give. :D

24
R&A Graveyard / Re: "Finished Tracks" Section Sucks rn
« on: January 15, 2016, 01:00:02 am »
Question for the Point System: What about guys like me?

I have not been to school for music, so I dont know all the technical terms to the T. There may be times where I want to leave feedback but dont have confidence in the feedback Im giving since I have limited knowledge in production. But if I want to get feedback on what Im making, then Im going to have to leave feedback. I feel like my feedback may come across as generic or not very good in general. So I would fear that the moderator would remove my feedback and therefore I never get to post anything for review because my feedback score is low.

Just wanted to throw that out there. Not sure if you all have covered it yet or not.
Learning is free here. that's the actual point the the forum. You can learn things here.

25
R&A Graveyard / Re: "Finished Tracks" Section Sucks rn
« on: January 15, 2016, 12:44:09 am »
Everytime you comment a track, you earn a point. This point is worthless. Except that when you have 15 of those points, you can at your turn post a track.

Do you mean we'd have to review 15 tracks before posting our own? If each comment = 1 point, and you leave 1 comment per track, that'd be 15 tracks. I think that's too many...
I will prevent spam heavily tho.

I've seen this in another forum. (French FL studio users forum) It worked perfectly and there's more users than here. (It's also older than this forum. 15 years old...)

So, tell me what you think.

Can you link to that forum?
Here. http://www.fruityclub.net/forum/

You'll need to click there to see the actual "Sharing track" part.


You'll be able to notice that the comment are actually mostly longer. Although, It's hard to moderate but most of the time. The users warned the person and then the staff come pay a visit where the comments aren't good enough.


26
R&A Graveyard / Re: "Finished Tracks" Section Sucks rn
« on: January 14, 2016, 10:22:35 pm »
I have a variation of what i've suggest. Which is this thing :
The best way to do it, is to make people earn point given by the man who posted the WIP.

Everytime you see a good comment, helpfull one, you give a like. So that way, others earns points that will allow them to post. And they will after posting, loose a amount of point. (Like 5 to 10) and They'll need to earn it back. It's working on a french producer forum so far and the only thing is, that it needs to be moderated like crazy. The others hard thing is, what's a good, helpfull, usefull comment ?

Everytime you comment a track, you earn a point. This point is worthless. Except that when you have 15 of those points, you can at your turn post a track. The comment  will actually be usefull and will at least fill one of 2 criteria :
1. What did you feel about this track. Did this track made you travel, dream, etc... (Commenting "I like it" won't work and will make you lose your point.)
2. What did you think about the structure, the mix and the sounds in general ? (There's always something to sa)

So basically, if you're more into technical stuff, comment about everything you notice about the mix, mastering, effects use, sound design, etc...
BUT if you're more into creativity, then comment about the feelings of the song, the atmosphere, the ambiance, etc...

How will this work ? The point is automatically added after you post a comment. If the comment isn't at least 3 sentences and doesn't match the 2 criteria, then the moderator will remove it, or the actual OP of the thread will report it and a moderator will remove it. Once it has been remove, you lost your point.

I've seen this in another forum. (French FL studio users forum) It worked perfectly and there's more users than here. (It's also older than this forum. 15 years old...)

So, tell me what you think.

27
WIPs / Re: Disarm you remix WIP (Updated)
« on: January 14, 2016, 03:54:33 pm »
Heya, I'm back here.

So kick is now much better. I like how the "horns" lead sounds. Snare/clap are a bit lost during the drop. try using a different one sidechaining could be enough. Everything else is very cool.

Sounds a bit repetitive but that's it.

28
WIPs / Re: Ocular - ID (Neurofunk)
« on: January 13, 2016, 09:57:47 pm »
took note of the stuff you guys said and beefed it up a little more
https://soundcloud.com/ocularedm/ocular-neuro-id-2/s-dI7iQ
Very cool update. Something more now.

For the percussions, use 2 real snare drums. And play it off key. (Like this) It will kill the classic hats thing ;) and give a little groove.

29
WIPs / Re: First WIP - Almost finished track
« on: January 13, 2016, 09:34:27 pm »
Heya,

So. Intro is cool, not much to say. Drums are not powerfull enough. They could be tighter and punchier. (Snare and kick especially) Main supersaws are weak to. Try to support them using a sub bass and a bigger main bass.

Mix is a bit quiet, although, it's pretty good. Need more high end and sub bass.

Cool ideas. ;)

30
R&A Graveyard / Re: "Finished Tracks" Section Sucks rn
« on: January 13, 2016, 09:19:21 pm »
True, but It didn't worked last time (edmDistrict) and it won't work this time...

You're being negative for the sake of being negative. If you're only contribution after your point getting disproven is  essentially "it just won't work because I say so" then why even post? I don't know what happened to the edm district or whatever, but it works on Reddit and could definitely work here. I'm not saying it WILL work but definitively saying it WON'T work is just annoying and unprovable.
Nope, there already was a thread talking about this. i'm going to quote myself. (Here)

The best way to do it, is to make people earn point given by the man who posted the WIP.

Everytime you see a good comment, helpfull one, you give a like. So that way, others earns points that will allow them to post. And they will after posting, loose a amount of point. (Like 5 to 10) and They'll need to earn it back. It's working on a french producer forum so far and the only thing is, that it needs to be moderated like crazy. The others hard thing is, what's a good, helpfull, usefull comment ?

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