Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - AB69

Pages: [1]
1
Sound Design / How Do I Make This Stab?
« on: October 21, 2016, 12:23:36 am »
https://www.youtube.com/watch?v=Rm6IFQu9FZY
(2:04)

https://www.youtube.com/watch?v=6qUhNcaOTiU
(1:43)

Very quick percussion sounding stab. I'm not sure how to make it at all tbh. I plan on using either Sylenth or Spire for this, unless this sound may be done through a sampler instead?

It sounds very squarish, pluckish obviously. Idk if I should be using a synth or trying to find some sort of sample. If I am using a synth could someone give me some guidance on how it's done? If I am looking for a sample, what kind of sample am I looking for? A stab sound? A percussion sound and process it as a stab?

If I am making it in a synth, what specific parameters would I be modulating? I know about the quick ADSR, filter cut off, but anything else regarding the pitch?

Will appreciate any advice, thanks.

2
Sound Design / How Do I Sample/Resample Like This?
« on: October 18, 2016, 01:23:46 am »
I have been having an extremely hard time learning to sample and create FX like the ones in the following tracks:

https://www.youtube.com/watch?v=SoqZRw1BaCA
(0:00-1:37 and throughout the track)

https://www.youtube.com/watch?v=6qUhNcaOTiU
(0:50-1:44 and throughout the track)

My best attempt at something like this has been a track that I have been working on for over a year. The FX and samples that I used were ones that I found over the course of a year. Obviously this doesn't seem to be a very effective method, and I am wondering if there is a better approach to this?

I can spend hours in a night trying to set up a bar of FX and samples that flow from start to finish, and many times I can finish the session literally empty handed with nothing to show for it, because I either couldn't find samples/sounds that I want or it doesn't flow. This is extremely frustrating when working with samples.

I'm not sure how to go about finding samples/sounds to put in a track like this. Is it better to envision stream of samples/FX in your head and try to build it that way, or is it better to just go through sample packs and look for sounds that may fit?

My problem with the first approach is that a lot of times, when I envision something in my head, I can't find the right samples for it. The second approach has a similar problem, in that I usually can't find the sounds that I want in my sample packs.

There have been times where I find some good samples and process it and it fits well, but times like those seem to happen more by mere luck.

ShugZ is not the first person to create driving basslines like this with FX everywhere, so I am sure there has to be some methodical approach to this. I feel like this kind of sampling/fx/resampling is something that could be easier as time goes on, as one accumulates more self made samples/fx.

I am also wondering if anyone can hear any specific fx/sampling tricks that he may have used. I read somewhere that in psy fx there can be a lot of LFO automation. Could someone provide an example of this? I am assuming one would be automating the LFO via LFOtool or something on the audio track, but what would I be automating?

Does anyone recognize what sample pack those random laughs/snickers/groans are from or if someone can direct to what kind of sample packs I should be looking for?

Finally, what is the best method to ripping high quality audio from movies to sample? I heard handbrake is good, which I have, I've just never used it.

Will appreciate any advice, thanks.

3
There are some knowledgable guys on here and I would like your input on something related to university applications. I plan to apply to computer science / software engineering. On the application, they allow you to submit a letter describing any extracurriculars or out of school activities that you have done that may relate to that field that may improve chances of admission of the application.

My question is, would putting music production on there be beneficial? Basically I have put in some time (2-3 years) on music production focusing mixing, music theory, arrangement, sound design etc through deliberate self learning of various topics related to music production. I also have a couple of tracks that are over 80% done close to a professional standard that I may also be comfortable sharing in the future. I didn't take any short cuts and have learned everything through hard work, research, and trial and error. I am 100% confident I can explain how to put a track together from start to finish, how all elements of a track are made, how structure it all together, and how to mix it all together to make it some coherent.

Having said that, there's the whole "everybody wants to be a DJ" thing, and a lot of people are getting into music production and most people who say their tracks are fire don't really know what they are talking about. Finally, some people may not appreciate music production and find music production to be a rather boring, useless topic.

Is music production something that I can put on my letter for computer science/software engineering? From my POV music production relates to computer science and software engineering, but then it can also be said that music production is about making music, not building software, and music production is more about using the software.

Can any of you guys shed some input?


4
Mixing/Mastering / Keep FX/Delay/Reverb When Bouncing to Audio or No?
« on: September 06, 2016, 09:46:05 am »
I am wondering is it better to bounce a synth midi to audio while keeping the synth effects such as delay and reverb, or is it better to bounce without?

