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Messages - Mussar

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151
WIPs / Re: Deorro - Butt Naked Trap Remix
« on: August 14, 2016, 11:17:25 pm »
This looks like it's shaping up to be a banger! That drop is insane, and the phrasing is spot on. The two main issues right now are the mixdown and the energy levels.

For the mixdown, the kick is a little quiet, while the hats and the 808 are fairly loud. Even listening at a low volume, those high hats are probably the most present element of your mix, even above your lead line.

In terms of energy, you have a great sense of tension and release with your drop but the song starts very hyped and with a TON of high frequency content, which pulls away from the overall impact of the drop. There's very little time for the ear to rest, and that can get exhausting.

You could probably reference some NGHTMRE and Baauer tracks to get an idea of how the song should flow and how you could possibly approach the mixdown. Keep it up, this is gonna turn out awesome!

152
WIPs / Re: Koso // Moombahton/Noisia/Odesza/Griz Style
« on: August 14, 2016, 11:04:26 pm »
I think this track has a lot of promise! It sounds like you have basically everything you need. If your song was a cheeseburger, you have the bun, you have the patties, you have the lettuce and the tomatoes, you have the ketchup, and you even have a sprinkling of salt and pepper in there for extra flavor.

Unfortunately your lettuce is a whole leaf, you have a single cherry tomato, your beef patties are different sizes, and your bread is too thin. Take some time to look at how the whole song should sound in relation to each other, and go from there.

Beyond the mixing, you should take some time and pick something that can unify the song together, and can give it something memorable the listener can hold onto. Look for some reference tracks that might help you if you're having trouble (Jay Fay, Dillon Francis, and Foxsky are some good Moombah artists that you could look to).

153
Suggestions / Re: Multi-Quote
« on: August 13, 2016, 08:54:07 pm »
I'm not sure whether or not this is a feature that could be implemented, as that's something for the site administrators, but in the meanwhile one way you can quote multiple people in a post is by selecting "Quote" for the first person you would like to reply to, then scrolling down the topic summary and selecting the "insert quote" button at the top right of the post you want to respond directly to.

154
Inspiration/Creativity/Motivation / Re: Over complicating things
« on: August 13, 2016, 07:35:11 pm »
Overcomplicating things is a super common problem for producers - especially in the age of DAWs, where you can just keep on adding more effects or layers with little to no impact on your performance (for the most part). It's why you will see people encouraging arbitrary restrictions - if you explicitly restrict how much you're able to do, you won't be able to do too much!  ;D

If you can't get past the introduction phase, it could also be that you're just unsure of where to go - so use a reference! Pick two or three track that have the vibe you're going for and use that as a guideline. You don't have to copy it exactly, obviously, but there's no reason to work inside of a vacuum when you feel stuck.

155
You Might Like... / Re: Must hear Albums?
« on: August 13, 2016, 09:38:09 am »
Noisia's new album, Outer Edges, is pretty rad. Definitely a new benchmark in terms of mixdowns.

156
Everything I've grown to understand about mastering is deceptively simple, it's just a bit tedious and repetitive.

A good master is more about the songs you reference than it is the processing chain you use to master the project. Take two or three songs that sonically hit your ears in a way that you want the song you're mastering to sound, and bring them all into a separate project with your premaster bounce. With your mastering chain running on your premaster instead of your master bus, you can now A/B between your own track and your references without coloring the references at all with your processing chain.

From there, it's all a matter of EQ, stereo imaging, compression, and clipping/limiting to bring the song up to commercial loudness.

EQ: If you're really lucky and have a stunning mixdown, you really only need a steep (4pole or -48 dB slope) low cut at 20-30 Hz and high cut at 20 kHz to remove any signal that resides outside the range of human hearing (if any is left inside your track - you can do this at the end of your premaster). Beyond that, this can help push your song just a little bit closer to the frequency curve of your reference tracks - though if you're trying to make changes more than +/- 2 dB, you should probably go back and fix it in the mix. Mostly try to use your ears and figure out if their different frequency ranges are louder or softer than yours, and EQ to compensate. You can use a spectral analyzer to get an even better idea after you've honed in on where you might need to go.

Stereo Imaging: this is gonna be very light touch, if touched at all. Ideally, you have all your stereo imaging sorted out by the time you're getting bouncing a premaster. All you're doing is trying to help spread out a little bit of the higher frequencies, and make sure you're not having too much phase cancellation from the stereo image when you collapse to mono.

Compression, Clipping, Limiting, Maximizing, et al.: These are all working with the same goal in mind - Make Things Loud. That being said, you want to be gentle here too, and really pay attention to your references. Each one of the things listed has a different effect, and you should take your time reading up on what they do and experiment with them in different orders. This is also an area where stacking multiple is often better than relying on just one - a pair of limiters with different attack and release settings (one fairly fast to focus on the transients and really grab those peaks and valleys, one slow and steady to work on the rest of the track as a whole) each getting pushed by 4 dB will give you about 8 dB of loudness while essentially imparting the fingerprint of a 4 dB boost, because you're spreading the workload between the two.

