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Messages - AB69

Pages: [1] 2 3
1
Sound Design / Re: How Do I Make This Stab?
« on: November 22, 2016, 11:05:51 pm »
bump

2
Sound Design / Re: How Do I Make This Stab?
« on: October 29, 2016, 01:01:48 am »
Bump. Will appreciate any in depth advice please.

3
Sound Design / Re: The "How do I make this sound?" thread
« on: October 21, 2016, 03:18:55 am »
Looking for help on making this perc like stab.

https://www.youtube.com/watch?v=Rm6IFQu9FZY
(2:04)

https://www.youtube.com/watch?v=6qUhNcaOTiU
(1:43)

Very quick percussion sounding stab. I'm not sure how to make it at all tbh. I plan on using either Sylenth or Spire for this, unless this sound may be done through a sampler instead?

It sounds very squarish, pluckish obviously. Idk if I should be using a synth or trying to find some sort of sample. If I am using a synth could someone give me some guidance on how it's done? If I am looking for a sample, what kind of sample am I looking for? A stab sound? A percussion sound and process it as a stab?

If I am making it in a synth, what specific parameters would I be modulating? I know about the quick ADSR, filter cut off, but anything else regarding the pitch?

Will appreciate any advice, thanks.

4
Sound Design / Re: How Do I Sample/Resample Like This?
« on: October 21, 2016, 12:31:22 am »
well you have to get the basics right, so work with construction kits for starters,
you have to train your ears over time and some samples work better than others

over time, collect your own personal samples and build your own sample library
your own kicks, claps, rides etc

you should check out dave parkinson's trance essentials because the youtube clips you posted were uplifting trance, dave parkinson works with simon patterson

Mate no offense but can you stop giving me advice in my threads? I don't think you've ever really been helpful. I know you have good intentions and I appreciate that you are giving your time trying to post in other people's threads but you've literally been giving me the most basic advice as if I just started learning production this week. I have DPTE and most of the other FSS packs. Come on man...

However, the construction kits are a good point. The issue is, do you know of any construction kits that cover that much detail in terms of the placement of FX? I don't know of any.

EDIT: The 2 tracks I posted aren't even uplifting trance. I (and I think most other listeners) would consider it as tech trance...

Well, in the first track the FX just sounds like high passed white noise - you can either use a synth or a sample of white noise, then high pass it and either sweep a low pass filter down or fade the volume out and voila.

For the vocal samples, they probably used a microphone and recorded it themselves.

Regarding sampling, we at The Producer's Forum don't condone using copyrighted material without express written permission of the copyright holder BUT I can say that Audio Hijack is my go-to for capturing audio from my computer that might not be easily downloadable.

A lot of these FX can be made by just high pass filtering or low pass filtering some sort of noise (or maybe something like a triangle/distorted sine wave if it sounds tonal) with an LFO on the cutoff. You can use LFOtool, you can use the filter's built-in LFO if it has it, you can draw it in manually... there are a thousand ways to get to the answer you're looking for. If you don't want to design it yourself, sign up for Splice and do a lot of digging!

I know about the downsweep, white noise, crash at the start. I know where those go, the upsweeps, downsweeps. I know about those transition sounds or sounds that make it sound like the track is flowing. I am talking about the FX sounds. So for the first track for example, I am not looking to see what FX is done at 0:00 specifically. The sounds at 0:00 is a crash downsweep and white noise just like pretty much any other trance intro. I am talking about the sounds from 0:00 - 1:37. If you want to help with a specific sound, what is the sound that comes in at 0:03? The first FX sound that comes after the downsweep. Or the stuttery sound at 0:18-0:19? These are the sounds I am trying to figure out and look for, or learn how to create and manipulate.

I'm really struggling to get the flow of FX. I don't even know what to do. The past 2 sessions of mine have been me going through sample folders and trying to find sounds. I think over the course of like 6-8 hours i've only found a handle of sounds. Not efficient at all. Idk how to get better at this aspect of production.

