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Messages - Aerithos

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31
Mixing/Mastering / Re: How do I get rid of this popping noise?
« on: January 22, 2016, 09:41:26 pm »
When you have two samples that play after each other, you want to make sure that the ending value of the first sample is the same as the beginning value of the second sample. When the values don't match, a pop can occur as the speaker "snaps" to the new value. The smoother and more tonal the sample, the more noticeable the pop.

This was the problem! Thank you so much! I had no clue this would cause a popping noise.
Glad I could help!

32
Mixing/Mastering / Re: How do I get rid of this popping noise?
« on: January 22, 2016, 09:26:18 pm »
When you have two samples that play after each other, you want to make sure that the ending value of the first sample is the same as the beginning value of the second sample. When the values don't match, a pop can occur as the speaker "snaps" to the new value. The smoother and more tonal the sample, the more noticeable the pop.

Correct Method
Two sine wave samples are properly aligned so the ending value matches the beginning value. This would not exhibit a pop.


Incorrect Method
The first sine wave ends at -1, while the next sine wave begins at +1. This causes the speaker to "snap" from fully in to fully out, creating a pop.

33
Samples/Plugins/Software/Gear / Re: The Big Free Reverb List
« on: January 21, 2016, 04:24:59 pm »
Man I thought I checked that list! Haha shame on me!
I did the same thing with epicVerb. Then I read through the list again, noticed it was already there, smacked myself in the head, then deleted the post...

34
Samples/Plugins/Software/Gear / Re: Fabfilter? What do you guys think?
« on: January 19, 2016, 06:04:21 pm »
I have Saturn, and it's well crafted distortion models are fantastic.

35
Samples/Plugins/Software/Gear / Re: FL Studio CPU/Soundcard Issues
« on: January 18, 2016, 06:53:49 pm »
I found the source of the problem.

I have two CPU sockets, and each CPU has 6 cores, 12 cores in total. I believe the issue was that the CPU was feeling stressed due to the amount of designation tasks to all those cores, which it wasn't doing a very good job of anyway.

I limited the number of active cores to 2, and since there are 2 CPU's, 4 cores are now active. It increased performance by almost 80%! FL Studio itself no longer reports 100%, but 60% maximum of one particular session file... and so does the CPU.

Strange, but I think the category of my CPU is important, as they are made for servers, meaning a workstation computer.
Huh, definitely forward that result to Image Line. It sounds like FL Studio isn't effectively handling multiple processors. I'm guessing that the issue comes from expecting data to be available in the L2/L3 cache or registers in a thread on one processor that is actually from a thread on the other processor. Possibly some latency issues too, especially if two threads split between the processors have alot of interaction.

36
Samples/Plugins/Software/Gear / Re: Does anyone use ZynAddSubFX?
« on: January 15, 2016, 07:00:09 pm »
I used it quite a lot before I bought some proper software.

Personal opinion: It's hideous to look at, confusing to use, has poor and noisy filters, and does not produce a clean sound.

But try it anyways. You may like it, and since it's free, you only lose some time.

37
Samples/Plugins/Software/Gear / Re: FL Studio CPU/Soundcard Issues
« on: January 14, 2016, 02:44:34 pm »
Huh. If all of FL Studios multi-threading options are enabled, I have no clue what could be wrong. Maybe try switching to ASIO4ALL and see if that works better. It's possible that the MBox driver is creating thread stall in some way, and the ASIO4ALL, FL ASIO, or DSound driver won't have that problem.

Interestingly enough, both ASIO4ALL and FL Studio ASIO perform slightly worse than the MBox's ASIO driver. I'm not sure if this next bit of information is important, but when the CPU load goes up to 100 or above, the options settings where it says... 'Underruns: #' stays at 0.

So, you wouldn't say ditching the MBox for a better Audio Interface/Soundcard would help since they don't do any processing themselves?
It could be the Audio Interface that is stalling and not the driver. If the system has an internal soundcard, try testing that with ASIO4ALL. Or borrow another Audio Interface and test that. If they exhibit the same issue, then hit up the Image Line Forums and ask in the support area there (and make sure to link this thread).

But a little detail on what I think may be wrong. When FL Studio finishes processing all the plugins and calculating a sample, it sends that sample to the output sound buffer, in this case, the MBox hardware buffer. If that buffer is currently unavailable, then FL Studio needs to wait until the buffer becomes available again before moving on to calculating the next sample.
Things that can make the buffer unavailable:
  • Broken Sound Card/Audio Interface - Test by trying a different Sound Card/Audio Interface
  • USB/Firewire Communication Issues - Test by trying a different port or cable
  • Sound Card/Audio Interface Driver Issues - Already tested by trying ASIO4ALL
But that's the extent of my knowledge, so Image Line would be the next valuable information resource...

38
Finished Tracks / Re: Mies Dominic - In Retrospect [Nu Disco]
« on: January 13, 2016, 07:41:41 pm »
This is fantastic! The balance between instruments is flawless, the kick is perfectly set into the mix with just the right balance of punch and subtlety, and you have that close-room spacing/width that makes the entire mix sound so clean.

39
Finished Tracks / Re: Siarate - A walk | Indie Electronica
« on: January 13, 2016, 03:37:54 pm »
Sounds beautiful!

40
Samples/Plugins/Software/Gear / Re: FL Studio CPU/Soundcard Issues
« on: January 13, 2016, 01:33:41 pm »
...but Task Manager reports all cores are being used and active, just that every core is at 8% to 16%.
Huh. If all of FL Studios multi-threading options are enabled, I have no clue what could be wrong. Maybe try switching to ASIO4ALL and see if that works better. It's possible that the MBox driver is creating thread stall in some way, and the ASIO4ALL, FL ASIO, or DSound driver won't have that problem.

41
Samples/Plugins/Software/Gear / Re: FL Studio CPU/Soundcard Issues
« on: January 12, 2016, 07:46:11 pm »
Sounds like only one core is being used. In your case, 1 fully active core out of 8 will show as 12% in Task Manager, which coincides with the 8-16% variance you are seeing. So enabling all multi-threading options in FL (global setting and per-plugin) should resolve that and improve performance.

42
Sound Design / Re: Running audio through cassette tape form warmth HELP
« on: January 12, 2016, 07:27:34 pm »
Before dropping money on any physical hardware, give Satin, TB Ferox, and TB ReelBus a try. They all have trial versions to allow you to see what tape saturation is like, and both Satin and TB ReelBus are modeled after tape hardware.

43
Samples/Plugins/Software/Gear / Re: FL Studio CPU/Soundcard Issues
« on: January 12, 2016, 06:03:15 pm »
The actual plugins don't do any processing on the sound card/audio interface. The main benefits of an audio interface are a higher quality ADC/DAC and sound buffer access that skips the OS sound layer and reduces latency.

Things to try (if you haven't already):

44
Finished Tracks / Re: Aerithos - Momentum
« on: January 12, 2016, 04:04:04 am »
That melody at 1:10 is beautiful, good job so far.
Thank you!
This brings me back to 2008 and I feel so happy. Reminds me of that jumping cube game everyone played, with the music starting only when you start playing and stopping when you die. This isn't my style but I thoroughly enjoyed this. Great work man!
Thanks! Was it the The Impossible Game? I remember that song!

45
In my humble opinion, your version is considerably better than the original.

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