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Messages - Marrow Machines

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91
When i was starting out making music i was a little bit like you, but my mixing and sound design wasn't so good.

i worked hard at it every day for months on end, and pretty much got the same results. I eventually take a year off of making music entirely before i came back around to do it again.

fast forward five years later, i don't make music at the same rate that i did, but i am making better quality of music in terms of production and artistic creativity.

mussar has a point you should consider in that time graph and his explaination, eventually what he says will be moot after a long time of going through the process.

It really won't matter that much to you, because you would have arrived at a point to where you can enjoy what you make and enjoy the process and understand when you need to call it a day after work.

Your craftsmanship will get better, and you will should be left with a different attitude than when you first started.

for me it was like "man this sounds ok, but i know i can do better." to "dem snares need more love, and after that i want to let the mix stew for a bit. i'll come back in a week."

If you stick with it and not get so wrapped up in where you want to be, but take it a day at a time and a lesson at a time, then you'll set a good foundation to continue the journey for the rest of your life.

92
if you're talking about understanding components of a layer, you should consider the type of sound as it purpose for existing.

Understanding the frequency content of the sound should help you get to a place where you want to be. coupling that with control from an EQ, ie a low cut and high cut, you can then begin to shape the layers into one cohesive sound.

It's easier to take a sound that's naturally occurring in a range and editing it from there, than to take something that's not with in that range and altering at the range it doesn't occur at naturally.



93
Sound Design / Re: Reverb Techniques
« on: September 21, 2016, 07:08:56 pm »
convolution reverb allows you to capture an impulse response of reverberation of any environment you can think of.

might help solver your problem if you're looking for reverberation characteristics aside from a digital plug in.


That aside, you can use EQ and other effects like you would with any other sound component. That requires you to buss the soundsource into a reverb channel and then further hone the reverb.

sending the source signal to several different busses of reverb will give you several layers of reverb with potentially different characteristics (if you're applying the technique stated above).


The more layers you assign to a sound source, the more control you'll need to place them with in a range that is coherent. other wise you're gonna be in a sea of multiple reverbs.

94
Samples/Plugins/Software/Gear / Re: FL Studio Plugin Manager Help
« on: September 15, 2016, 11:02:46 am »

95
your daw renders a wav, unless it has an option to render as mp3.


You have the option of converting it via different qualities, much like different wav files.


I think depending on the codec used to convert to mp3, might have some part to play. but i haven't noticed any differences.

I master my tracks in a daw called reaper, i can convert things into what ever file type i want.

itunes also can convert things into an mp3.


it depends on the settings for conversion that would dictate the quality of your mp3.


a person more educated on the matter should correct me. but that's what i've gathered up.

96
Of course it has helped me but that's not the point. The point is will it help on the application for getting accepted into the program.


you won't know that until you get an answer. plus they're asking for it extra curricular activities, so put it down if you want to. or don't put it down if you don't want to.

97
It wouldn't be for my resume. It's for an application letter for a university degree program.

same thing.

98
There are some knowledgable guys on here and I would like your input on something related to university applications. I plan to apply to computer science / software engineering. On the application, they allow you to submit a letter describing any extracurriculars or out of school activities that you have done that may relate to that field that may improve chances of admission of the application.

My question is, would putting music production on there be beneficial? Basically I have put in some time (2-3 years) on music production focusing mixing, music theory, arrangement, sound design etc through deliberate self learning of various topics related to music production. I also have a couple of tracks that are over 80% done close to a professional standard that I may also be comfortable sharing in the future. I didn't take any short cuts and have learned everything through hard work, research, and trial and error. I am 100% confident I can explain how to put a track together from start to finish, how all elements of a track are made, how structure it all together, and how to mix it all together to make it some coherent.

Having said that, there's the whole "everybody wants to be a DJ" thing, and a lot of people are getting into music production and most people who say their tracks are fire don't really know what they are talking about. Finally, some people may not appreciate music production and find music production to be a rather boring, useless topic.

Is music production something that I can put on my letter for computer science/software engineering? From my POV music production relates to computer science and software engineering, but then it can also be said that music production is about making music, not building software, and music production is more about using the software.

Can any of you guys shed some input?

Yes.


There's physicist who work at CERN that can play classical piano.


Initially, it's probably a good idea to put on a resume. But until you get more work experience and have logged time elsewhere, with updated resume, it's not a bad idea to let them know who you are.

Besides, if they allow you to talk about any thing extracurricular, that's a green light.

Unless you're secretly not a music producer, but that's more of an introspective question lol.


regardless, anything musical is still a creative outlet. and how deep down you let your creativity show, will also be a look into how you might solve problems.


Music has been a huge boon to my mechanical engineering studies.


art and STEM should go hand in hand, but more often than not, either side doesn't seem to even blink in approval about the other....it's a little disappointing.


EDIT: i'd go talk to some one who is more knowledgeable about what is appropriate for that sort of concept. i am just going of what my pop has told me when it comes to resumes, interviews, and personal experience.

99
Sound Design / Re: This moog sound in Daft Punk's Short Circuit.
« on: September 09, 2016, 03:58:48 am »
there's specific circuitry involved with the moog filter.



chrome-extension://oemmndcbldboiebfnladdacbdfmadadm/https://www.moogmusic.com/sites/default/files/Ladder_Manual.pdf


page five talks about the filter poles, and further down they give some settings on the moog filter itself.



you can also do some research on moog filter emulations, moog filter type and what not.




to get the sound, some times you need the sound generator. but for emulation sakes, check out that pdf.

