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Messages - Kenny Troy

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61
Inspiration/Creativity/Motivation / Re: Forcing Yourself To Produce
« on: January 28, 2016, 04:26:12 pm »
Spring semester of college just started again, so I'm busy as fuck now, and I definitely do see where you're coming from.

For example my typical Tuesday

8:30-9:50am - class
10-5pm - work
5:30-7pm - gym
8-10pm- produce
10-11:30pm - Fraternity meeting
12- 2 or 3am - produce

Monday/Wednesday I have class for about five hours, then I go to the gym, and then produce.

Now you see, I forced myself to produce those hours on Tuesday. What I found out was that I wasn't producing from passion, I was forcing myself to produce - to produce a track to work in a way that it wasn't. What do I mean by that though?

I had this stupid fucking idea and drum arrangement that I was so determined to get to work in my track.. and quite honestly it wasn't working. I played with it for fucking hours.. and I realized I was trying to force this idea and got so stubborn with that exact arrangement only to the point where it wasn't musical passion.

Maybe I was over tired, stressed because I wasn't able to convey ideas from my head to my DAW (this is something I think defines really good producers), or whatever it was.

62
Samples/Plugins/Software/Gear / Re: What Gear to Start Producing
« on: January 26, 2016, 07:09:34 pm »
Hello everyone, just thought would be nice to do a follow up, so I went and bought Logic Pro X.
Honestly couldn't resist it was only 199.00 compared to Ableton it was a great deal, now the real question its; Where can a learn the basic any recommendations?

YouTube tutorials are the best way to start imo. If you want to pay a monthly subscription (they may have a free week trial) check out ADSR Courses. Amazing site.

https://www.youtube.com/user/SeamlessR

https://www.youtube.com/user/DigitalVideoFX

https://www.youtube.com/user/Z3NWorld

63
There is a lot of information that I write down pen and paper note style. I have recently begun to write notes in a Word document so I can easily Ctrl+F anything I need, and I'm in the progress of transferring all of my old notes and stuff to this document.

This is sort of a 'table of contents' for my document, however I have not updated it. Each sub-section refers to the topic at hand, name of the article I've taken notes on, or whatever. (It's really not updated yet at all)

*img1*

Here is an example of what is contained in each Chapter

*img2*
*img3*

Awesome stuff Kenny. Simplistic and well structured.

thanks brother. eventually i'll upload it all to here but that may be far far away haha

64
Sound Design / Re: Toms processing
« on: January 25, 2016, 06:33:07 pm »
I also like using Sausage Fattener on my toms, maybe 5-10% and 10% color. Play around with it see what works you know

65
Sound Design / Re: Snares
« on: January 25, 2016, 06:24:52 pm »
I have only ever used samples. It's just easier for me at my amateur level, and I can scroll through hundreds at a time to find the right one(s).

Sometimes I layer different snares depending on what fits my mix, and sometimes I only use a single sample.


66
Composition/Arrangement/Theory / Re: No Music Background...Thoughts?
« on: January 25, 2016, 06:22:50 pm »
I have absolutely no musical knowledge or anything, never played an instrument or read sheet music.. nothing.

In fact, in all Jr. High and Highschool I absolutely despised music class. I would never pay attention and would just bullshit my way through the General Music course required to graduate.

Now.. well I can't get enough of it haha. I'm teaching myself some music theory. I highly suggest this. People say you do not need to know music theory to produce music - and they're right.. but it is professional. It is harmonics. It works, and it's highly studied for a reason.


67
WIPs / Re: My New Bootleg "New Life"
« on: January 24, 2016, 04:49:28 am »
Pretty damn good not gonna lie I really liked the drop. Not a huge fan of progressive, but then you switched it up for the drop and I fuck with it a lot.

My one suggestion or like I guess what would tweak, is to have your lead synth decrease at a slower rate during the build up,  it sounds like it disappears pretty quickly

Great job otherwise

68
Mixing/Mastering / Re: Understanding Phase
« on: January 24, 2016, 04:41:12 am »
Start with this video, and go from there!

