Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kinesthetics

Pages: [1] 2 3 ... 5
1
I think I'm slowly learning more about Harmor. Generally though, I use most of the stock plugins on FL.

-Annie

Great to see a fellow Harmor user! It's a long learning curve full of capability. My favourite feature so far is the ability to quickly drop single-cycle waveforms straight in - stuff like the sampled Virus TI waveforms sounds immense through Harmor's incredibly rich filters and unison mode!

2
In FL, there's a knob under each mixer track called 'Stereo Separation' that can be turned clockwise to merge the audio to mono. It's on the Master track as well.

Listening and mixing in mono is a really good habit to get into. If not for making sure sounds aren't vanishing on smaller mono speakers, it's a great way to ensure your most important sounds are up front and taking centre stage, and also for making sure your bass isn't disappearing, or not as solid as it sounds in stereo.

3
Mixing/Mastering / Re: Bouncing stems.
« on: April 09, 2016, 11:32:44 pm »
Definitely do it the long way in FL, by solo-ing > exporting to WAV, or with the 'Split Mixer Tracks' option mentioned. The 'Arm for Disk Recording' option in FL's mixer is buggy as hell at best, and seems to struggle big time if you've bridged any plugins.

4
Mixing/Mastering / Re: Using a reference track
« on: April 03, 2016, 10:53:20 am »
As Wontolla said, go by ear. Meters will only serve to distract you, and occasional peaks won't change the average volume of your track compared to a mastered, limited release.

I use Maximus in FL, so that I can solo the Low, Mid, and High bands to make comparisons easier. It really helps me to hear which freq areas can be pushed more or adjusted, especially with bass.

5
Reject constructive feedback or take it personally.

6
Mixing/Mastering / Re: Sonic Clarity question?!
« on: March 31, 2016, 04:01:33 am »
One thing I did do however, was purchase Serum to replace Massive.  The sounds that come out of Serum are sooo much higher in quality than massive.  So hopefully that could help me some as well.
A saw is a saw. Ultimately, equipment doesn't make the mix as much as the mind and, more importantly, ears, operating it.

The only thing I would add to this is that different synthesizers have different methods of generating oscillators. Depending on how Serum generates a sawtooth waveform, it could be tonally different from Massive due to whichever single-cycle saw waveform Massive uses in their wavetable. Some synths have brighter or fuzzier sawtooth single-cycle waveforms; others have more dull or bodied ones.

There's a really good write-up at KVR about how Sylenth1 and Hive share a similar method of saw oscillator generation based on note and frequency. It also shows how a lot of synth developers go beyond just the basic coded sawtooth generation by raw numbers. https://www.kvraudio.com/forum/viewtopic.php?f=31&t=427890

Sorry to hi-jack!

7
Mixing/Mastering / Re: Sidechain using Volume Shaper
« on: March 31, 2016, 03:50:00 am »
Do any producers have an argument against using volume automation instead of compression. I remember doing this in some of my first projects before learning about compression. I also remember trying to use ADSR to create side chain effects. So, why shouldn't that be the case?  Is it mostly a work flow thing?

As long as you're happy with the result you're getting, either method is perfectly fine.

What sidechaining with a compressor can offer over simple volume automation/LFOs is the compression effect itself. As the threshold dips relative to the sidechain trigger, you are also engaging the relevant attack/release/volume ratio values on the compressor, which can be used to control how the sound comes back up above threshold. It can give you more control over exactly how you want a sidechained sound 'shaped' as well as just a change in volume. As mentioned below, though, it can result in an overcompressed and flattened out sound.

8
Mixing/Mastering / Re: When to not use Liner Phase EQ?
« on: March 31, 2016, 03:41:59 am »

9
Mixing/Mastering / Re: EQ overthinking
« on: March 21, 2016, 02:15:32 pm »
I honestly think I fall into the 'overdo it' category, so I've been making an effort to EQ less and less lately, and go back to the sounds themselves, the synthesis, and sample selection, and get it right there before touching Pro-Q.

It's tough to break old habits!

10
Finished Tracks / Re: Nürburgring | Trance/Progressive
« on: February 22, 2016, 04:46:44 am »
Holy hell, I had no idea this had even gotten responses, let alone such incredible praise. Thank you all so much! It's hugely encouraging to receive replies on my work.

So, just running down the list of people who've left comments:

3Phase, that pad is a vocal drone, yes. That particular one was a very old sample I found online - I can send it over if you'd like? I'm starting a tutorial site in late March for niche effects like these - it's pretty straightforward stuff: stretch a sample with Paulstretch or a granular synth, wash with reverb. I do it for a lot of atmospheric sounds.

David Zavalla, agreed! I've come a lot further since this mixdown, and pay more attention to them now. I do prefer not to push the high end too hard, though.

Przemoemo, thank you!

NameandForm, thanks mate! I try to pay careful attention to where sounds sit in the mix, but often neglect movement. I feel this track ended up a little narrow. The lead is a combination of Sylenth1 (for it's great low end weight with the filter drive) and Adam Szabo JP6K (for the spread-out highs).

Brno, that vocal sample is a torn-apart and re-arranged section of parts from Black Octopus's fantastic Siren by Veela pack. All the sounds are available from their free sampler of it.