5
Sound Design / How Do I Make This Stab?
« on: October 21, 2016, 12:23:36 am »
https://www.youtube.com/watch?v=Rm6IFQu9FZY
(2:04)

https://www.youtube.com/watch?v=6qUhNcaOTiU
(1:43)

Very quick percussion sounding stab. I'm not sure how to make it at all tbh. I plan on using either Sylenth or Spire for this, unless this sound may be done through a sampler instead?

It sounds very squarish, pluckish obviously. Idk if I should be using a synth or trying to find some sort of sample. If I am using a synth could someone give me some guidance on how it's done? If I am looking for a sample, what kind of sample am I looking for? A stab sound? A percussion sound and process it as a stab?

If I am making it in a synth, what specific parameters would I be modulating? I know about the quick ADSR, filter cut off, but anything else regarding the pitch?

Will appreciate any advice, thanks.

6
Sound Design / How Do I Sample/Resample Like This?
« on: October 18, 2016, 01:23:46 am »
I have been having an extremely hard time learning to sample and create FX like the ones in the following tracks:

https://www.youtube.com/watch?v=SoqZRw1BaCA
(0:00-1:37 and throughout the track)

https://www.youtube.com/watch?v=6qUhNcaOTiU
(0:50-1:44 and throughout the track)

My best attempt at something like this has been a track that I have been working on for over a year. The FX and samples that I used were ones that I found over the course of a year. Obviously this doesn't seem to be a very effective method, and I am wondering if there is a better approach to this?

I can spend hours in a night trying to set up a bar of FX and samples that flow from start to finish, and many times I can finish the session literally empty handed with nothing to show for it, because I either couldn't find samples/sounds that I want or it doesn't flow. This is extremely frustrating when working with samples.

I'm not sure how to go about finding samples/sounds to put in a track like this. Is it better to envision stream of samples/FX in your head and try to build it that way, or is it better to just go through sample packs and look for sounds that may fit?

My problem with the first approach is that a lot of times, when I envision something in my head, I can't find the right samples for it. The second approach has a similar problem, in that I usually can't find the sounds that I want in my sample packs.

There have been times where I find some good samples and process it and it fits well, but times like those seem to happen more by mere luck.

ShugZ is not the first person to create driving basslines like this with FX everywhere, so I am sure there has to be some methodical approach to this. I feel like this kind of sampling/fx/resampling is something that could be easier as time goes on, as one accumulates more self made samples/fx.

I am also wondering if anyone can hear any specific fx/sampling tricks that he may have used. I read somewhere that in psy fx there can be a lot of LFO automation. Could someone provide an example of this? I am assuming one would be automating the LFO via LFOtool or something on the audio track, but what would I be automating?

Does anyone recognize what sample pack those random laughs/snickers/groans are from or if someone can direct to what kind of sample packs I should be looking for?

Finally, what is the best method to ripping high quality audio from movies to sample? I heard handbrake is good, which I have, I've just never used it.

Will appreciate any advice, thanks.

7
Well, has it helped you? Just be honest on it

Of course it has helped me but that's not the point. The point is will it help on the application for getting accepted into the program.

8
It wouldn't be for my resume. It's for an application letter for a university degree program.

9
There are some knowledgable guys on here and I would like your input on something related to university applications. I plan to apply to computer science / software engineering. On the application, they allow you to submit a letter describing any extracurriculars or out of school activities that you have done that may relate to that field that may improve chances of admission of the application.

My question is, would putting music production on there be beneficial? Basically I have put in some time (2-3 years) on music production focusing mixing, music theory, arrangement, sound design etc through deliberate self learning of various topics related to music production. I also have a couple of tracks that are over 80% done close to a professional standard that I may also be comfortable sharing in the future. I didn't take any short cuts and have learned everything through hard work, research, and trial and error. I am 100% confident I can explain how to put a track together from start to finish, how all elements of a track are made, how structure it all together, and how to mix it all together to make it some coherent.

Having said that, there's the whole "everybody wants to be a DJ" thing, and a lot of people are getting into music production and most people who say their tracks are fire don't really know what they are talking about. Finally, some people may not appreciate music production and find music production to be a rather boring, useless topic.

