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Messages - AB69

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16
Mixing/Mastering / Re: Mixing Vocals
« on: June 16, 2016, 11:06:24 pm »
What I mean by that is one second the acapella is at say -20 db, literally the next second it could rise to -10db. I know compression is used to balance the peaks/volume, but I think the volume difference is too much for a compressor.
No such thing. Just set the threshold lower. 10dB variation isn't out of the ordinary for vocals.

So is it just a matter of compression and use of a vocal rider?

What about the delay and reverb settings?

17
Mixing/Mastering / Re: Ambient Vocal Atmos
« on: June 16, 2016, 11:05:33 pm »
Quote
How would I make it more ambient and pad ish?

You could try using a high-cut filter and filter out the 10k+ frequency range. Those higher frequencies tend have a cutting effect that makes things sound closer. If you muffle the sound up, it will fall into the background more, creating a more ambient effect.

Another thing you could try to get more ambience is to use slight detuning modulation from the left to right ear for that channel. This will give you that WIDE ambient effect instead of having the sound just sit in front of you.

Yea I eq'd it a bit and it def sits better.

I played around with it more and have made it better by stretching it out more.

Basically what I did was apply a ton of reverb directly onto the sample, then bounce it with the tail and reverb, so the new bounced audio contains the reverb. My question, do I need to add a 2nd reverb onto the bounced audio that already has a reverb? I am worried all the reverb will muddy up the mix.

The problem is it sounds more like a faint stretched vocal fx as opposed to a pumping white noise echo. I still like what I made and can use it in the mix, but I need it more atmospheric and white noise like. Do I need to stretch it more or apply more reverb?

18
Mixing/Mastering / Re: Ambient Vocal Atmos
« on: June 16, 2016, 08:57:14 pm »
How would I make it more ambient and pad ish? Would I have to stretch the Vocal sample bit that I decided to use?

Right now mine sounds a bit too loopish and not ambient pad white noise enough



EDIT:

So I played around with it more and have made it better by stretching it out more.

Basically what I did was apply a ton of reverb directly onto the sample, then bounce it with the tail and reverb, so the new bounced audio contains the reverb. My question, do I need to add a 2nd reverb onto the bounced audio that already has a reverb? I am worried all the reverb will muddy up the mix.

19
Mixing/Mastering / Re: Ambient Vocal Atmos
« on: June 16, 2016, 08:12:49 pm »
Super wet reverbs are your friend.

Try placing a 75-100% wet reverb on your vocal track, or setting the reverb send pre-fader and keep the volume of your vocal track down.


Super wet reverbs are your friend.

Try placing a 75-100% wet reverb on your vocal track, or setting the reverb send pre-fader and keep the volume of your vocal track down.

Try using this technique on one snippet of your vocal looped. For example, an 'ooh' or an 'aah' looped throughout your drop very wet in the background can really fill out a mix and achieve the thing you mentioned.

Def trying these out. When you say set the reverb send pre fader and keep the volume of the vocals down, do you mean kind of like how you side chain the reverb effect to the vocals? Like how bass gets sidechained to a silent kick loop?

Is it better to create this effect by using a reverb send or by having reverb on the actual main bus as an effect?

What kind of reverb settings would I want for vocals? I know for percussion and hats it's better to have a shorter reverb, and longer for pads plucks etc.

What kind of reverb would vocals need? Would I just be playing around with vocal plate presets?

Are there specific vocal reverbs for emitting certain vocal emotions? Like would there be a certain type of reverb for a darker moody sounding vocals, vs another type of reverb for some hands in the air festival uplifting sappy vocals?

Thanks guys.

20
Mixing/Mastering / Ambient Vocal Atmos
« on: June 16, 2016, 06:46:31 am »
Was wondering if anyone could give me some tips or guide me to where I can teach myself how to create ambient vocal atmos heard in some vocal tracks?

An example would the faint distant echo ish white noise vocal ambience in this track:

https://www.youtube.com/watch?v=BjUg2rrExno

Will appreciate any help.

21
Mixing/Mastering / Re: Vocal Mixing Help
« on: June 16, 2016, 06:31:06 am »

13. Duplicate some of your vocal and drown them in reverbs and sit them back in the mix. Adds to the ambience of the track.



Any tips or advice on how to do that or perhaps a video for some inspiration? Am looking to create some nice ambience from the vocals of the acapella that I am working on. Appreciate it, cheers mate.

22
Mixing/Mastering / Mixing Vocals
« on: June 15, 2016, 10:21:21 pm »
I'm here wondering if some of you would be willing to share with me your general or specific mixing tips for vocals.

I also have a specific question regarding the volume automation of vocals.