If you're A/Bing the entire time you're going through each of these steps, by the time you're done you should be able to jump between the references and your now-mastered track without any apparent change in the loudness or frequency profile. From there, you start testing out your master (and your reference tracks) on as many different speakers as you can get your hands on, and use a notebook to keep track of everything that you notice is different. Listen on your laptop speakers, on your headphones, on your studio monitors, on your earbuds, on your phone speaker, in your car, in a club or at a festival (if you're actually lucky enough to get that opportunity), or wherever else you have the opportunity. Listen to it at low volume, at medium volume, and at high volume. Go back to your DAW, make some adjustments, then rinse and repeat until you don't hear any differences at all. Take a week off of the song, then come back and give it another listen through all the same channels, hopefully one last time to verify that it's all good.

Congrats! You're done mastering this song, and can now do the entire process over again with your next song.

157
Camel Audio's Alchemy (now Logic exclusive, since CA got bought by Apple) has a spectral and additive resynthesis engine - it's one of the main reasons I still use Logic!

158
Instead of thinking about how many sounds are too many sounds, why not try shifting it the other way around?

Try asking yourself "how few sounds can I get away with using while making sure this still sounds like a completed song?" Sometimes you'll need a wide variety of different sounds, sometimes you'll need a lot of layered sounds, and sometimes you'll be able to just have a single sound source going through a bit of processing (if any) - and they're all completely fine.

Don't look at it like you have some quota of sonic information you need to fill. Look at it like you're trying to avoid adding anything new or complicated. In fact, any time during the song creation process if you can simplify something without compromising its integrity I have a sneaking suspicion you will find the simpler melody and the simpler sound source and the simpler processing will be more appealing to you and to your listeners.

Just don't conflate simple with basic or easy. ;)

159
Composition/Arrangement/Theory / Re: Transitioning Between Song Sections
« on: August 12, 2016, 05:26:14 pm »
Could you elaborate a little bit more on what you mean by less rigid boundary?

Sure! I can't remember where I first read the idea of "clear divisions, fuzzy boundaries", but it goes a little something like this:

You want to* have the different sections of your songs to be clearly defined from one another, so that someone could start listening at a random spot in the song and know where they are without any extra information. At the same time, you don't want to* have it feel like the song is just sort of going from section to section - "Okay we're in the intro. Okay now we're in the verse. Okay now we're in the chorus. Okay now we're in the verse. Etc., Etc." So like the first point you said about transitions, sounds don't always need to stop when you change sections. Conversely, sounds can be introduced before a section starts. A melody can start two beats before the new section starts, or switch from a synthesizer to a violin when you go from the chorus to the breakdown. Delay and/or reverb tails, reverses, and things like that help as well.


*: Standard songwriting conventions that can and should be ignored when it adds to the song creatively. e.g. a huge energy-filled dubstep buildup that suddenly cuts out so a vocal sample can play before the drop enters. The boundaries couldn't be more clearly defined, but that adds to the impact of the next section and just feels good.

160
Composition/Arrangement/Theory / Re: Transitioning Between Song Sections
« on: August 12, 2016, 05:53:27 am »
Good old filter and volume automations can never go wrong.

Lately I've been experimenting with delay tails over sections that have the drums pulled out as a way to clearly announce the introduction of a new section while maintaining a less rigid boundary between my instrumentation.

161
Inspiration/Creativity/Motivation / Re: Ears aren't helping!!!
« on: August 11, 2016, 05:03:34 pm »
Then go see a doctor.

162
Inspiration/Creativity/Motivation / Re: Ears aren't helping!!!
« on: August 11, 2016, 02:30:55 pm »
I would definitely go seek professional medical advice on this, as there are really only two reasons your hearing would be deteriorating at the rate you seem to be facing

1. Some degenerative disease has attacked your hearing, and you should seek medical attention for that immediately.

2. You are listening to your music WAY too loud or exposing yourself to extremely loud volumes with absolutely no ear protection.

In both cases, you need to really pause and figure out what is going on, because it's going to be very hard to write music if you can't hear music. Not impossible, of course, but you should try to preserve as much hearing as you have left.

163
Composition/Arrangement/Theory / Re: Disco House course in Ableton
« on: August 09, 2016, 03:27:45 pm »
Hey! Thank you for taking the time to create this course, but unfortunately advertisement posts aren't allowed on this forum so I had to remove the link. If you'd like to share your knowledge with others and then post a link to your course in your forum signature, you're welcome to - just no solicitations, please!

164
Sound Design / Re: BIGROOM KICK
« on: August 07, 2016, 08:32:47 pm »
E or F# would work - B is the perfect fifth of E, and F# is the perfect fifth of B.

165
I think it's a fantastic idea, even if it's a bit of a raw deal for everyone involved.

The consumers don't get to use the product if they miss or pause a payment (but can continue paying later), but now have a route to get it that is not as cheap as piracy but still much cheaper than buying it outright and most importantly way easier and more convenient than piracy. It's the iTunes Store model.

For Splice and Duda/Xfer, neither of them are making a whole ton of money off of these, but they are now going to get sales that they wouldn't have previously had access to - people who have been holding off on buying it, and people who have pirated it and want a non-buggy, updated version. In the end, Duda will probably have made more money than if he had only offered it as a complete purchase.

Now I'm just waiting for them to add Nexus or Omnisphere.

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