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Inspiration/Creativity/Motivation / Re: *off my chest* Being in front of the computer sometimes gets weird. :(
« on: August 05, 2016, 09:47:04 pm »The sadness and fragility of their existence energizes me.
That's pretty fucked lol.
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The sadness and fragility of their existence energizes me.
I disagree with half of this. Yes, some controlled soft clipping has shaped the outer veneer of a few tracks, but to imply it constitutes some piece of noteworthy music history undermines the real innovations that have happened.
And obviously this is in regards to clipping as the OP presented it, not as in general distortion.
This applies to like the .05% of producers that actually know what they're doing. I'd just go ahead and tell everyone not to do it to be safe-the people that have the understanding to pull it off will figure it out on their own.
That said, when I'm doing my final mixes and masters I try to put my head down and trust my ears instead of focusing on the meters so occasionally I can go a little hot. It's all about staying transparent though imo.
it should help your ears understand what you're dealing with, but it won't necessarily help you UNDERSTAND the sound design.
You can twittle a knob and not know what's going on, just as much as being deliberate in twisting the same knob and know what's happening.
Quite honestly, the biggest thing you should study is recording history and techniques as a foundation for your electronic music production.
that will give you a solid ground to spring board with any synth or source you're using.
Synth design is cool and all that shit, but it's the processing that REALLY makes the sound shine.
some of that stuff doesn't really apply to mixing, but if you didn't have a recording, you wouldn't have a mix.
Do you have any good resources to read/watch oover recording history and techniques?
ok so you think I should get rid of certain elements during the buildup? Do you think I should filter out the drums?
sorry my question was confusing. At 5 seconds after the snare roll I am a bit disappointed when it goes into the next part. It doesn't feel satisfying to me. Should I filter out the drums when it builds up? If you have anymore questions let me know and i'll clarify.
In your order:
1.that's up to you and what you want to prioritize as the loudest component/group of your mix (if you're basing it off of headroom or a component you want to be the loudest;remember a group fader is the sum of it's parts being controlled overall). you have more than enough knowledge through your initial explanation to do that (monitoring might be another thing depending on gear or w/e but, you're understanding and want is there).
2. Drum sounds are clearly artistic, as with any processing decision you decide. i keep my kick and snare mono, because i like it. you can apply effects pre or post fader as well as on a buss or send/return channel to add stereo width in relation to the source signal.
3. instruments you deem more important tend to be more mono, instruments with less importance tend to be more stereo.
4. Just mix the thing until you think it sounds good. The consumer controls the play back volume regardless of how loud you want to make your track, and a sound system also amplifies the signal.
I personally don't really bother about the overall loudness until i get into the mastering stage and have finalized my mix. All i focus on in that is increasing the loud of my mix (important concept here, because that means i rely heavily on having a good mix to then be made louder with the help of my mastering chain[no eqing for me because it would ruin my mix!]).
There's also certain mixing techniques that can be used to optimize the loudness of your mix, but some one else can comment on that because i do not partake.
You probably already know this, but you're going to have to trade off dynamic loss for you to increase your loud.