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Messages - Kinesthetics

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31
For a lot of percussion loops with no chords or musical variance, it simply means it's root note is F.

32
Mixing/Mastering / Re: getting tracks in fl to act like ableton
« on: January 16, 2016, 11:49:56 am »
Pretty much as you just described. Route the sounds you'd like affected to the Mixer track with the FX on it, and then un-link it from the Master, so all it's audio is processed through the FX buss to the Master track. You can control many sounds with one plugin/automation clip this way.

33
Any time you start to build huge amounts of intensity in a track, you're bound to have a few elements lose out in the end. You can do adjustments on the fly with automation, such as moving EQ bands or lowering/increasing volumes, to help keep parts in the frame, but not every sound will make it through in the thick of it.

The thing is, they don't necessarily have to. The human ear can only tune into and focus on about three or four distinct sounds at once. That's why simplicity sells so well: you only need a few decent sounds or 'hooks' in the track to keep someone attentive. The same applies for intense parts or huge transitions. If you have a big riser or FX track taking centre stage, it's going to snap focus away from other bits. That works in your favour! Let the other parts fall to the wayside for a moment, otherwise it's going to sound way too busy, and that's what starts to lose listeners.

If you have a listen to some of Andrew's tracks, especially in those big, intense parts before the track reaches a climax (Nobody Told Me is a great example), there's at least ten or so sounds going off at once. Pads, sweeps, chords, synth plucks, you name it. But listen to how each one shifts around and shares the limelight, rather than fighting to stay there. The chords come in, but then lose some sheen as the supersaw riff comes forth. When the pads reach their swell, the little melodic sounds in the background take a seat momentarily. You can really control how your track impacts upon listeners when you keep in mind that only a few parts will hook them at a time.

It's how producers like Andrew can get away with such a dense, populated arrangement, but not sound like a big mess. Listen to how parts share the spotlight. You only need a few hooks at a time to keep a listener engaged.

34
You know, when you're not paying 100% attention, 'Korg Minilogue' looks a lot like 'Kylie Minogue' in the corner of your eye :P

Thanks, now I can't get it out of my head  :D

That Korg has an impressive feature-set for just US$500. Tempted...

35
Mixing/Mastering / Re: Squashed sounding master?
« on: January 15, 2016, 11:38:55 am »
What you're hearing with the ASIO driver is pristine, unaltered audio. If it's sounding like trash in other software, it could be making it's own alterations to the sound. Broadband boosts in the bass end are a really common EQ make-up with some general software and audio drivers, to compensate for low-quality sound systems.

I'm listening to it within my DAW, I just switch between the ASIO driver and the internal sound card.

Your internal soundcard's driver might be the culprit.

If you're on Windows, right-click the speaker icon in the desktop notifications tray (bottom right of desktop toolbar), select 'Playback Devices', right-click whichever playback device takes over when you switch to internal soundcard, then right-click that and hit 'Properties'. Go over to the Enhancements tab, and un-check anything selected.

It's a really bad issue especially with RealTek drivers, which come with all sorts of adjustments set by default. Un-check any that are there, then try the audio again in your DAW.

36
Mixing/Mastering / Re: Squashed sounding master?
« on: January 15, 2016, 06:44:09 am »
What you're hearing with the ASIO driver is pristine, unaltered audio. If it's sounding like trash in other software, it could be making it's own alterations to the sound. Broadband boosts in the bass end are a really common EQ make-up with some general software and audio drivers, to compensate for low-quality sound systems.

37
Mixing/Mastering / Re: Is panning necessary?
« on: January 13, 2016, 03:17:18 am »
A large number of overall mix issues are solved with levels and panning, long before you even touch an EQ or other tool.

38
Mixing/Mastering / Re: Are there any good mixing books you recommend?
« on: January 12, 2016, 11:57:55 pm »
It's not mentioned often, but 'Mixing Audio' by Roey Izhaki is a very in-depth book that breaks almost every aspect of mixing and effects into simple terms. It's also packed with audio examples for when the text and pictures don't do justice.

39
A combination of both headphones and monitors works really well. Like Xilent, I'm doing most of my mix on headphones, but the monitors are crucial for sensing sound space and stereo; two things that headphones do a piss-poor job of representing. Even without a decent room or acoustic treatment, getting monitors really improved my mixes.

40
Mixing/Mastering / Re: Mono kick?
« on: January 12, 2016, 06:09:44 am »
Depends on what other trade-offs you're willing to make. Keeping the main meat of kicks (and snares) mono gives them more perceived power and weight in the mix. It also keeps these more powerful sounds central, which keeps width and room available to other sounds. If the bulk of your kick or snare is stereo, it's more competition for other elements in the mix.

That said, the main importance of having the kick mono is to preserve solidity in the lows, and on a technical note, anything stereo under 150hz will make cutting a track to vinyl a nightmare (which is admittedly of less importance today). Definitely don't restrict yourself to making the entire kick mono though; if it has a great stereo upper range that sounds fantastic, keep it! It's mainly the low mid/low end being mono that makes a lot of difference.

41
It's a quick way of accentuating parts of your track. For example, people often use it above chord riffs and leads. It adds a really strong sense of presence and clarity to parts by filling up the high spectrum, and since the human ear responds to treble fastest of all (Equal Loudness Contour), it tends to be the bit that stands out the strongest.

White noise works really well as an enhancer to many parts of tracks, even as far as bass-line top ends and as transient clicks on kicks in place of cymbals or other percussive strikes. It's getting to the point where it's a bit overused, though.

42
Now there's a forum name I haven't seen since the trance.nu days! Thanks for the heads-up!

43
Mixing/Mastering / Re: Perceived Loudness
« on: January 10, 2016, 06:26:00 am »
The high RMS peak most definitely starts with the mix first. You can only smash the fuck out of a track with a limiter so much before it just distorts instead.

As mentioned, the Equal Loudness Countour (Fletcher-Munson Curve) acts as a great guide to making a track that comes across as very loud. We tend to pick up on boosted mids much before boosted highs or lows.

44
Mixing/Mastering / Re: HIGH PASS MADNESS
« on: January 10, 2016, 06:18:24 am »
That cut in the picture is quite drastic. You're better off using a gentler slope, like 12db, if you'd still like a bit of weight left. That will help the sound retain some the low content and make it sound less 'thin'.

The high-passing is basically just done to ensure there are no unnecessary conflicts with the bass and kick. Some sounds can have an unexpected amount of low end (I'm looking at you, hi-hats) that's just not needed for the whole mix. Remember, try not to judge sounds in isolation; their place in the whole mix is much more crucial than what it sounds like when solo.

45
Samples/Plugins/Software/Gear / Re: Your favourite Hardware Synths...?!
« on: January 09, 2016, 11:14:16 pm »
Thanks guys! That Sub 37 looks really impressive.

Matt, I had my eye on the Mutable DIY kits they had (the Shruthi I think), and I thought I recognized some of their modular units in the pic. Really interesting sound shapers.

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