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Messages - Marrow Machines

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481
Sound Design / Re: Confusion around EQ'ing terminology.
« on: March 17, 2016, 11:06:01 pm »
Yea, you want to be careful with your cut off point.

When you play notes higher up or lower (depending on a high or low pass) those upper and lower notes, will be cut off.

I suggest you spend some time experimenting with how your playing responds to this.

If you have a lead or a bass line that goes all over the place, you typically want to the frequency zone of that particular bass line so it has it's own section, but any thing that is beyond or above the notes being played will get fitted nicely with every thing else.

482
Composition/Arrangement/Theory / Re: Help!;Production Tips and Tricks
« on: March 17, 2016, 11:03:14 pm »
If it's a pitch shift,  you can play the note and stop, but continue the pitch automation for that entire section.

lucky date has a tutorial out there about this where he automates with an envelop.
The problem is that it's a bounced out audio of 8 bar riser. Have to just try slicing.

Should be more specific to what you're using for your work.


If you're using audio dude, you might be stuck with having to slice it.

You can always make something yourself.

483
Composition/Arrangement/Theory / Re: Help!;Production Tips and Tricks
« on: March 17, 2016, 12:47:31 pm »
If it's a pitch shift,  you can play the note and stop, but continue the pitch automation for that entire section.

lucky date has a tutorial out there about this where he automates with an envelop.


484
Inspiration/Creativity/Motivation / Re: Is it done yet?
« on: March 17, 2016, 01:56:47 am »
I try to limit my songs to no more than 5 mins. After that, it's tough to create variety, especially with my work flow.

I know i have a song when ever i got a bass line, melody, and drums.

Once i know i have a song, i know that i can finish it with different parts.

I've gone through so many phases of trouble trying to create the different sections, that i actually incorporated this tension.

I now have absolutely no tension when creating the song. Only when i need to sit and think about how to perform the musical content, routing for effect chains (i am a reason user), and arrangement ideas is when the tension exists. And i think that's better than getting frustrated.

To be quite honest, if you're finding yourself getting so worked up over a tiny little detail, i think it's time to call it a day and check out.

Knowing when to leave the party, is the art of partying. Know when you're whipped, and get back on the horse some other time.

until you develop a sense of knowing yourself and your work flow, you may never actually get to a beneficial state for creating.

Literally, take things in steps and accomplish parts of the song and eventually you will have constructed an entire track.

Leave the day satisfied with the work you've done. If you aren't satisfied, then go back to it the next day.

As much as people want to say that you have to actually create things to make it fit into the mix, i think that's kind of counter productive. You should really just focus on making individual sounds, and then with understanding of mixing them later, try to put them in and see what works.

This will lead you down the road to being more efficient with your time, but it might take a few years of seeing how it works for you.

You can only add so many layers, and so many effects to the song before it sounds weird. Find out what that number of effects and layers are (please note that effects and layers should count as the same idea; because it gets harder to jam another musical piece when a phase is roaming about your mix).

It should be a relatively low number of both things, but together they create a more powerful mix IMO.

Start being aware of your tendencies and nip them in the bud if they are bad, and learn to be satisfied with unfinished results, but satisfied with the results you have produced.

RESPECT TIME.

485
Samples/Plugins/Software/Gear / Re: Mono Maker/Stereo Widener plug in
« on: March 17, 2016, 01:45:51 am »
Why do you guys assume that OP is going to use this for mastering?

it's a typical route that is traveled among producers with out very much knowledge.

Hence, this forum being in existence and questions like OP are being asked. Chances are OP might want to think about a way to use things that are not necessarily beneficial for OP's learning experience.

Reason being, i've done stupid shit before, but i won't be doing stupid shit in the future. But only OP can stop the self that is OP's self with experience and guidance from people who have messed up more than OP even tried. More than likely.

until evidence is provided other wise, my assumptions will remain as though they are true.