Gahmee, Anjunabeats would be a dream come true, and it's my highest vision. Thank you!

djdillyc, sent you a message on Soundcloud!

Aerithos, thank you! I try to make my music as atmospheric and moody as I can.

Marrow Machines, I do look up to the mau5, so thanks! I try not to push the high end as much as others tend to, because I don't like how shrill it can become.

lyteside, I know you from the Anjunaforum! I think my mixing's come much further since this one, and the thickness has been slimmed down a little since. I tended to neglect the low mid region in older works.

RDtitan, I have a few more tracks on the way. I'm travelling overseas for a few weeks and won't be anywhere near my music PC, but I'm definitely open to collab! My Soundcloud is probably the easiest point of contact at the moment: https://soundcloud.com/kinesthetics

Again, thank you everyone. It's really lifting stuff!

11
Mixing/Mastering / Re: Mixing your tune as you go
« on: February 18, 2016, 06:33:32 am »
I balance and EQ as I go, like others mentioned, to get a picture of how the track's going to sound by the end. Bigger jobs like bussing or detailed EQ/compression I leave until the end.

12
Mixing/Mastering / Re: Cut Very Low Frequencies?
« on: February 18, 2016, 06:29:43 am »
Almost everything under 20hz is inaudible, so cutting it out of the track isn't too noticeable. If anything, it helps when compressing or limiting the track, if they don't have a HP roll-off.

As for the speaker damage rumour, it has some truth to it. If someone has produced a track without paying attention to the sub end (very common with new producers because you cannot hear it - out of sight/hearing, out of mind), and something's put a stupid amount of bass energy down there, like a loud kick-drum, it's going to smash the hell out of the subwoofer driver/amplifier, which CAN get damaged as a result. I vaguely remember reading that most big speakers/subwoofers have safety thresholds for damaging levels nowadays, however.

13
Mixing/Mastering / Re: Mixdown Question (Wrecking my brain over this!)
« on: February 04, 2016, 12:25:52 am »
One other feature of FL Studio that will help with your problem is the Smart Disable Macro, which automatically shuts off any plugins when they aren't processing audio. Go to the top-left menu and hit Tools > Macros > Switch smart disable for all plugins.

Doing this gives back a huge chunk of CPU in large projects, but it does have a couple of drawbacks: you will sometimes have trouble with tempo-synced plugins or ones that draw a small latency, such as Xfer's LFO Tool, or look-ahead compressors and limiters; and you will still have the computer choke when playing back big sections with a lot going on. It will all return to normal upon rendering, though, so don't stress.

Using a combination of rendering parts down, and the Smart Disable macro, makes life a little easier with heavy FL projects. Another tip you could try is a process-killing utility designed for gaming. Sounds strange, but Razer's GameBooster works just as well with FL Studio as it does with any game - just set it to launch with FL and it'll free up a lot of processing power for your music.

14
Sylenth1 is my go-to synth for sounds, but it doesn't cover everything I need. I use Harmor for more complex, digital sounds and textures, for example.

I think it's a good idea to get two or three quite-different synthesizers to cover all your bases. Sylenth1 does subtractive, rich 'bread & butter' sounds perfectly, then Harmor does the crazier, more experimental things like Resynthesis. I have Massive for Wavetable-style synthesis too (and Z3TA 2, when it f***ing works), and that seems to cover every type of sound I'd like to design.

I don't know how detailed Serum is, and there's UVI's Falcon and a future WT one coming from Tone2, but I think it's very difficult to get one synth that does absolutely everything. I'd love to be proven wrong though!

15
Mixing/Mastering / Re: Conspiracy theory about analogue warmth
« on: February 01, 2016, 06:49:02 am »
Most of that analogue 'magic' comes from the original circuitry. The subtle little nuances of tubes and transistors, minute alterations from imperfect voltage signals, and the general difference of a coloured analogue signal path over pristine digital, is what creates that fabled warmth.

There are strong arguments from those who work with analogue that digital computation will never quite replace those tiny details that make analogue signals, and to a point, they're probably right. Computers, however, have come ahead in leaps and bounds in just two decades, and we will eventually reach a day where digital processing and computation renders the old format completely redundant.

That there, though, is another strong aspect of analogue sound: the rose-tint. It's no secret that if somebody grew up surrounded by the hum of hardware studios and tape reels, they're not going to catch on to digital sound as fondly as others. There are numerous blind tests out there to show that, even if only the slightest bit off their hardware counterparts, software IS almost a perfect replica, and near-indistinguishable in difference. Yet, there will always be those few who rocked the Oberheim or Prophets in the 80's that swear by the original thing, even if it's getting matched.

I think it comes down to individual perspective. I personally think we are a little way off perfecting analogue signal in the digital realm, but the freedom digital offers trumps most to all of what analogue gear offers. I too have listened to 'the good old mixes' from the likes of Abbey Road and Ocean Way, and can't help but think the appeal simply comes down to nostalgia. There is a certain element of warmth and body to them, but nothing that would have me wanting a real console and cutting tracks to vinyl. I think I'm just a sucker for pristine, intricate sound though!

Pages: [1] 2 3 ... 5