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Messages - Marrow Machines

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676
Sound Design / Re: Tips on making fills
« on: February 05, 2016, 12:54:46 am »
syncopated rythmns.

Turn off the grid when making em.

Can you elaborate on this more?

You don't need a grid to give you what you're looking for. Even though you can get a fill with a grid one.

A fill is typified by something that is flavor and not really "musical", even though it's applied in a musical context.

677
Mixing/Mastering / Re: RMS Question
« on: February 05, 2016, 12:52:11 am »
Yea, but some of the best sounding stuff to me, and arguably many others, are when the drums are causing the peaks.
Yeah, I ment the extreme peaks. Thus the number. It's always good to leave some dynamics there. :)

bird up homie.

Keep it dynamic.

678
Mixing/Mastering / Re: Panning
« on: February 05, 2016, 12:51:34 am »
Try this.

It's only weird because you have not done any thing to balance out the sound.

You're only looking at it from the perspective of a single element. You need many components on counter acting each other at times to get a balanced mix.

What you're describing is basically summing the signal mono, unless you do something to alter the signal in a way.

See Haas effect.

If i hard pan left or right, i typically have it as a low volume or it's a time delay or a tonal difference and usually in opposite radial coordinates (i think that's right) than what the original signal is.

Check that link and look up haas effect though, it will help you understand how panning is perceived through volume, tonal, and distance differences.

679
WIPs / Re: Trap demo I been messing around with
« on: February 04, 2016, 02:53:49 pm »
Here's my most recent update guys! :D

https://soundcloud.com/cias/thermal/s-8Cf4s

I've said this in my comment on the original post.

It sounds like old school caspa dude.

Love that sound.

680
Finished Tracks / Re: EELAD - Sanctuary
« on: February 04, 2016, 02:46:38 pm »
This is a good mix. Get it mastered and you'll be fine.

681
Don't put all your eggs in one basket, until it's feasible to actually do so.


682
Mixing/Mastering / Re: RMS Question
« on: February 04, 2016, 02:38:45 pm »
Limiter. Also it depends on wehre your peaks are hitting. If there's a big difference (like 20db or something) between peaks and RMS, you might want to reconsider level balance and/or apply more compression to dynamic elements of your mix. (drums mostly)
Yea, but some of the best sounding stuff to me, and arguably many others, are when the drums are causing the peaks.

I know you've answered his question and are correct.

The only way to really get the most out of your mix is to have it mastered. But then that's not guaranteed it will come out the way you want it.

consider the mix, and Consider this video.[/url
It was posted on the forum some time. I've been experimenting with it and have gotten good results. I went ahead and applied that final compression to my mastering chain and it seems ok. The problem i run into is being lazy and not hearing the nuances when the limiter is activated. I still aim for the peaks being limited, but my output is slightly more louder than it would be other wise.

683
I have a folder in my computer with several other folders filled with text files and pictures.

Got a lot of stuff written down, but i try to turn it into a digital format as soon as i can.


684
Composition/Arrangement/Theory / Re: No Music Background...Thoughts?
« on: February 04, 2016, 12:15:15 am »
You don't have to be a good musician to be a mix engineer.

You have to know some of the finer points and the emotional context to be a good mix engineer.

It also helps to understand music, it also might make you biased.

It's also never to late to learn up some knowledge if you're interested.

685
Sound Design / Re: Tips on making fills
« on: February 04, 2016, 12:11:50 am »
It's the same way with any design.

You just have to go in with the attitude of the purpose "this is what it's for, and how can i best get what i want."

Drums, synths, samples.

those are your choices really. What you do is all on you.

686
Music theory, production theory, understand recording, understand natural sound, understand how the ear works, understand the emotions behind the music and production theory, and make sure you're learning and applying any thing and every thing (inside of your work and outside of your work) so that you will become a better individual and a better student.

I suggest you see what piques your interest first, and go from there. You may find that it's often better to learn a precursor because your initial interest actually needs a prior understanding of a tool before, or knowledge before your understanding of the initial interest that you decided to pursue.

