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Messages - Lydian

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106
Mixing/Mastering / Re: Mixing Layered Clap/ Snare
« on: May 18, 2016, 05:38:59 pm »
At the very beginning layers should be eq'd separately like you said and you should adjust the level of the volume faders to get the desired balance. Experiment with the different levels of snappiness you can get by moving the clap before the snare. Once you get things to sound the way you want start off by merging the layers down to one audio file. What's the point of having 3+ snare/clap tracks if they're being treated as one sound? Condense them down to one and it will make mixing them 100x easier.

There is no need to use a drum bus. The key to getting a layered clap/snare to sound snappy isn't a drum bus. The key is experimenting with the amount of delay between the clap and the snare combined with the transient, decay, and EQing of the sample. You can adjust the shape of the sound by using either logics EX24 or compression.

Also just so you know even if you were to send your layers to a drum bus you shouldn't do it in the way you described. You wouldn't use a "send" because then you just have two layered clap/snare signals playing at the same time. You would assign them to a bus but not via sends. On the actual output of the track instead of using "stereo output" you would change it to the desired bus. THEN you would process all of them together as one sound via adding plugins on the bus.

107
Samples/Plugins/Software/Gear / Re: Izotope?
« on: May 18, 2016, 03:38:36 am »
I mean... I want to say no but ozone is awesome.

108
Sound Design / Re: changing master track volume
« on: May 17, 2016, 11:02:50 pm »
ahh thanks a lot for the reply. so its safe to say we should always lower the db of individual tracks instead of the master track when trying to make headroom?

Yes. 99% of the time. Unless for some odd reason you're doing it for creative purposes then that covers the other 1%.

109
Sound Design / Re: changing master track volume
« on: May 17, 2016, 06:19:02 pm »
if you pull down a master track that is peaking at +3db but you lower it -3db so that it's at -0.0db then the master is STILL outputting a clipped signal. You can lower the master so that it's at -16db and it will still be clipping. You're just lowering the volume of a clipped signal.

If you pull down the volume on all of the individual ones and none of them are clipping on their original channels then you will remove the clipping once the volume goes back down to -0.0db.

It's just like gain staging. What happens when you lower the volume of a guitar that's at +7db? The output may get lower but it's STILL a CLIPPED SIGNAL.

110
I like to layer different hi hat samples because it creates more width. There's not really a consensus on how many you should use. Since learning drums I try to think of it from a drummers perspective by making sure that I at least have one closed and one open hat sample with variations going on between the two. If one hi hat is all you need then just stick with that. If you're making something like DnB music then maybe you should look into a little bit more than just one hi hat.

no they have to sound different when you layer them, so they cover the high freq or mids or lows

Tbh why bother layering hi-hats for fullness when it's just so much easier to find a better sample? I layer for width not for fullness. 

111
Sound Design / Re: Piano Vst -have a voucher for native instruments
« on: May 17, 2016, 03:17:44 am »
I use the kontakt library Alicias Keys.

112
Dmajor/Bminor
Cminor/eb major
C#minor/E maj
Gmaj/Emin
Fmaj/Dmin
Cmaj/Amin

I like to incorporate live instruments so often the best key is dependent on the limitations of the instrument! Those just happen to be the most natural.

113
Superior drummer 2 The Metal Foundry is the best realistic sounding drums samples that I know.

114
Mixing/Mastering / How Do People Master Albums?
« on: May 15, 2016, 01:39:53 am »
It's to my understanding that the volume level of all the tracks should sound cohesive flowing together is it not? In that case... is mastering done in one project session containing all the mixes?

For example if there was 10 tracks on an album.

Would the artist import those 10 tracks into one project file and process them differently  side to side that way they flow together nicely during transitions?

115
Mixing/Mastering / Re: What Is Overdubbing?
« on: May 11, 2016, 07:20:52 pm »
Ohhhhhhhhhhhh.

That makes so much more sense. I don't get why people couldn't have just said that in their videos.

Thankfully logic pro x has a pretty good comping feature which makes overdubbing incredibly easy. Thanks for the clarification!

116
Mixing/Mastering / What Is Overdubbing?
« on: May 11, 2016, 04:06:13 pm »
What is overdubbing?

Most places explain it really badly. I don't get it. Could someone clarify?

117
I think taking a music theory class only becomes really helpful once you get into the upper intermediate levels of study like counterpoint and part writing.

Everything before that you can learn on your own and just talk to other guys for clarity.

118
It depends on how much older you are. If you start with producing at like 10, i can imagine it'd be difficult to properly grasp concepts like compression, EQ'ing and distortion. I myself started when I was 18 and the fact that I was in Uni made it super easy for me to grasp all these concepts. However, I think that if I was lets say 28 when I started, it would've been more difficult for me to work on my creativity. The human brain is more difficult to mold after like 25 years of age, so learning anything will be more of a challenge.

Looks like I got 7 more years to build up those mixing/arranging skills before it's too late and I'm doomed to a life of broken dreams.  ;D

119
When you start with piano, do you have an intermediate step, that's like "this should be a growly bass, I'll use this for now, this should be a pluck" etc to try and flesh out what the overall sonic feel is going to be? Or do you just go through your parts one by one and design them to 90% of what they'll be?

I don't worry about instrumentation when sketching out ideas. The main point of sketching things out on piano is for me to compose the melodic and harmonic content of the song. Once I get the notes to sound beautiful on a piano then step #2 is to choose the instrumentation.

I first attempt to build out the instrumentation in my head. I think to myself which sounds or instruments would make the most sense with the notes that I've chosen on the piano. I imagine what the notes would sound like if it were to be played on a guitar or a synthesizer. I imagine whether the harmony would sound best with plucks, supersaws, or stabs and etc...

The bass is almost always following the root of the harmony which makes it obvious what the notes will be. Whether it turns into a growl bass or not is totally determined by what the song calls for. If I'm going for a soft timbre then a growl bass would be totally out of the picture.

120
Does it get harder to learn new things the older you become?

Unleash the kraken.

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