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Messages - Mussar

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271
Mixing/Mastering / Re: Mixing For Loudness
« on: May 19, 2016, 02:32:24 am »
How do you go about making a dense mix loud?

By removing sounds from your mix so it isn't as dense. The more sounds, the less headroom. The less headroom, the quieter the final mix.

272
Mixing/Mastering / Re: How Do People Master Albums?
« on: May 15, 2016, 02:23:45 pm »
Think about what mastering is, and about how mastering originally worked. You would bring all of your master tapes down to the mastering house, where they would print those songs onto a giant glass disc that became the master press for every vinyl that was going to sold of that album. If the songs changed wildly in level from song to song, it would sound like a bunch of unrelated material and wouldn't be great.

To fix that, the mastering engineer would level balance all the songs to each other and not just to commercial loudness.

273
I used to have the 2i2 and had similar issues; I've heard the way it draws power from the USB port isn't perfect, so that plays a role in how the sound transmits to the speakers.

274
Sound Design / Re: Deadmau5 - I remember synth
« on: May 12, 2016, 02:07:14 pm »
Believe it or not, this is a very simple supersaw. Just mess around with saw and square waveforms in various configurations with a whole lot of unison and a little bit of detune. Slap an envelope on the filter to have it close down right after the note hits and mess around with the overall cutoff value while the notes play.

So much of Deadmau5's sound comes from the composition itself, and less from the sound design. If you watch his most recent razer music video on mixing and mastering, he jokes about the secret of the "Deadmau5 Pluck" - an initialized Serum patch with 16 voices of unison and a low pass getting plucked with an envelope.

If you're willing to spend some money, he did release a sample pack of sorts where you can buy a whole much of MIDI files that he's written and never used for songs, so you can pull those chords and arpeggios into your DAW and study directly from his own work.

275
Are you recreating them from memory? That's the only way I can see someone having trouble with recreating a loop. Just copy a drum loop in your library or copy the drum patterns from a bunch of hip hop songs until you start getting the idea down. There's plenty of trap songs out there, and drum patterns are not able to be copywritten - so just steal them until you don't have to steal anymore!

Just load up a generic drum sampler and enter in the MIDI notes until your pattern matches theirs exactly. Label the MIDI clip and save it to your personal library. Next time you want a drum loop, just pull that in and make a few minor variations.

276
I would strongly suggest taking classes whenever you have the opportunity over self-teaching theory, because there is a lot of information to learn and it can be hard to figure out what you need to learn and when. Here's a decent free little course that goes over a lot of the essentials you'd probably need to know to feel comfortable. If you feel like you need to learn more, look into the local community college class!

There is a point where theoretical knowledge will be less applicable to making dance music, so don't feel like you need to learn everything. A mastery of counterpoint might be really cool to apply to dance music, but it's definitely not necessary. Just absorb each new level of information as it comes - there's a lot of contradictions, a lot of "you don't do this, but later on you'll learn why you do do this", and everything else that comes as a result of hundreds or thousands of people experimenting over centuries to figure out all this stuff.

277
I enrolled in college again about two years ago when I was 26. I'd argue the 18 year olds some of my classes have learned less than I have because I'm less tied down to a lot of the things that you consider to be more important at that age, and I've already gone through a lot of the more common mistakes kids make when they go into college, so I treat the classes differently. Maybe my brain is in some way "less malleable" than a younger mind, but with age (hopefully) comes experience and wisdom which can have its own benefits.

278
Samples/Plugins/Software/Gear / Re: Where can I get Acapellas!?
« on: May 10, 2016, 10:48:27 pm »
You can do some crate digging here, though their supply can be limited.

279
Mixing/Mastering / Re: What Order Do You Mix?
« on: May 10, 2016, 10:47:00 pm »
I forgot. Were you the one that goes to school for audio engineering?

Yeah! The workflow I use was mentioned by three separate teachers I've had so far, though I haven't had any dedicated mixing classes yet. I like ErikF's idea of working up the frequency spectrum, since the highest frequency sounds are going to be the ones that require the least amount of level to be heard.

I'm also a huge advocate of working in cycles of analysis and action using "fix sheets" - a physical piece of paper that you keep with you when you're working (so it applies to every step of the process): Before doing anything, listen to the project start to finish. Write down every single thing that you think you need to fix, remove, add, or otherwise change. Once you've gotten to the end of the song, start fixing problems on the list top to bottom. If you notice new errors, add 'em to the bottom of the list. Start broad, and work your way in. By the time that list is including things like "change the decay time on the reverb by .3 seconds" you've reached the point of diminishing returns and should call it complete.