It's a little scatter brained, but it's going to be that way until you start piecing together your understanding. Because, if you're absolutely fresh to this, it's going to be a giant puzzle until you get more of a picture to work with.

Then once you start piecing it together, you'll become better at understanding where you need work.

I will always suggest this advice:Get familiar with some one who does this professionally or is a student that is currently in this field of work. Regardless if you choose to do this as a profession, if this becomes your hobby (like mine), then the brain storming and feedback you will get will be better than just bumbling on youtube or asking your friends, who have no idea wtf is going on, about advice.

This forum is good, but it's limited by the time zone and the accessibility that is often required for real time advice and conversation.

Form the bonds from the people who share similar interest and don't do any thing that would compromise that relationship. It will pay dividends when it comes time for complex problems. Plus, you'll be both learning with each session you are involved in.

687
Sound Design / Re: Panning
« on: February 03, 2016, 11:55:04 pm »
I use reaper for my finalization.

The cool thing about reaper is that almost ANY THING it has, can be edited.

The vst engines it provides for free are actually engines for that program. You can download or recreate plugins if you know the data behind the item at hand.

It's so versatile and free.

But about panning, you have the luxury of changing the pan laws of the entire track or individual channels.

688
Sound Design / Re: Panning
« on: February 03, 2016, 04:15:58 am »
I dont know why, but for some reason i feel that the panning in the fruity's sampler isnt panning that well as the ableton one. It could also be my headphone's (i use hd201... pretty cheap) but when it comes to panning with fl its just a pain for me. Might be offtopic but maybe someone else is experiencing the same issue..

Check pan laws of each daw.

689
Sound Design / Re: Panning
« on: February 02, 2016, 03:26:37 am »
There's tricks you can to with panning to give you some stereo width.

But I use it as a way to define a place for the element at hand. Coupled with width control (more mono), then i have different layers acting on the stereo field.

Panning just by itself is alright, but the problem with that is it's left biased towards one side.

Reverb, delay, echo sends really help balance things out . Also, having different elements on the opposite side of one panned instrument also helps bring balance to your mix.

I use all of the techniques quite extensively. At first i thought, i could just use a stereo widening tool on my whole track, but i quickly realized that i shouldn't touch the master at all until the mix is absolutely done.

I use reason, and the mixer channels have a built in width control, but you can only go to 100 percent. Which is fine, because i have to subtract some of that width any ways, very rarely do i have to make things wider.

That subtraction that happens allows more for the stereo effects to breath and be heard in the track. Like your reverb, delays, echos, phasers, chorus, flangers.

If you couple that with eq on your element and send side, you have a recipe for a pretty sweet mix.

This is a more fundamental approach than what some other people might say, but it's simple and easy to use and can lead to a better understanding of other things.

I don't mess with mid side processing, because one time i did that in ableton's eq, and i nearly threw up. It really fucked up my orientation and balance for a few minutes. good experiment, wouldn't not want to do it again voluntarily.

I also suggest you make your pan adjustments in the mixer. Unless you have some kind of capability, in reason it's called the combinator, to have a mixer before the main mixer. so then you can have different mixes, pannings, eq settings, effect sends, busses all before you hit the main channel. I know FL has that capability now with that one tool...the patcher i think? it's a little different, but you can do some pretty cool routing. It would be very intersting if you had a mixer board VST, as i described...

But i say yes, panning happens with any thing and every thing when it comes to music. Depending on how and where you use it is the decision you will have to make as you progress.

690
Finished Tracks / Re: New Track - feedback & tips please!
« on: February 01, 2016, 11:30:58 pm »
Your sounds are alright. I think you should prioritize your percussion more than your synths.

The structure of the track is kinda ok. It's more of an idea rather than a song.

I know it's techno and it's fairly modular genre, but even then they have definite sections of when they have things stopped and certain elements drop out completely to get to a new groove with in the song.

I would say this song is a set closer, but it wouldn't grab the attention an intro or a song in the peak of the set needs.

It kind of reminds me of smoking weed in my car during summer when i was in high school.

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