Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lydian

Pages: 1 ... 5 6 [7] 8 9 ... 35
91
I can shit melodies and chord progressions out pretty quickly. A huge part of that I would attribute to playing guitar and piano. The former for several years before I decided to get into production/engineering.

I'd suggest picking one of the two up. Or like Mussar said you can just transcribe a bunch of your favorite chord progressions. Learn the common patterns that you find within all of those and steal those attributes. You said you already know music theory. Well what kind of chords do you like? Do you like triads, sevenths, extended or borrowed chords? How about melodic scales? Do you prefer your melodies to be based off of a pentatonic, major, harmonic minor, or a minor tonality?

All of these questions are things that you can ask yourself to help identify specifically what your taste is in chord progressions and melodies. Analyze your favorites and ask yourself what is it about these melodies that makes me like it? Are they based off of a melodic sequence? What is their range/shape? Is there a certain structure to them via repetition of a motif or do they sound more improvised without much repetition/variation?

Hope this helps.

92
Inspiration/Creativity/Motivation / Re: Production buddies?
« on: June 04, 2016, 05:18:49 am »
My cousin started producing before me before I even realized making music on a computer was possible. My buddy Josue introduced me to the idea of producing music on the computer 2 years ago.
I also have two buddies who I've gotten into production and have met one more person who knows a decent amount about rock production.

Main production buddies on this forum are Arktopolis, Marrow, and Mussar. The slack channel is great. You should join it so we can talk about music.

93
Yes. They already have.

94
What these two sexy stud muffins just said. ^^^

95
Playing things live without quantizing

96
I'm not going to lie. Sometimes my mixing/producing sessions can start to get quite lengthy. When they do it can get rather uncomfortable on my body. I have a bad habit of sitting down in my chair "criss cross applesauce". Either that or I have another weird habit where I'll actually sit on my knees like in this pictures.

http://thumbs.dreamstime.com/x/woman-sitting-her-knees-12556892.jpg

I don't know why but I've always been like this. It's like a habit that I've gotten into ever since I was in 6th grade. Whenever I get really focused or challenged I start to sit "weirdly" and I think if I keep it up I'm going to end up with either a dead back by the time I'm 30 or messed up knees.

With that being said I'm looking into getting a better chair in hopes that it will make these long producing sessions more comfortable. Do you guys have any recommendations that way I don't kill myself?

97
Got kinda bored with it. It seems like a cool way to train your ears of course but the best way to improve audio skill imo is to just do it in a real situation.

Kind of reminds me of those ear training apps for intervals or chords. They're fun to do and everything for practice but learning actual songs by ear is much more practical.

98
Composition/Arrangement/Theory / Re: 4 or 8 bar loops
« on: May 26, 2016, 09:21:25 pm »
This is actually something I've struggled with in the past and to me the reason why one should get out of the loop is because too much repetition just makes an arrangement boring IMO.

To me interesting arrangements demands a certain degree of symmetry but too much can certainly make things feel dragged out. I've noticed this not just in other peoples songs but in my own songs as well. Loop based music tends put too much emphasis on symmetry or repetition which is why personally I'm a much bigger of a fan of the "loops with variation approach".

Certainly different music genres have much more emphasis on loops/repetition and whether you think that's right for your music is a decision which you have to decide for yourself.

99
Its much better to spend a very high quality hour then it is to spend a mediocre 8 hours.

Just some food for thought.

100
I think what they're talking about is layering drum samples. If you're layering the top end of the drum with the bottom end, moving the bottom end to hit a few milliseconds after the top end will usually make it hit harder or sound better than eqing it for hours will. (I'm talking about snares btw. haven't tried it with kicks, but I'm sure it's the same principle)

I don't think that's what they're talking about at all.

I've seen multiple people, ranging from dudes like Madeon and Feed Me to random people on reddit, mention how the time/timing of a drum sample is more important than, say, an eq or compressor. Basically, I have no idea what this means, or how I would go about applying this...technique I suppose? Any sort of explanation would be very much appreciated, as well as any examples or specific applications. Thanks in advance!

They might be referring to the decay and release of the actual sample.

101
You Might Like... / Re: Look it's dat boi!
« on: May 23, 2016, 02:59:53 am »
wut

102
You Might Like... / Re: Must hear Albums?
« on: May 23, 2016, 02:59:17 am »
Madeon - Adventure
Zedd - Clarity

Any album by plini

103
2 years here and I still don't feel good about my tracks.

104
Samples/Plugins/Software/Gear / Re: Izotope?
« on: May 20, 2016, 07:12:40 am »
ohhhhh, what i'm saying is that nobody would actually pay thousands for them if they were the same...
i'm not suggesting that price equals quality, just that there are obviously differences if people are paying a shit tonne of money for them

quote clean up...

glad we're on the same page.

yes but what would make the price point be considered that much money and why would people consider aiming to have those plug ins?

who tf cares...  ::)

105
Sound Design / Re: EDX pluck
« on: May 20, 2016, 02:11:55 am »
It sounds like the same sound you can get from logics bitcrusher or sylenths decimator. I can hear those "crushed" harmonics in the high end of the pluck although they're someone quiet in the mix.

It sounds like the synth has more than just one octave playing. Two octaves most likely so two oscillators. Not a whole lot going on in the high end.

Probably a decay routed to the filter cutoff as well to give it that "plucky" sound. Guessing it's a saw wave with some detune on it.

Of course I could be completely wrong.

Pages: 1 ... 5 6 [7] 8 9 ... 35