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Messages - Mussar

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286
If wishes were horses, then beggars would ride. No one but you can ever make the improvements to your life that you think it needs.

Here's a reason to sleep at night and work on music during the day: Your brain is a muscle, and the way you work that muscle is by making decisions. From what you're going to eat to breakfast and wear for the day to how you're going to react to that car that forgot to use its blinker when turning in front of you or how you're going to EQ that snare drum. The more that muscle is worked, the more it gets worn out and the less effective it becomes at making future decisions until it gets a chance to rest and stop making those decisions.

When you sit down at the computer at night, it will be more difficult to make decisions. Especially if you've had a very long day at school or work, and DEFINITELY if you've had a bad day. Plus, you end up staying awake and further stimulating yourself with sensory input until very late, losing both sleep and productivity.

Now if you make music in the morning, your brain is fresh and your mind is ready to create - and if you end up having a shitty day afterwards, you've already completed your music session for the day so you won't risk having an unproductive session or worse, one that doesn't happen at all.

287
Sound Design / Re: Diplo Snares
« on: May 09, 2016, 02:50:48 pm »
He uses songwriters, like most other pop musicians do. It's not like it's any big secret - the writers are credited on his tracks. Are you gonna hate on Bieber for having PooBear write his verses (instead of for being a shmuck), or Beyonce for not writing Lemonade by herself?

288
Mixing/Mastering / Re: Question About Headroom
« on: May 09, 2016, 02:47:07 pm »
Allow me to make an argument for headroom, though it's super subjective, because even inside the digital domain there are a few good reasons to employ proper gain staging.

First, it teaches you good habits like gain staging, which can be translated into the physical world (you want your signal coming into the mic and thru the preamp to be hot enough to not need a lot of boost to the level afterwards while quiet enough to allow a good amount of dynamic range. It also teaches you the very valuable lesson of Red Is Bad, which in my opinion is as valuable as learning the limits to 32-bit floating point audio.

It also prevents unwanted behavior from happening with third party software. Like Farley hinted at, some plugins will respond differently to a redlined signal because of how their algorithms function. Either they're designed to switch and function differently, like certain analog gear would when you pushed a too-hot signal through it, or they're just designed to expect normal levels and break down at that volume.

Finally, it helps you maintain a clear and representative mixing environment. Your DAW might be 32-bit but your interface isn't and your speakers sure as hell aren't. Why would you even want to risk having the signal distort and give you a signal response that's not actually present? Of course, this can be solved just by putting a clean limiter on your master or using a volume trim plugin like Utility or Fruity Balance to pull down everything before going out to your speakers down -5 or -10 dB if you really don't wanna gain stage before that.

289
Your computer's sound card is usually soldered onto the motherboard, and it not intended to handle the amplitude or quality that your DAW is gonna be putting out. Like has already been said, the interface offloads ALL of that work onto a dedicated piece of hardware with better quality digital/analog converters and overall a more sophisticated piece of technology for representing the information - and the more high-quality the interface the more powerful the converters and pre-amplifiers within it for recording signals. A lot of interfaces on the higher end also function as Digital Signal Processors, and can run certain plugins straight off the soundcard without impacting the performance of your computer.

290
Mixing/Mastering / Re: Mixing Into A Limiter
« on: May 08, 2016, 04:46:59 pm »
The biggest argument against it is that it does not provide you with an accurate representation of what is coming out of your speakers. When you are trying to make proper mixing decisions, you want to have your speakers to match as 1:1 as possible so you only fix what is present, not what is added.

If you're unable to get a good sounding mix WITHOUT slapping on a mastering chain, that's probably a sign that you're perceiving louder as better like henny said - which is a natural human response. If you pulled down the volume fader on your master to peak around where it did before ozone, how would it sound?

At the same time, there are arguments to be made for mixing into a mastering limiter. SeamlessR has said he applies a mastering chain as soon as he considers the main section of the drop or chorus of his song to be "complete" because through experience he has found that to achieve the mix he desires a standard premaster level balance would not achieve the same result as when it's slammed into Maximus as hard as possible to become Da Fattest Sausage. So if you're making like gnarly bass-heavy Brostep, it might be better to start with Ozone on (or try to put it on as fast as possible).

291
Sound Design / Re: Tutorial Vids
« on: May 07, 2016, 03:39:41 pm »
For anyone who has trouble with song arrangement and breaking out of the 8 bar loop land, here's a great video summary of one of the most common methods to learn how to arrange a track. It's a really effective way to learn a few arrangements so you don't feel so lost, and eventually you'll start to learn how you like to arrange your work and won't have to worry about it anymore!

And if you think you need a lot of synthesizers and gear to make great music, watch this video on how the famous Prodigy track "Smack My Bitch Up" was made with clever usage of sampling and audio manipulation.

292
Under $500? I think the 2i2 is probably gonna be near the top of your price point, The Apogee Duet is just under $600 and is probably what I would consider top quality in the entry level audio interface department. You really should be fine with the 2i2 until you're ready to drop a grand or two on something like the Apollo Twin or a rack-mounted interface.

293
Composition/Arrangement/Theory / Re: connect two chord progressions
« on: May 06, 2016, 04:56:55 am »
Instead of sitting there for 100 hours just banging your head against a wall, go listen to some music. Bring them into your DAW and try to work out how it all connects together. What chords are they using? How often do they change? Are they really changing as often as yours are? Ask yourself questions about what they are doing that you're not doing, and what you're doing that they're not doing.

294
Sound Design / Re: How to make Tchami-type Synth?
« on: May 06, 2016, 04:50:16 am »
You don't - The waveforms are whatever pitch you play the notes at. I definitely suggest taking some time and going over the massive user manual if you haven't already.

