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Messages - Mussar

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316
You Might Like... / Re: VENTUR - LED (Live Launchpad Mashup)
« on: April 24, 2016, 04:11:49 am »
I think you meant to post this in Finished Tracks, friend!

317
Mixing/Mastering / Re: Mixing A Real Drumset
« on: April 24, 2016, 04:04:22 am »
You could also try scaling back the number of microphones you're using and focusing more on the placement of each mic you're using for maximum clarity and rejection of noise. Pay attention to the polar patterns and what kind of microphones you're using, as well as the distance between each other and to the sound source.

You could cut those 10 microphones down to 5: Kick, Snare, Toms, Overheads and Room - Less audio to have to sort through or risk muddying up the signal, fewer channels to have to balance in your mix, and then you can bus them into a reverb that matches the tone of the room to help smooth everything out if necessary.

318
Go listen to your favorite tracks on your phone's speakers. Compare them with your own. What's different?

319
Sound Design / Re: Tips To Help You Sell More Beats
« on: April 23, 2016, 04:22:28 am »
Yeah, because this isn't allowed on the forums. The whole point is for producers to talk about how to make music, not about how to sell it or market it.

320
-6 dB is really more of a general guideline. Like gd4 said, you wanna give the mastering engineer a lot of room to work with - they use a lot of very high end equalizers and compressors/limiters that each try to eek out every last little bit of space in the mix they can afford to take.

When you're working in your own DAW, you also have to keep in mind that up until the audio exits your mastering chain and is sent to your audio interface to play through your speakers or headphones, it's all digital information that is subject to the wonderful world of 32-bit floating point audio processing. You can have a signal go about 180-200 dB over 0 before any distortion occurs, so as long as there is something preventing it from going above 0 at the end of your master chain you could just say "screw headroom" and mix at full volume. Steve Duda has said he works with his kick at unity gain (0dB), so there's nothing wrong with it.

321
Composition/Arrangement/Theory / Re: When to use chords or melodies
« on: April 22, 2016, 04:12:58 pm »
Exactly! And if you find yourself getting stuck, go look for songs that inspire you and study them! See if you can work out what the chord progression is, and if it changes throughout the song. If you could recreate the chords and melodies for 10 songs, I bet you'd never feel unsure about how to go again. ;)

322
Mixing/Mastering / Re: Sidechaining
« on: April 22, 2016, 04:42:24 am »
Just for the sake of education, I wanna point out that "sidechaining" isn't just what most of us think of as sidechaining - but ducking. We're using a sidechain trigger - where an effect like an EQ, a gate, or a compressor is activated based on the input of the signal sent to it - to cause the audio signal to "duck" out of the way on regular intervals or when receiving an external sidechain impulse.

Something like VolumeShaper/LFOTool/Kickstart can be used to reactively duck by creating an empty MIDI signal that is fed into whatever track you have the plugin on - with the first two you even get custom shaping of how the audio is cut!

323
Inspiration/Creativity/Motivation / Re: Producing Under the Influence
« on: April 19, 2016, 02:17:18 pm »
I'm a medical marijuana success story.  ;D

324
There's a few good ways to do it. You can just put the audio directly onto your playlist and just cut-copy-paste the rhythm in, you can use Slice to MIDI (in Ableton) to convert the vocals into a bunch of samples and play around with the different slices, or you can just get a few phrases and play those melodically in a sampler.

325
R&A Graveyard / Re: Some forum additions
« on: April 19, 2016, 02:10:07 pm »
I think this could be cool, but I'm also concerned about it pushing us just a little too far out of the intended purpose of the forum. As long as we don't have people spamming the forum with their sample packs or offers/requests, it could work.

326
Mixing/Mastering / Re: question about Ableton
« on: April 18, 2016, 03:18:28 am »
If you mean clips, unfortunately not. You wanna do the tempo warping before you start mixing.

327
A lot of engineering is experiential - you can only effectively utilize the theory when put into practical usage, since each application will require different rules. With instruments, it's just like any other skill - you practice the mundane, monotonous, rudimentary aspects so much that they become second nature to you so you don't have to think. So in both situations, trying to be proactive instead of reactive is going against the grain.

It's important to know the material, but only if the knowledge lets you think less, not more.

328
thanks i appreciate it, i think i may do that this upcoming semester.

I think it's best to go with someone who's been certified (no offense intended to Marrow, I'm sure they're a great teacher) - an instructor at school will not only be able to give you a good guideline to follow when learning, you are paying for access to their office hours where you can just walk in and go "Hey, I got a question."

329
I suggest enrolling in a structured music theory course, either online or in person. Getting jumbled bits and pieces of information assembled over various internet forums can get you pretty far, but wouldn't you rather just know it?

EDIT: Just to clarify, music theory is a really broad and oftentimes subjective area - there are dozens of rules for things that you are NEVER supposed to do right up until those times when you're supposed to do them. There are things that make sense only when you've learned other concepts, and it's a big mess of stuff priests tried to figure out when conducting choirs a couple hundred years ago. You don't need to rediscover all that stuff when there are people waiting to teach it to you!

330
Sound Design / Re: Does any1 know how to make this Sub bass
« on: April 15, 2016, 03:54:38 pm »
It's just a sine wave, friend.

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