486
Mixing/Mastering / Re: Mixes like professionals
« on: March 15, 2016, 11:08:19 pm »
I use EQs on every channel and on the groups as well.
I'm still getting into compression and have been using it a lot more in my new projects.
What I'd like to know now is that is an EQ on a group useful if all the sounds of the group have been EQ-ed individually?

i find it best to leave the eq off of the group. In a way you're almost treating the groups kind of like a master channel.

You may think you're doing a good thing by eqing the group, but in reality you have less control because you're involving an entire section. Individual elements inside of the group, may not need what you're applying to the group. if you think about it like managing people, you can get more results if you spend the necessary time with each person and improving them instead of just picking apart the group. The group is made up on the individual people. the strength of the group comes from the individual strength.

I use grouping more as an organizational tool and stereo width control (either all up mono or all up stereo;i control the individual width of the group's components).

I will say that all my tracks/groups eventually run into a pre master where that has a filter at the lowest and highest setting. But that gets bipassed with my pre and post settings on the effects, but the dry signal is nice and tamed as well as my bus effects.

487
Samples/Plugins/Software/Gear / Re: Mono Maker/Stereo Widener plug in
« on: March 15, 2016, 10:57:49 pm »
http://bedroomproducersblog.com/2011/10/28/bpb-freeware-studio-best-free-stereo-enhancerexpander-vstau-plugins/

Learn to make things less stereo instead of more stereo.......

you have every capability to control the frequency with eq.

you also are in control of the frequency content by the sounds you make, also when it's being treated with eq.


Make your mix wide, not your master.

488
Mixing/Mastering / Re: Placing sounds back in the mix
« on: March 15, 2016, 10:53:07 pm »
Look into pre and post settings on your busses....

every one suggested how to shape the reverb and not give it more of a depth perspective....

pre and post settings on your busses will do that for you.

ie, giving you a better control over the amount of wet, the input, and the balance between those two signals in the mix environment.
I'm not very sure what you mean with Pre & Post settings, can you explain more?
http://www.dummies.com/how-to/content/monitoring-pre-and-post-sound-signal-levels.html

http://www.loopmasters.com/articles/2984-Understanding-Pre-and-Post-Fader-

google is friend.

489
Mixing/Mastering / Re: Placing sounds back in the mix
« on: March 15, 2016, 01:51:56 pm »
If I were to explain in terms of Reverb and Delay,I would say that you imagine a room.And the more wet you make a sound in terms of Reverb and Delay,the more reflections will that sound have in that room.
You might want to consider Reverbs and Delays as a last resort though,because these effects can effect their space in the mix.
Using Compression and adjusting Fader levels can give you a Deeper Mix.
I think it's mentioned above that you should cut high frequencies to make it deep.The explanation for that being that lower frequencies have more energy,and hence travel longer distances as compared to higher frequencies.In simple words,cutting high frequencies can provide the sound more energy for it to be audible at deeper levels of the Mix.
Hope this helps.
This is very true, and I often use this when utilizing the pre and post setting on my bus sends.

490
Mixing/Mastering / Re: Mixes like professionals
« on: March 15, 2016, 06:13:10 am »
Don't underestimate the power of the channel fader, eq, and panning...

Totally agree here. I view these as core fundamental mixing tools that should be learned first and used liberally to get a 90% solution. Tools like compressors, stereo imagers, and saturators can get you that last 10%, but can also really set a sound back if used improperly. Unfortunately it seems a lot of beginning producers jump straight to the advanced stuff and usually mangle what would be a decent track in the process because they read online to do this or that to "make it sound better".

Bird up bro.

491
Mixing/Mastering / Re: Placing sounds back in the mix
« on: March 15, 2016, 06:11:44 am »
Look into pre and post settings on your busses....

every one suggested how to shape the reverb and not give it more of a depth perspective....

pre and post settings on your busses will do that for you.

ie, giving you a better control over the amount of wet, the input, and the balance between those two signals in the mix environment.