You'd be using the modulation oscillator - set it to +5, -7, +7 or -5. That would be a fourth above or below and a fifth above or below, respectively. Phase is just frequency modulation, so use that or Ring Mod on your oscillator then pluck it with a filter.

295
A post so nice, you made it twice!

To answer your question: There is no "always" in music, either for theory or for engineering. There are guidelines based off of centuries of people experimenting and trying to find out what works and what doesn't, but nothing is ever set in stone. You can write plenty of fantastic chord progressions using only diatonic chords - in fact some of the best songs you've heard use just four diatonic chords: the I, the V, the vi, and the IV.

The real magic for writing a chord progression is how you voice the chord - i.e, how you move notes from one chord to the next. I'm only just now starting to learn these rules in my theory classes, but the basic idea is so simple anyone could grasp it: The best voicings are the ones that require the least amount of movement between notes.

Here's a chord progression you could use to try and practice proper voicing: iii - vi - ii - V - I

Use different inversions of each chord to try and move as few notes as possible. If two chords share the same note or multiple notes, just keep them in the same spot and try to move the other notes. 

296
Sound Design / Re: How to make Tchami-type Synth?
« on: May 05, 2016, 02:05:57 pm »
A major part of the sound to get these is the specific tonal relationship between the operators you're using. FM8, Sytrus, Operator, or any other FM synth will work, as will synths capable of FM like Serum. If the synth can do Amplitude Modulation or Ring Modulation (AM or RM), even better.

Try modulating square wave or a sine wave by a saw wave or another harmonically active waveform that's a perfect fifth or perfect fourth away - either five or seven semitones up or down, depending upon where you wanna go, increase the unison so you can get a wider sound, then slap a low pass filter on top with a quick decay and no sustain. If you're still not getting the sound you want, reverse which sound is the carrier and which sound is the operator.

Some of the sounds will be FM specifically, others will be AM or RM - they'll all get you close to the sound you want, so just experiment with waveforms and modulation modes until it sticks.

297
It's always better to do something every single day than it is to do it sporadically for longer intervals. You have an hour every day to make music, I promise you - It's just a matter of finding it. For example, I'm currently enrolled in 8 university classes because I hate myself and hate not having graduated yet even more. I have specific music making time built into my schedule, and on the days it's not I'm still working on something related to music like ear training or theory or what have you.

I've attached a little schedule map that I've been using lately - Figure out what your obligations are for each day, mark off when you're gonna sleep and eat, then just look at how much time you have outside of that. Put in your social obligations, and you'll either find time for music or you'll have to start deciding what has to be scaled back on - your music, or your social life.

298
@Mussar, would be cool to hear some of those tricks  8)

They're the same tricks you'll find in most youtube tutorials or "workflow optimization" lectures -

1. Analyze a lot of other people's music to see how they construct their tracks and to steal their chord progressions for later use (I have a little notebook that I've been filling with progressions from classical music and jazz lately, for example). Copy down their basic song structure (i.e. 16 bar intro, 12 bar verse, 8 bar chorus, etc.) so if you're ever feeling uninspired you can just put down that arrangement skeleton and use it as a reference.

2. Practice iterative production and subtractive arrangement - if you can't get a great loop going on your first try, don't try to get a great loop going. Just build a mediocre loop, then duplicate it out and test out variations on that until something cooler comes up. If it's not interesting enough yet, just duplicate it out and make a few more minor changes. Alternately, keep stacking related ideas on top of each other for the same 4, 8, or 16 bar loop until it sounds like there's probably one or two elements that are pushing it over the top into the realm of "too busy." Then just duplicate out that loop until you've filled up however long your arrangement should be. Usually you'll get a feeling, but don't be afraid to just copy the length of another song or pick the arbitrary 3:15-3:45 "made for radio" duration.  Once you have that, mark off the arrangement and just delete whatever shouldn't be in those sections. No drums in the breakdown, no bassline in the intro or outro, etc. You'd be amazed at how much faster you'll get to a finished track just by practicing the subtractive arrangement concept.

3. Stockpile ideas, even without creating songs. Devote time just to writing chord progressions or melodies or drum loops that you can save on your hard drive for later. Set aside time specifically to design bass patches and create an archive of sampled one shots and reverb tails and white noise sweeps with different automations and lengths and all that good stuff. Go through all your old projects and gut them for spare parts - Synth presets, FX chains, even musical content (best with unreleased and abandoned music, obviously). I know Deadmau5 for example can bring a lot of his tracks together extremely quickly just because he has folders upon folders of MIDI files that he's written and saved - once he's ready for arranging and orchestrating he can just drag and drop.


There's probably more, but these will probably be a good place to start. :P

Ninja Edit: To echo what ZAU said, it really is all a matter of practice. The more focused and direct effort you put into achieving your goal, the greater the returns on your work. Don't just dick around in you DAW trying to write a song - plan your actions, then follow through on those plans.

299
Inspiration/Creativity/Motivation / Re: DJing
« on: May 02, 2016, 01:36:41 am »
I would be willing to argue that it's okay to not mix in key - if the feeling of the song is right. Laidback Luke admitted in his #RealDJing seminar last year that he does not mix in key. Are any of you gonna call him a horrible DJ? :P

If you are going to mix in key, however, don't forget that most DJ software is capable of pitch shifting so you don't have to limit yourself as much as you might think.

300
The more you do it, the easier it gets - and there are a few tricks to speed you along the way whenever you get stuck. A year or two ago, a song would have taken a month or more to get past a loop, and I'm just now getting to the point where I can get the track arranged and mostly composed in about 4-5 hours of solid work over a day or two.

The hard part is finding time to finish them between homework and classes.  :'(

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