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Messages - Mussar

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136
Mixing/Mastering / Re: Send vs Insert
« on: August 26, 2016, 02:28:49 pm »
You're right that it's essentially arbitrary.

I know some globally touring producers who just put reverb as an insert on each channel they want to have reverb, changing the parameters for each - and it still sounds good. I know people who have a setup similar to what you're talking about - one short reverb and one long reverb, and you send your instruments to one or the other (though you wouldn't necessarily want to have one instrument sent to two reverbs at the same time just for the sake of clarity, but that doesn't mean you're forbidden from doing it and it might sound good!) and change where you're sending when you want things to have the SUPER LONG REVERB TAIL. As long as it sounds good and not just different, you can do whatever you want!

And with regards to pre-farder sends, that's an option most DAWS have as either a global option or something that is enabled on an individual send. For example, in Ableton you would go to the bottom half of the master channel in Session view and click the icon that says "Post" to change them to "Pre", which affects anything sent to that return channel. In Logic, you'd just route your track to whatever bus has your reverb on it, then click and hold on the send and select "Pre Fader", which would only affect that one channel and nothing else sent to that bus.

As far as why would that be important? One example would be for the reason you mentioned in the OP - when we hear more of a reverbed signal than we do of the source sound, we perceive that sound as being far away and "washed in reverb". Instead of a vocal sounding like it's right in front of you and you're inside a giant stadium, you can have it sound like the vocalist is shouting from the stands. Another good example comes to us from the world of moving pictures - if you had a person wearing hard-heeled or high-heeled shoes walking off camera down some long hallway with tile flooring, you could lower the volume of the channel without lowering the volume of the send to have the footsteps fade off into this very reverberant place where the echoes would continue well after the source sound was far out of sight.

137
Mixing/Mastering / Re: Send vs Insert
« on: August 25, 2016, 09:50:34 pm »
What you're looking at is the difference between reverb as a mixing tool, and reverb as a sound design tool.

Using reverb on a send "glues" your instrumentation together because there is a sonic space in which all of your sounds share a similar frequency response that the ears have been trained to expect through generations of instincts in your DNA combined with all of your personal experience hearing things in the real world (all of which have reverb as part of their sound). By combining reverb, panning, and volume you place all of your sounds within a 3D space so that they don't overlap one another. This is mixing reverb.

Using reverb as an effect insert creates a sensation that the object being affected is existing within its own space, further away from you as a listener and possibly even separate from the other instruments in the song. The reverb is an intrinsic part of what makes up that sounds characteristics, rather than just acting as a "living quarters" for that sound. This is sound design reverb.

If you wanted to attain the far away nature of the sound design reverb while maintaining the consistent space of your song, you could do one of two things -

  • Duplicate the reverb effect from your send onto the sound, and play with the wet/dry to get it sounding the way you want.
  • Enable Pre-Fader sends, so that the volume of the signal sent to the reverb is independent of the volume that the fader is set to.

138
not too happy with this thread being resurrected cuz it's total drama bait, but TBH I've had my opinion soured by Cymatics over the 3 months since this topic last came around.

i honestly really like the cymatics products in terms of their general sound quality (though like vengeance there's basically no room for processing so you'll be very obviously using their products), but their branding went south from the ableton project files product forwards. they hired those frequency quest guys and one of them posted a (since removed) video about "How to create your own original song with Cymatics Ableton Project Files" describing how you could just tweak a few parameters and change a few sounds and release the project as your own song, thus bypassing all the actual work involved in production.

kinda gross imo, and then they followed it up with a lot of branding for the project files about "steal your favorite producer's secrets and become a great producer QUICK AND EASY" (and lo and behold most if not all of the projects are just recreations of famous tracks in those genres), then acted like your typical meatheaded DoucheBros™ when the producers in question got upset about it and only stopped when someone even bigger called cymatics out for their attitude.

welcome to EDM in 2016, i guess.

139
Finished Tracks / Re: DLMD (Smooth Move X Mizzfizz Bootleg)
« on: August 25, 2016, 04:22:19 pm »
Great concept! I love the groove of the drop, super deep/future house vibes! The arrangement's fantastic as well.