280
Sound Design / Re: Sub drop
« on: May 10, 2016, 02:36:50 pm »
Usually that fuzziness is from very gentle distortion such a soft-clipping, light saturation, or utilizing a triangle wave instead of a sine wave. If you're gonna use saturation, experiment with tuning the saturator to the fundamental frequency of your sub or to one of the first few harmonics, and see if it adds to the character.

281
I would strongly suggest enrolling in an music theory course, either online or at your local community college, and going through the various steps. Theory is something that can be grasped through experience and cobbled together factoids, but it can get extremely confusing if you do that and the more confusing something is, the less likely we are to experiment with it and discover new things!

Try to remember that if they have a name for chords that only use notes from the scale, then logically there should be chords that do NOT use notes from the scale - otherwise diatonic chords would just be called chords! As you start learning about the different scales and their relationships to each other, you'll learn how enharmonic notes (the same pitch w/ two names) and enharmonic chords will start to play a role.

For example, let's look at the good old Augmented Triad - A root, a major third, and an augmented fifth; or a major third with a major third on top of it. If I play the C Augmented triad, we have C E and G-sharp. If I play the E Augmented triad, we have E, G-sharp, and B-sharp. If I play the G-Sharp major triad, we have G-sharp, B-sharp, and D-double sharp.

Double sharps are weird though, so let's use those enharmonic notes. G-sharp is also A-flat, B-sharp is also C natural (check your piano roll), and D-double sharp is also E natural.

So for our three augmented triads, we have:

C E G#(Ab)
E G#(Ab) B#(C)
Ab C E (or G# B# D##)

That one chord can now represent three separate chords that will all essentially sound the same, and that follows for every other augmented triad on the keyboard. That lets you modulate keys, utilize notes not found in the major scale, and transition from diatonic to non-diatonic chords and back again.

282
Mixing/Mastering / Re: What Order Do You Mix?
« on: May 10, 2016, 02:11:40 pm »
I personally mix as I go, so I usually have a progress mix version and a detached mix version to compare. So before I get ready to mix the track, I'll version it out as Project_ProgressMix and Project_PreMix, then just version out the premix to Mix_1/2/3 as needed and use those to prevent messing with the earlier project files.

The way I was taught (which isn't necessarily the best) was to disable all non-sound design mixing effects, reset all pan pots and pull all faders to -Inf dB. Start ranking your sounds by importance, and bring up their volume to a clearly audible level one by one until it's all forming a nice gel based on levels alone. Then you repeat the process with pan pots, then with EQ to whatever needs it, then with compression to whatever needs it, and only then do I start worrying about creating the physical space all the instruments are in with stereo imaging and delay and reverb and all that fun stuff.

Since I didn't delete the old effects and just bypassed them I can test to see if my new attempt was better or worse than the old one, and if I wanna see if my level balance is better I can just A/B the two projects.

283
Mixing/Mastering / Re: Question About Headroom
« on: May 10, 2016, 01:53:57 pm »
This is partially why I think it's still not a horrible idea to leave headroom. :P

284
Mixing/Mastering / Re: Question About Headroom
« on: May 09, 2016, 04:48:16 pm »
Well remember that loudness should not be achieved by the result of a single plug-in, but as a cumulative effect of dozens of little tweaks and improvements here and there - which is where headroom starts to come into play.

Loudness is not just slapping the Waves L1 on your master and pulling it down until it sounds big. Loudness comes from proper fader and pan pot mixing first and foremost, and then carefully stacking EQ and compression and saturation to sculpt each sound into its own pocket. Then, the sort of mastering effects like stereo imaging, mastering EQ, harmonic excitement, and of course the final compression and limiting glue all of those elements together.

For every point where you don't properly gain stage, there's a chance for an effect to not have as much room to work or not provide as much information as it could if it were within the traditional range. I suppose you could just put a utility plugin before your mastering chain and pull it all down to rest at -6 or -12 dB or whatever you feel is a good amount, but if you're going to get the signal to that level anyways why not just get in the habit of just pulling the faders down before going to mix?

If you want to reference mix, instead of turning your own sounds up why not turn the reference tracks down? Set up a reference track inside your daw with the signal sent directly to your external outputs, and then once your song is done and you're ready to mix just find out where your track is peaking at, pull the reference song down to that volume, and work from there!

285
Rob Swire's 33, both Pegboard Nerds are in their late 30s, Calvin Harris is 32, and let's not forget that the godfather of dance music Moroder is still making music and he's over 75 years old.

I'm turning 28 this year. :P

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