Is music production something that I can put on my letter for computer science/software engineering? From my POV music production relates to computer science and software engineering, but then it can also be said that music production is about making music, not building software, and music production is more about using the software.

Can any of you guys shed some input?


10
Mixing/Mastering / Keep FX/Delay/Reverb When Bouncing to Audio or No?
« on: September 06, 2016, 09:46:05 am »
I am wondering is it better to bounce a synth midi to audio while keeping the synth effects such as delay and reverb, or is it better to bounce without?

I ask because i've heard taking the delays and reverbs off may keep it cleaner and less messy, and the synth reverb won't class with your bus reverb.

I also hear that it is good to keep them on to keep the character of the sound, and I remember watching a video where a world class producer explains this.

So in general, is it better to keep reverb or not before bouncing? Or is it something that is dependent on the situation and it is better to use my years?

Would bouncing with Reverb be acceptable if I use fade in / fade out?

If I bounce with delay would the delay cut off if I bounce the audio for 8 bars for example?

11
Sound Design / Re: How To Make a PAD like this
« on: July 11, 2016, 04:23:07 am »
What kind of bit crush?

12
Composition/Arrangement/Theory / Music Theory - Chords Used Tracks
« on: July 11, 2016, 04:13:39 am »
Am wondering if anyone could help me with some chords of some tracks that I enjoy or could perhaps point me in the right direction or pm me a midi example.

Looking to learn more on the chord progressions used but at my current level I cannot recreate anything similar to these chords so am wondering if anyone could help.

https://www.youtube.com/watch?v=sm9OsT-lTnE
2:42

https://www.youtube.com/watch?v=T2jmSHhcDBA
1:20 & 2:07

https://www.youtube.com/watch?v=BXN2JmNUQ1Q
2:28

Right now at my level I use mostly 3 note chords. I haven't been able to get the right combinations in the piano roll.

Will appreciate any help, thanks.

13
Mixing/Mastering / Re: Vocal Delay Effect
« on: June 30, 2016, 08:23:39 pm »
An octave would be way too much.

It's hard to hear, but maybe the sample is just two tones, then you don't need the pitching. I guess it's a very simple pingpong delay with lots of reverb.

I'm not familiar with H-delay.

How can you tell it's a ping pong delay?

And I mean, obviously I know it's a delay and a reverb. I've been producing for a few years so i'm not completely clueless. That's just not the answer i'm looking for at this stage and I don't mean to say that to be a dick, I appreciate the help as you are the only one who has responded. I need more specifics.

What pingpong delay? Is there a high feedback? Does having a higher feedback cause the delay to repeat/last longer? Is the delay automated? Is there a gate on the delay?What kind of reverb/room? Is this kind of effect better achieved by using delay and reverb sends or having the delay/reverb on the actual track channel? I usually always bus my delay and reverbs but obviously when you use them as a send they are not as powerful/accentuated.

14
Mixing/Mastering / Re: Vocal Delay Effect
« on: June 29, 2016, 11:29:34 pm »
Isn't this just a regular pingpong delay?

I like this delay because you have independent control over left and right channel:

http://www.hornetplugins.com/plugins/hornet-deelay/

I think this delay and a fair amount of reverb could create the effect.

I don't think I hear a reverse effect but there is a lot of reverb on the delay.

EDIT: Maybe this is done by two seperate delay units and one of them is pitched a bit higher.

What do you mean? Like duplicate the vox track and pitch it up 1 octave and have it mixed with the normal vox track?

I won't be able to do this effect in h-delay then?

15
Mixing/Mastering / Vocal Delay Effect
« on: June 29, 2016, 03:39:55 am »
I am wondering how the vox delay effect is achieved in this track:

https://www.youtube.com/watch?v=U135GS2GmF4
3:24, 3:59

That rhythmic delay, and what kind of reverb is used. I am also wondering is there a reverse effect of the vox sample going on before the vox actually hits.

Will appreciate any tips or advice, thanks.


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