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Messages - Aerithos

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16
Mixing/Mastering / Re: Question About Headroom
« on: May 09, 2016, 08:32:33 pm »
Something else to consider: DAW audio is handled as 32bit floating point internally (1bit sign, 8bits exponent, 23bits fractional). Each magnitude (..., 10-2, 10-1, 100, 101, 102, ...) has an equal precision of 24bits signed.

Examples:
  • [0.1 to 1.0) has 23bits of precision
  • [0.01 to 0.1) has 23bits of precision
  • [-0.1 to -1.0) has 23 bits of precision
  • Etc.
So each smaller magnitude distributes the precision across a smaller range of values. In the reverse direction, each larger magnitude distributes the precision across a larger range of values.

Examples:
  • [1.0 to 10.0) has 23bits of precision
  • [10.0 to 100.0) has 23bits of precision
  • [-1.0 to -10.0) has 23bits of precision
  • Etc.
Unfortunately, this means that when your audio exceeds 0db, each magnitude of volume increase spreads the precision across a larger number of values.

Examples:
  • [0db to 1db) has 24bits of precision
  • [1db to 10db) has 24bits of precision
  • [10db to 100db) has 24 bits of precision
  • Etc.
At the 10db to 100db range, the result should be an audibly decayed bit depth.

So essentially, when your volume exceeds 0db, any samples outside of the -1.0 to 1.0 range have a decreased precision. At least that's how I would expect it to work with my rudimentary understanding of IEEE single-precision floating point.

I am going to give it a test when I get home tonight:
Synth -> 100db Gain -> -100db Gain -> Master

17
Sound Design / Re: How does one make this piano?!
« on: April 25, 2016, 01:23:52 pm »
Haha oh that is embrassing, I'm looking for the piano sound you linked

Not the copyright thing lol

Sorry for the confusion

Oh, you're good! It can be hard to identify a good pitch shift algorithm without immediate comparison against the original. I only noticed because I also gave a listen to the original mix.

But using pitch stretching on a piano sample run through reverb does seem to create a unique sound, so your original link was useful either way!

18
Sound Design / Re: How does one make this piano?!
« on: April 21, 2016, 07:07:52 pm »
So the entire song was run through a pitch-shifting algorithm (probably Elastique) by whoever uploaded it to get around copyright claims (Non pitch-shifted version).

So just pitch shift a regular piano sample up by a half step I guess?

19
Well, while it may not be truly Analog, it's sound might also be different enough to be useful. Every synth, whether Analog, VA, or Digital, has a different character.

20
That Korg is Virtual Analogue, i.e. a digital simulation of analog, so it may not be what you are looking for (assuming that you are specifically looking for something analog).

21
EQ - Fruity Parametric EQ 2
Reverb - Valhalla Hall
Sidechain - Volume Shaper 4
Compression - Maximus
Synth - Zebra 2, Hive, DUNE 2, Harmor, Serum
DAW - FL Studio

There is no clear winner of the 5 synths, so consider them all to be my favorite.

22
If it's not already on the to-do list, a waveshaper snapin with both symmetric and asymmetric custom draw-able curves would be fantastic for both Multipass and Snap Heap usage.

23
Both it and Multipass are fantastic! I've been getting some cool results out of both.

24
I've been reading up on wdl-ol, and hopefully I'll get motivated to put this idea together:

Keep a rolling FFT of the signal (num of bands = sample rate), with the lowest frequency band determined by chosen plugin delay amount (e.g. 60hz = 16ms), and then independently process every frequency from the FFT with:
  • Amplitude Scale
  • Phase Shift
  • Compression with Attack/Release
Then sum the frequencies back together.

25
Mixing/Mastering / Re: Headroom
« on: February 25, 2016, 01:58:31 pm »
I leave Limitless on the master, and only adjust channel volume for balance purposes.

So 0db, I give myself 0db of headroom.

It's a horrible practice, but trying to keep everything mixed with headroom during composition distracts me from actually doing any composition. I can always re-work everything's volume after composition and arrangement are completed.

26
Samples/Plugins/Software/Gear / Re: how do you get your kicks?
« on: February 02, 2016, 08:15:57 pm »
1-2 Samples -> Volume Shaper 4 -> Maximus -> Multipass + Disperser -> Reverb -> Maximus

If I can't pick a good single sample, I'll find a sample with a good transient/attack, another with a good tail, and ASD envelope both of them appropriately to avoid phase cancellation issues.

27
Finished Tracks / Re: Nürburgring | Trance/Progressive
« on: February 01, 2016, 09:16:16 pm »
Beautifully spacious piece! You know it's good trance when you end up staring off into space, lost in the music.

28
Finished Tracks / Re: Gahmee - Fatigued | Techno
« on: February 01, 2016, 09:09:18 pm »
It has a very heavy feel, yet sounds surprisingly clean. Good job!

29
I've given this a bit of testing and holy shit...it must be made of magic or something.

Whatever method they used in building this dual-stage-multiband limiter and whatever algorithms they are using for transient detection are working incredibly well.

30
Mixing/Mastering / Re: Perceived Loudness
« on: January 26, 2016, 02:42:20 pm »
I completely forgot about this plugin until yesterday:
SlickHDR

It's basically the time-domain version of a multiband compressor.
There are three parallel compressors:
  • Fast response one for transients
  • Slow response one for overall tone
  • Medium response one to smooth the differences
The result is surprisingly impressive.

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