492
Composition/Arrangement/Theory / Re: Producing Dubstep/Glitchhop Drops
« on: March 13, 2016, 11:44:51 pm »
I'll be sure to check out mr bills tutorials. I hadn't heard of them prior to this post. It isn't necessarily the sound design that I don't understand. I've experimented with lots of glitchy type stuff before through the manipulation of audio files.

What I dont understand is how they go about putting all that stuff together. My mind might be overcomplicating things but there sounds like there's least 10 sounds in those drops. It's that process of turning those 10 samples into music that actually still maintains harmonic its melodic complexity that gets to me.

Hoping the mr bills stuff is what I'm looking for. Thanks Marrow & Mussar!

Be careful with mr bills tutorials, i found them to be quite convoluted. Then again I haven't really used ableton that much and kind of jumped in.

BUT, what i got out of it was the ability to chain certain effects together and to keep them organized to achieve an end result.

493
Composition/Arrangement/Theory / Re: Producing Dubstep/Glitchhop Drops
« on: March 13, 2016, 09:38:57 pm »
Honestly, a lot of glitch and dubstep stuff can be made with pure audio manipulation.

There's no real way to do it outside of that, you have to bounce your sounds to stems and then chop it up how ever you see fit.

You can do crazy automation as well, but it might not be as consistent compared to bouncing out that crazy automation.

Then, with those crazy automated parameters bounced, you can process it even further with a stem.

It's all revolved around sampling, and treating the sample

494
Mixing/Mastering / Re: Mixes like professionals
« on: March 13, 2016, 09:36:08 pm »
^ Yeah I agree with the general principle that mixing should be mostly adjusting faders and panning. I like Farley's point that complicated processing in this stage should be mostly about fixing problems.

It's just that especially in electronic music mixing becomes intertwined with "choosing the sound source", in which there's absolutely no reason not to use those "fancy" techniques that RLL was suggesting. That's why I like Patcher in FL studio, I can do all the crazy processing within that, and then behave like a responsible adult with the mixer.

well, that's the cool thing about patcher.

I'd compare it to reason's combinator. Where you have the power to do a BUNCH of processing to a single channel before you even get to the "mix" effects and bussing.

But, you can only do those fancy things with patch and a combinator if you understand the fundamentals of mixing.

Yea, there's always more you can do, but doing the most with very little and a huge understanding goes a longer way than just using something because you have a slight understanding of what it's used for. That leads to improper useage of tools, which was my point.

495
Mixing/Mastering / Re: Mixes like professionals
« on: March 13, 2016, 05:11:00 pm »
I'm getting kind of confused about this whole layering business, I guess it's the terminology as Marrow was pointing out. I kind of agree with you guys that you should be able to create a good mix with just levels, EQ and compression. But on the other hand, in my opinion, in sound design anything goes; you probably do much uglier things to your sound in a synth than you do with a little multiband and reverb. The question being begged is then, where do you draw the line between sound design and mixing?

E:formatting

you should realistically use any thing if you understand how to use it, other wise you can't completely capture the nuances of the tool you want to use. It's level and eq, compression was never mentioned outside of multiband.

Don't underestimate the power of the channel fader, eq, and panning...

You start mixing by choosing the sound source. Either recording, samples, creating a sound from a synth,sample, or recording.

Understanding the frequency content, mostly by ear but an analyzer helps, of the sound should give you some guide as to where it should sit in the mix by the volume, panning, and eq (see how it comes full circle?)

That's when you start mixing, but when you actually start the mixing phase, that's about EQ, Volume, And panning (more circles huh?)

but what else is involved with mixing is understanding how to mix your effects. (i highly suggest you look into bussing and/or auxiliary channels)
if you are using bus effects, you will have to control those effects with filters and eq (careful of the additive)

it's still very simple...people neglect what the analogue days tell you with all the fancy digital shit out now.

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