I ask because i've heard taking the delays and reverbs off may keep it cleaner and less messy, and the synth reverb won't class with your bus reverb.

I also hear that it is good to keep them on to keep the character of the sound, and I remember watching a video where a world class producer explains this.

So in general, is it better to keep reverb or not before bouncing? Or is it something that is dependent on the situation and it is better to use my years?

Would bouncing with Reverb be acceptable if I use fade in / fade out?

If I bounce with delay would the delay cut off if I bounce the audio for 8 bars for example?

5
Composition/Arrangement/Theory / Music Theory - Chords Used Tracks
« on: July 11, 2016, 04:13:39 am »
Am wondering if anyone could help me with some chords of some tracks that I enjoy or could perhaps point me in the right direction or pm me a midi example.

Looking to learn more on the chord progressions used but at my current level I cannot recreate anything similar to these chords so am wondering if anyone could help.

https://www.youtube.com/watch?v=sm9OsT-lTnE
2:42

https://www.youtube.com/watch?v=T2jmSHhcDBA
1:20 & 2:07

https://www.youtube.com/watch?v=BXN2JmNUQ1Q
2:28

Right now at my level I use mostly 3 note chords. I haven't been able to get the right combinations in the piano roll.

Will appreciate any help, thanks.

6
Mixing/Mastering / Vocal Delay Effect
« on: June 29, 2016, 03:39:55 am »
I am wondering how the vox delay effect is achieved in this track:

https://www.youtube.com/watch?v=U135GS2GmF4
3:24, 3:59

That rhythmic delay, and what kind of reverb is used. I am also wondering is there a reverse effect of the vox sample going on before the vox actually hits.

Will appreciate any tips or advice, thanks.


7
Mixing/Mastering / Ambient Vocal Atmos
« on: June 16, 2016, 06:46:31 am »
Was wondering if anyone could give me some tips or guide me to where I can teach myself how to create ambient vocal atmos heard in some vocal tracks?

An example would the faint distant echo ish white noise vocal ambience in this track:

https://www.youtube.com/watch?v=BjUg2rrExno

Will appreciate any help.

8
Mixing/Mastering / Mixing Vocals
« on: June 15, 2016, 10:21:21 pm »
I'm here wondering if some of you would be willing to share with me your general or specific mixing tips for vocals.

I also have a specific question regarding the volume automation of vocals.

Lets say I have an acapella piece where the volume varies throughout the singing, where the volume differences are too high for a compressor to control. What I mean by that is one second the acapella is at say -20 db, literally the next second it could rise to -10db. I know compression is used to balance the peaks/volume, but I think the volume difference is too much for a compressor. Would I have to manually automate the volume by hand in this case?

Finally, i'm wondering what effects/delays/reverb is applied for the vocals in these 2 tracks:

https://www.youtube.com/watch?v=jpze6wqizGs

https://www.youtube.com/watch?v=BjUg2rrExno

In the 2nd track, there seems to be some white noise or vocal pad stab made from the vocals itself. How would I make such a vocal atmosphere effect?

Thanks for any help.

9
Sound Design / Sound Design In Trance/Psy Trance
« on: June 03, 2016, 08:25:47 pm »
Looking for some help and advice on creating sounds often heard in tech trance and psy trance.

Need help with sound design with acids and stabs/chords. Specifically, I am having trouble getting a good drive from the acids/stabs. I feel like I tend to rely on too many acid lines that are arppegiated over a bar or 2. I am trying to make a more "techy" drive. I will provide some examples to show you what I'm talking about.

Right now my acids/drive kind of sounds closer to this first track:

https://www.youtube.com/watch?v=cb0UcyFoFoo

@1:24

Notice how the acid is a bit thinner and arppegiated and automated but it kind of stays the same and drives the track until the breakdown. The acids here sound more like atmos.





I am trying to go for these kinds of sounds:

ttps://www.youtube.com/watch?v=Z_66wbB_T6A

@0-1:09 Random stabs, acid hits (0:16, the offbeat acid hit)
@1:10 The thick deep phaser acid with the stab

https://www.youtube.com/watch?v=H0zlYEv88VE

@1:52 Stab
@ 4:14 Stab

https://www.youtube.com/watch?v=WIJX1LXH5pk

@0:00 Low Acid that builds
@0:18 Stab

https://www.youtube.com/watch?v=mJtbf8hEK8o

@0:55-1:48 Acids & effects

I can't for the life of me get any similar sounding sounds in my synths. I use Sylenth, Spire, Serum, Zebra, Hive. The only thing close to that I have gotten is the stab from the final track example.