Love this video and all his tutorials. 100% Recommend

69
WIPs / Re: Festival Bounce
« on: January 24, 2016, 04:37:28 am »
you could work on ur volume, and on the drop, ur bass is not powerful enough. it needs to be harder.

https://soundcloud.com/peter-yun-6/flume-shit-nigga-wip

https://soundcloud.com/peter-yun-6/yunsie-signs

you can give me feedback on either one :) thanks

Your links don't work brother :/

Late response too I'm sorry was busy moving into a house

70
Samples/Plugins/Software/Gear / Re: Free Sample Pack
« on: January 23, 2016, 07:38:48 pm »
Checking it out now, good looks and thank you

71
Sound Design / Re: Toms processing
« on: January 22, 2016, 03:36:51 pm »


Sometimes a sample pack may have 25 tom hits, and only 5 are good. Just because they're from the same pack doesn't necessarily mean they're all good quality. Could be, but not guaranteed.



Sometimes? It feels like all the time. lol.

Haha you're right can't argue this one

72
There is a lot of information that I write down pen and paper note style. I have recently begun to write notes in a Word document so I can easily Ctrl+F anything I need, and I'm in the progress of transferring all of my old notes and stuff to this document.

This is sort of a 'table of contents' for my document, however I have not updated it. Each sub-section refers to the topic at hand, name of the article I've taken notes on, or whatever. (It's really not updated yet at all)



Here is an example of what is contained in each Chapter



73
Samples/Plugins/Software/Gear / Re: What Gear to Start Producing
« on: January 21, 2016, 08:22:37 pm »

If you want to get serious about music production, and anyone who disagrees here I just don't see how you could, but you need good studio speakers.


Mmmmhhh. Sure, you'll need them if you get to the stage of doing your own mixdowns, but I feel like you could get away without them while you're learning the basics of composition and sound design. I don't have monitors these days (though I use a friend's from time to time), but I'm much more confident about the music I'm making now than I was the last time I used monitors regularly. I'm tempted to say that headphones could be better than a particularly bad, untreated room even with good monitors, but just my opinion.


I don't mean to say that studio monitors are unimportant, but I wouldn't discourage anyone from getting into producing if all they have to go on is headphones.

I definitely can agree with this - and a lot of music production comes down to personal preferences. But at some points higher quality gear will allow you to be more precise and build a better track. Ya know, like a builder making a home out of straw or bricks.

Digital Audio Workstation is the only thing really 100% necessary to begin producing..

When you first begin producing there's going to be a time frame where you don't need studio speakers, because you're simply just learning. Learn your DAW, learn your synth, take masterclasses on them to know how to control every parameter, study some reference track's song arrangements, transitions and FX.

Eventually then, probably once you have made your track's general arrangement, it would be wise (necessary) to work with EQ and the entire frequency spectrum, which is where you really do need good speakers (or headphones, but personally I don't ever use them).

74
Samples/Plugins/Software/Gear / Re: What Gear to Start Producing
« on: January 21, 2016, 05:01:18 pm »
Digital Audio Workstation is the only thing really 100% necessary to begin producing..

If you want to get serious about music production, and anyone who disagrees here I just don't see how you could, but you need good studio speakers.

Professional songs sound the way they do a lot in part due to really efficient EQing, compression, limiting, and so forth. If you can't hear a certain frequency (aka on your laptop's shitty speakers) then how are you going to shape those frequencies to fit your track? Yeah you could make a song without studio speakers, but honestly it won't be quality. When you listen to your music on a laptop vs studio speakers the difference is extremely noticeable.

When you first begin producing there's going to be a time frame where you don't need studio speakers, because you're simply just learning. Learn your DAW, learn your synth, take masterclasses on them to know how to control every parameter, study some reference track's song arrangements, transitions and FX.

Eventually then, probably once you have made your track's general arrangement, it would be wise (necessary) to work with EQ and the entire frequency spectrum, which is where you really do need good speakers (or headphones, but personally I don't ever use them).

75
Sound Design / Re: Toms processing
« on: January 21, 2016, 04:39:30 pm »
Remember, you can't polish a turd. Some samples are just poor samples, and the thing I noticed is that it will take time and experience to sort through all your samples and find which ones are good and which are bad.

Sometimes a sample pack may have 25 tom hits, and only 5 are good. Just because they're from the same pack doesn't necessarily mean they're all good quality. Could be, but not guaranteed.

Personally I like to use cuts in my EQ rather than boosts because if you're cutting 100-250 hZ and 1k-5k hZ areas, it will help bring out that 250-1k area. If you do want to boost, the 300hZ area is a good place to boost for some toms.

When making cuts, I like to make the cuts thin rather than wide.

When boosting, I prefer to make small, wide raises.

Here's an example of what I mean -


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