My biggest critique would be the mixdown - it sounds just a tad muddy, and the little arp melody you have in the verses feels quiet and can get lost in the mix. I would also take a look at the distorted 808 sub layer you were using throughout the track (like under the kick in the intro and the first verse) - it doesn't really feel like it fits the rest of the song in terms of the vibe of the track (it sounds like something out of a big room or melbourne bounce track) and in general doesn't really sound that good a quality, which detracts from an otherwise impressive song.

Can't wait to hear your next tune. :)

140
Finished Tracks / Re: One of my first beats!
« on: August 25, 2016, 04:08:31 pm »
i think this is a great first beat! It does very much sound like a beat someone made after only making music for 2 months, but that's not a bad thing! It just means you're new, and you have a lot to learn - but you have amazing instincts and I can tell you have the potential to become an amazing producer.

You have a much better understanding of melody and harmony than most new producers, and your sense of arrangement shows that you know how a song should be constructed. Your sounds are actually fine for where you're at in your production, so keep doing what you're doing on that end!

On the critique side - pretty much all your sounds are completely centered, so when you have multiple things playing at the same time it can get hard to clearly make out what is going on (like when you have your producer tag come in over the beat). The flute has something on it that makes it sound much wider, which helps, but you could try using the panning controls inside your workstation to move things around and give them some more space.

In addition, the song feels like what I would call a "memory of a song" - as if you weren't taking in any outside influences when writing this song, and were going based off what every beat you can remember sounds like. Unfortunately, since you don't have the experience as a producer to really absorb what those beats were doing, you're going off what you felt they were doing, and so you're missing certain aspects that should be there. The best remedy for this would be to practice your analytical listening skills.

See if you can find 5-10 songs that sound similar to the kind of music you wanna make (like some Fetty Wap, if I had to guess), and bring one of them into your DAW. Spend some time listening to the song and see if you can deconstruct it. What sounds are being used, and when are they used? When does the song change sections, and what is the arrangement of those sections? Where are sounds placed between the left and right speakers? Does the melody change instruments at any point? Do the chords?

If you can, try to recreate the song! First use empty MIDI clips that are labeled things like "Kick" "Snare" "Lead Synth" "Vocals", then try to replace them with sounds that are similar to the one in the original song. If you do this whole process with all 5-10 songs you've chosen, the next time you try to make your own beat you should have a lot of ideas on where to go - and if you ever get stuck, you can just reference back to one of the songs you've already analyzed (or start the process over again with a new song).

141
Even though the forum's been around for nearly 8 months now, we've never had a proper "introduce yourself" thread. If you want, you can post here to tell everyone who you are, where you're from, what kind of music you make, what workstation you use, or any information you want to share so we can get to know you better. Who knows? You might find the production duo partner you've been searching for.

To start - my name's Joshua! I'm a full-time student going for my BFA in music composition, living and studying in San Francisco. I've been producing for about 3.5-4 years now, and use Ableton as my primary DAW. I've been making a lot of drum and bass lately, but I also make moombahton, dubstep, trap, electro house, and all that mainstream EDM ish except for big room. I've even been producing this indie pop song for a singer/songwriter friend of mine!

TBH, I just wanna be able to make a living writing music that makes people feel things.

142
There's really no introduce yourself thread, though I suppose I could start one. And thank you! I have a few other episodes posted, and I really should get back to it. I'll try to get the next few episodes posted on here soon!

143
Mixing/Mastering / Re: Where do YOUR drums sit on the stereo field?
« on: August 24, 2016, 07:47:48 pm »
Depends on if I'm going for a realistic drumkit or something more synthetic.

For realistic drumkits, I stick to the "traditional" mixing mindset where you pan the drums like a physical drumkit - kick is center, snare is slightly to the left of that, hi hats are slightly to the left of that, hi tom is between the snare and the kick drum, low tom is to the right of the kick drum, the floor tom is even further to the right, and then you have your ride cymbal on the right and a crash cymbal somewhere (traditionally on the left, above or next to the hi hat and hi tom). Then I'll decide if I want the listener's perspective to be up on stage with the band (so the drums would be panned the way I just mentioned) or in the crowd looking up at the band on stage (so the drums would be panned inverted to the way I just mentioned).