I can't come close to making any psy acid hits like the last track example I posted.

Will appreciate any help, thanks.

10
Samples/Plugins/Software/Gear / USB For Using Samples Off A Hard Drive
« on: April 12, 2016, 09:54:27 am »
Hi I am wondering what is the method of efficiently storing samples off an external hard drive through a USB hub?

Ideally I would like to keep my samples on the external to save room on my laptop, then I can just drag and drop in Logic X from my external folder into the project.

However my only concerns is speed, as I would have to use the USB hub for both my hard drive and my audio interface.

I am wondering what kind of hard drive is recommended? Does it need to be 3.0?

I have looked at a few models and am interested in an Anker.

https://www.amazon.ca/Anker-Charging-Adapter-Included-VL812-B2/dp/B014ZQ07NE/ref=sr_1_10?s=pc&ie=UTF8&qid=1460453652&sr=1-10

https://www.amazon.ca/Anker-Ultra-Slim-4-Port-Data/dp/B00Y24IL6K/ref=sr_1_1?s=pc&ie=UTF8&qid=1460453652&sr=1-1

First can someone confirm if the 1st is powered? I am willing to spend more for a powered one to ensure that there is no lag for my AI but if I don't need a powered one I will go with the 2nd model. I would be running my AI through the USB to power some Dynaudios and would have an external plugged in to grab samples from.

Will appreciate any help.

11
Sound Design / Thick Plucky Trance Lead
« on: April 06, 2016, 09:12:29 am »
Looking for help creating a modern thick plucky trance lead.

https://www.youtube.com/watch?v=StXLJJh2E18
Starts at 1:47

Am struggling to make it sound thick, quick, yet like a lead. My leads seem to sound too "sawwy", not as thick or in your face.

Would like to know how many layers is needed. Right now for my leads I usually work with 5, 1 in the center, 2 panned harder r/l, and 2 panned slightly r/l, but I keep hearing how less is more.

I also like to know if there is any delay or reverb automation? Sometimes when the lead opens up it sounds like there is more delay as well or could it just be the filter opening?

I am also interested in knowing, when the lead goes from plucky to open filter, is this better achieved by automating the lead to go from plucky to open filter or better to have the first lead come in plucky then 8 bars later have some open saw lead layers accompany the first plucky lead? I hope I explained that right.

I also own most of the main synths like Sylenth, Serum, Zebra, Spire. I just can't seem to achieve that thickness with the saw sound. I can adjust the ADSR to make it more plucky but it still lacks the thickness in the initial attack.

Edit: I seem to notice that if I leave the compressor on in the synths it is much more thicker and pluckier, but I always thought it was best to take off the in synth compressor and use a compressor on the master bus?

Would a compressor on the bus plus the in synth compressor be too much or is it a case where the in synth compressor doesn't actually compress all that much (i've heard this about Sylenth)?

12
Sound Design / Bassline Help
« on: February 28, 2016, 09:45:53 pm »
Looking to make more than just a generic rolling trance bass line and I was wondering how the bass lines in these tracks are made

https://www.youtube.com/watch?v=q4W1tos4418
1:00 minute mark

https://www.youtube.com/watch?v=5pDuStQ0QTo
1:24 minute mark

As you can hear it's more than just a basic rolling 16 note trance bass. The notes in the first one make it seem like its rising or going down all the way until the end of each bar, and the second track's bassline sounds like it's going up and down near the end of each bar. I hope I am explaining that right.

It could be as simple as just moving a few 16th notes up and down, or using an arppegiator, but I am not entirely sure.

I don't how to get the arppegiator pattern to groove like that.

Can someone please help I have been trying to make similar type of bassline for a while now. I want to make something different than just a generic uplifting trance rolling bassline.

I do not have Omnisphere, nor am I familiar with Massive. I am looking to make this in Sylenth/Spire/Serum... I am trying to get it as close as possible or at least sound decent. I have Cthulu and can use it for the arp but I have NO idea how to program it like the track in my post.

Any tips to point me in the right direction is much appreciated.

Pages: [1]