Lets say I have an acapella piece where the volume varies throughout the singing, where the volume differences are too high for a compressor to control. What I mean by that is one second the acapella is at say -20 db, literally the next second it could rise to -10db. I know compression is used to balance the peaks/volume, but I think the volume difference is too much for a compressor. Would I have to manually automate the volume by hand in this case?

Finally, i'm wondering what effects/delays/reverb is applied for the vocals in these 2 tracks:

https://www.youtube.com/watch?v=jpze6wqizGs

https://www.youtube.com/watch?v=BjUg2rrExno

In the 2nd track, there seems to be some white noise or vocal pad stab made from the vocals itself. How would I make such a vocal atmosphere effect?

Thanks for any help.

23
Sound Design / Re: Sound Design In Trance/Psy Trance
« on: June 08, 2016, 07:17:47 pm »
I have sample packs and i've found some sounds, but when I use them they feel more like individual hits rather than effects that seem to relate that driving the track forward.

Still needing help with the synth designs...

I've been stuck on production because I cannot make these kids of acids and stabs...

stabs are like plucks, but with a ton more effects.

acid basses are really just filter movement with a little more resonance than you think.

What kind of effects on stabs?

What would I be filtering for acids? Lets say I am using Spire, and I map the cutoff knobs to the envelope. What else would I be filtering/modulating? Would I be mapping anything to the LFO for like a 1/4 or 2/1 or some sort of filter timing? I dont know what I want be filtering though. I know you can do cutoff, but what else? Phaser freq? oscXweight?

My acids that I make in Spire don't sound anything like what I want them too. They are either too thin, raspy, or muddy. I can make acid arp atmos in Sylenth to fill the space, but I cannot get a good sound design on a main strong thick acid to drive my tracks.

24
Sound Design / Re: Sound Design In Trance/Psy Trance
« on: June 08, 2016, 08:59:28 am »
I have sample packs and i've found some sounds, but when I use them they feel more like individual hits rather than effects that seem to relate that driving the track forward.

Still needing help with the synth designs...

I've been stuck on production because I cannot make these kids of acids and stabs...

25
Sound Design / Re: Sound Design In Trance/Psy Trance
« on: June 04, 2016, 12:34:42 am »
I hear a lot of like bit crushing going on to get that bite and grit. also a few other forms of distortion of the signals (probably tape)

it all seems like really simple stuff though.

these are pretty simple  sounds with basic effects.

God i love the trance kick

I know there's probably going to be some bitcrushing, distortion, overdrive, etc. to make it more gritty.

I'm just having trouble getting the start of the sound in any synth. I think most of these sounds are made in Spire. IDK how to explain it but my sounds sound weaker, thinner, comes in weak.

How would I go about making these sounds? Especially the random acid and tech stabs?

26
Sound Design / Re: Sound Design In Trance/Psy Trance
« on: June 04, 2016, 12:32:14 am »
I hear a lot of like bit crushing going on to get that bite and grit. also a few other forms of distortion of the signals (probably tape)

it all seems like really simple stuff though.

these are pretty simple  sounds with basic effects.

God i love the trance kick

I know there's probably going to be some bitcrushing, distortion, overdrive, etc. to make it more gritty.

I'm just having trouble getting the start of the sound in any synth. I think most of these sounds are made in Spire.

How would I go about making these sounds? Especially the random acid and tech stabs?

27
Sound Design / Sound Design In Trance/Psy Trance
« on: June 03, 2016, 08:25:47 pm »
Looking for some help and advice on creating sounds often heard in tech trance and psy trance.

Need help with sound design with acids and stabs/chords. Specifically, I am having trouble getting a good drive from the acids/stabs. I feel like I tend to rely on too many acid lines that are arppegiated over a bar or 2. I am trying to make a more "techy" drive. I will provide some examples to show you what I'm talking about.

Right now my acids/drive kind of sounds closer to this first track:

https://www.youtube.com/watch?v=cb0UcyFoFoo

@1:24

Notice how the acid is a bit thinner and arppegiated and automated but it kind of stays the same and drives the track until the breakdown. The acids here sound more like atmos.





I am trying to go for these kinds of sounds:

ttps://www.youtube.com/watch?v=Z_66wbB_T6A

@0-1:09 Random stabs, acid hits (0:16, the offbeat acid hit)
@1:10 The thick deep phaser acid with the stab

https://www.youtube.com/watch?v=H0zlYEv88VE

@1:52 Stab
@ 4:14 Stab

https://www.youtube.com/watch?v=WIJX1LXH5pk

@0:00 Low Acid that builds
@0:18 Stab

https://www.youtube.com/watch?v=mJtbf8hEK8o

@0:55-1:48 Acids & effects

I can't for the life of me get any similar sounding sounds in my synths. I use Sylenth, Spire, Serum, Zebra, Hive. The only thing close to that I have gotten is the stab from the final track example.