If I'm making some synthetic drum machine beat or something very unnatural in composition, the kick and snare tend to remain centered and mono, though elements of the snare might be processed to be wider. I play with the panning on hi hats a lot either manually through automation or with an autopanning effect - same with shakers, tambourines, and other percussion; otherwise they get pushed super wide (i tend to make liberal use of the haas effect, which might not be a good thing  ;D). Rides get panned and crash cymbals tend to get spread super wide, so they're kind of out of the way of everything and just tingling the edges of your ears.

As long as you don't have everything sitting on top of each other (no matter where they are in the stereo field) and your decisions follow a consistent pattern, you can pan things however you want. I've been listening to a lot of early 00's hardcore and post-hardcore lately and the way they mix their drums can get really crazy. On one record I was hearing  every element of the drumkit except for the kick and the snare hard panned left or right! In the context of the mix as a whole, however, it made sense.

144
Here's a somewhat convoluted method (though I'm on a mac so I can't verify it):

Open massive inside Patcher (or just route it to a mixer channel and open an effects Patcher), then route its output through three instances of Maximus, where each is set to that the Mid band is in that 400-500 Hz range. Now go in and solo either the Lo, Mid, or Hi band of each Maximus - one per instance. Add some stereo imaging or panning plugins after the mid-only maximus, and then send them all back out to FL studio as one summed signal.

Voila! Band-specific imaging.

The same technique can be applied to any other band-specific processing you want to do inside FL studio.

145
Mixing/Mastering / Re: Panning. One Left, One right, One Center?
« on: August 23, 2016, 03:24:08 pm »
Another way to improve stereo width (and I think you were trying to get to) would be the concept of double tracking - recording the same performance twice and hard panning the signals left and right. If you're doing this with a singer or a person playing guitar, the minor inconsistencies between the performances will change the overall signal enough so that when you play them back at the same time with one in each speaker, you get this very wide signal that tickles your eardrums.

If you're using a synthesizer (especially a VST plugin), you can simulate that effect by removing certain oscillator retriggers or otherwise enabling a free-flowing oscillator, then recording the signal's output twice and panning them like normal.

146
My next purchase is going to be one of those really small 25 key midi keyboards from Akai or Novation for a more portable production keyboard, but my bucket list is pretty much all hardware synths like the JP-106 and the Virus and modular gear.

Not allowed to buy any modular gear until I'm ready to descend into the world of Bald White Guys Making Techno™, tho.

147
Inspiration/Creativity/Motivation / Re: I gave up
« on: August 18, 2016, 02:19:12 pm »
I'm sorry that you've been struggling with a medical condition, but I don't think you should give up completely. What area specifically are you struggling in?

148
I wouldn't compress the master channel. I usually only use limiter and stereo effects on the master. Often some EQ.

Psssst. A limiter is actually just a compressor with a really high ratio.

And yeah, Marrow hits it on the nose - only compress when you need to. If you don't know when you need to, just try it on a bunch of stuff and ask yourself "does this sound better, or just louder and/or different?" Experimentation is the key here, as sometimes things you didn't think needed compression sound better with it, and some things you think should almost always be compressed will sound worse.

149
Samples/Plugins/Software/Gear / Re: File Organization
« on: August 15, 2016, 06:04:11 pm »
I have a folder on my desktop where all my current projects live, and every new project goes into one of three folders: Practice (song recreations, practice with new plugins, and practice from textbooks/guides/tutorials), Random (sound design experiments, weird self-challenges, shit like that), and Sketches (everything else).

If I think a song has a lot of promise, I put it in another folder called Finish Me, and anything that doesn't feel like it has much potential goes onto a "Sketchbook" folder on my external hard drive so I can take bits and pieces from it later or come back in X months and see if I have a new idea for it. Anything that I finish goes into a completed projects folder on my external.

With regards to sample libraries, I divide things up based on whether they're of dubious legality (given to me by other people or containing copyrighted samples), free samples from online, or purchased royalty free music. I used to sort all the samples I purchased into their own categories, but now I just keep them inside their original sample packs so I can keep track of where they're from.

150
It's not almost like the more you listen to something the less capable you are of discerning the quality of that sound. It's actually happening.

It's also why the music you make right before bed never sounds as good when you listen to it the morning after: By 9 PM you've had 10-14 hours worth of sounds being sent into your ears and processed by your brain from the world at large, not counting the hour or two you've just spent with two speakers blasting frequencies from the top to the bottom of the frequency spectrum or any music you might have been listening to earlier in the day.

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