100
Inspiration/Creativity/Motivation / Re: Remaking synths
« on: September 09, 2016, 03:54:25 am »
That's a noteworthy advice, I've kinda grown used to just enveloping and filtering the sound directly in the plugin and doing everything else in the mixer, and never noticed how bad it is. Thanks for the help.


it's not bad to have a synth go straight into plugins, but you just get a much more rich effect if you run things through busses, or have a way to buss things inside of that one instance of a channel (ie combinator, most definitely because i can use as many mixer boards as i want; and i think rack extensions can get you there as well, but not as versed; and image line patcher can do the same effect as the combinator, but it's a bit more graphical------you should also know your signal chain really well too)


Music production came out of the world of technology, science, and inventors. So to neglect the technological understanding and processes of systems really hinders your entire pictures as a sound engineering in modern EDM production.




making computer music is a great art form, but it comes with a heavy balance of technicality of the machine itself, software, and hard ware as well as creativity of the music and use of tools.....


consider all the different angles, write them down, and start plucking away at it. the history of recording also helped me in sound design as well.


101
Inspiration/Creativity/Motivation / Re: Remaking synths
« on: September 09, 2016, 01:46:07 am »
yes i agree, the sound first starts with the oscillators, then through a filter, ADSR and then effects, then this becomes an art and good taste


I'll be quite honest though, i usually skip past the oscillator section because those sounds usually don't really do much for me. it's really defining how i want the sound to be played out in terms of envelops, filters, and other post synthesizer processing.

I give just enough though to the oscillator and the balance to give me a decent reference point, because i know i can sculpt that based on the waveform being generated.





I have spent enough time sort of scrutinizing extreme detail that's associated with sound design, and it gets rather tiring and only applicable when you can start to be satisfied with what you're hearing given a technical understanding of your daw's and synthesizer's processes.


there's just so much damn shit you can do it's rather tough to say what would constitute good sound design. and I am more than willing to take it further, and suggest that good design stems from understanding the fundamentals of the components that you're using with the given tools and resources available.


some times the problem isn't "what" but "how" it's being done.


EDIT: i think understanding the how could lead you to remaking certain sounds, but i for sure know that it can lead you to more of a exploitative route or "finding your self's sound.

but you gotta decided where you wanna base your reference point off of in research and application, and take it as far as you want it.

102
Inspiration/Creativity/Motivation / Re: Remaking synths
« on: September 09, 2016, 01:08:27 am »
Yeah. If by reference you means what kind of sound design I want to improve, I really want to learn how to make good pads, leads and vocals. I know that those come off as easy to some people, but I noticed a lot of my favorite song rely fully on these thre elements, and frankly, I'm not good at any.
Here's some consideration on how i craft sounds:


the problem with sound design and the under lining context behind it, is not so much on the sound coming out of the synthesizer, but what sort and how you place effects on the synth or sound source for that matter.

What i think you should consider, is the process in which you apply effects to ANY given sound. this idea gives rise to how you're layering your mix with effects and controlling a particular element on an individual and group basis (either grouping to make one sound, or grouping of different individual sounds).

depending on your DAW, as it will vary in order to have more modular control over your signal chain, you can do some pretty cool stuff before you actually start hitting the main mixer channel buss effects (sends returns, aux, busses).


And that last statement is where i think a lot of where the magic happens in sound design.




Quite honestly, i was having the hardest time making stuff in general, until i realized a more technical approach with buss effects from the big perspective, and eventually applied it to a smaller scale towards my individual sounds.

most noteworthy are the DAWS ableton and reason. They have two particular components that add to the modular approach of this idea; effects rack and combinator, for the respective DAWS.

Another plugin, that is available for PC only i think, is the imagine line patcher.

The only other option is to understand signal processing and using the shit out of busses (lydian on the forum uses logic, and i've seen the amount of channels he has for buss effects).

all that being said, you can sculpt quite a bit of sound by using buss effects and layering in effects towards an already established "pad synthesizer sound". Because, you should at least know what makes up the padded sound in terms of programming the envelop. And that's really the only distinction that causes a pad to be a pad.

Long attack slow release, and w/e the hell else in the middle you want.

The creative use of buss effects will help you get more variation to the signal source as well as provide more to the overall sound.



at the end of it, you should have a pretty efficient sound in terms of organization and actual source material.



TL;DR

envelop programming=pad synth

layer buss effects that contribute towards that one pad synth, or sound source, to get a richer individual sound.

send that entire sound to a mixer buss and get ready to drop the bass.

be organized and get creative with your signal chain, and sound source processing.



EDIT: i know i excluded oscillators, but w/e, that's still a signal source you will have to come to terms with on your own, as it's a taste.

103
i open the daw.

104
i am kind of interested to hear before/after....


but that's just me.

105
Are we all not thieves, sapping the majesty of this universe created by our Lord and savior Jesus Christ?



the only contender is the Goat God of glorious perfection in music production.


he's the truest lord of savior of the realm of the EDM, the entity every one needs.

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