I can't come close to making any psy acid hits like the last track example I posted.

Will appreciate any help, thanks.

28
Samples/Plugins/Software/Gear / USB For Using Samples Off A Hard Drive
« on: April 12, 2016, 09:54:27 am »
Hi I am wondering what is the method of efficiently storing samples off an external hard drive through a USB hub?

Ideally I would like to keep my samples on the external to save room on my laptop, then I can just drag and drop in Logic X from my external folder into the project.

However my only concerns is speed, as I would have to use the USB hub for both my hard drive and my audio interface.

I am wondering what kind of hard drive is recommended? Does it need to be 3.0?

I have looked at a few models and am interested in an Anker.

https://www.amazon.ca/Anker-Charging-Adapter-Included-VL812-B2/dp/B014ZQ07NE/ref=sr_1_10?s=pc&ie=UTF8&qid=1460453652&sr=1-10

https://www.amazon.ca/Anker-Ultra-Slim-4-Port-Data/dp/B00Y24IL6K/ref=sr_1_1?s=pc&ie=UTF8&qid=1460453652&sr=1-1

First can someone confirm if the 1st is powered? I am willing to spend more for a powered one to ensure that there is no lag for my AI but if I don't need a powered one I will go with the 2nd model. I would be running my AI through the USB to power some Dynaudios and would have an external plugged in to grab samples from.

Will appreciate any help.

29
Sound Design / Thick Plucky Trance Lead
« on: April 06, 2016, 09:12:29 am »
Looking for help creating a modern thick plucky trance lead.

https://www.youtube.com/watch?v=StXLJJh2E18
Starts at 1:47

Am struggling to make it sound thick, quick, yet like a lead. My leads seem to sound too "sawwy", not as thick or in your face.

Would like to know how many layers is needed. Right now for my leads I usually work with 5, 1 in the center, 2 panned harder r/l, and 2 panned slightly r/l, but I keep hearing how less is more.

I also like to know if there is any delay or reverb automation? Sometimes when the lead opens up it sounds like there is more delay as well or could it just be the filter opening?

I am also interested in knowing, when the lead goes from plucky to open filter, is this better achieved by automating the lead to go from plucky to open filter or better to have the first lead come in plucky then 8 bars later have some open saw lead layers accompany the first plucky lead? I hope I explained that right.

I also own most of the main synths like Sylenth, Serum, Zebra, Spire. I just can't seem to achieve that thickness with the saw sound. I can adjust the ADSR to make it more plucky but it still lacks the thickness in the initial attack.

Edit: I seem to notice that if I leave the compressor on in the synths it is much more thicker and pluckier, but I always thought it was best to take off the in synth compressor and use a compressor on the master bus?

Would a compressor on the bus plus the in synth compressor be too much or is it a case where the in synth compressor doesn't actually compress all that much (i've heard this about Sylenth)?

30
Sound Design / Re: Bassline Help
« on: March 01, 2016, 04:28:41 am »
Honestly, the only thing that will get you anywhere near that sound is tons of practice. There's no tutorial out there that will cover trance basslines at that production skill level. The closest tutorial would be the one that Adam Ellis did recently.

https://www.youtube.com/watch?v=DJ25FKG_4OM

I completely agree, but the issue right now is I can't even get that "groove" or "roll" or midi or whatever you want to call it.

I know the mixdown of my bass will be nowhere like it but I would like to at least be able to get the groove down so I can practice on the mixing and so I can be able to see if that kind of bass line will work with my current track.

I understand to practice, but I don't even know what to practice if I can't get the midi down. There's only so much time you can shift the notes around in the piano roll / arp before you finally get annoyed and the whole session goes to waste.

Don't take this as me taking my frustration out on you, but I am just in disbelief that no one on the internet can point out the midi/arp pattern. Like where/who am I suppose to go to to get this type of advice/feedback? I'm at the point in my productions where typical tutorials websites blogs just don't help... I've watched all the main ones, the Adam Ellis bass line tutorial, Ellis's old lead tutorials that aren't even up anymore, Sean Tyas in the studio 3 parts, Markus Schulz FM Magazine, James Dymond fb and youtube videos, Max Braiman videos. I've seen it and read it all. The tutorial would either be too basic or not what I am trying to do at all. I don't say that to sound conceited, but that's just the way it is right now and I am sure other producers around my level feel the same way.

With that being said what should I do about the bassline...

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