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Messages - Ninth Parallel

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31
Inspiration/Creativity/Motivation / Re: Cooking
« on: January 23, 2016, 10:43:45 pm »
it's weird how much I've thought about this, glad to see I'm not the only one!

32
Sound Design / Re: Ninth Parallel - Infinitum Bitcrushed Pluck
« on: January 23, 2016, 10:15:48 pm »
I'll try to do a write-up here, but I actually just finished the entire song last night and now there's a lot of work to be done for it (meaning I'm very busy now!)

If somebody else gets close to recreating it, feel free to post a guide. I'll do what I can whenever I can

33
Sound Design / Re: Madeon Arp
« on: January 23, 2016, 10:15:12 pm »
I'm trying to use this technique but I feel like I'm failing because it's not giving me that organic, starry sound.

It just sounds like I'm doing a really fast arp with delay/reverb. What am I doing wrong here?
Are your filter settings correct? You should be automating the cutoff of the bandpass filter. can you upload an example of your sound as it sounds right now?

34
Composition/Arrangement/Theory / Re: Can you name these chords?
« on: January 21, 2016, 05:48:56 pm »
based off of what I'm hearing the progression sounds like this, relative to C:

first chord: A minor bass (the chord's root is A minor, and the chord's body has G major voicing)
second chord: F major
third chord: same as first, only thing that's different is the highest note. it doesn't change the chord!
fourth chord: C major

:) the voicing is another thing but there's the progression!

35
Sound Design / Re: Madeon Arp
« on: January 21, 2016, 05:42:30 pm »
    Yes!! That's exactly what I was looking for!
    I would be so glad if you can do that for me.
    Thanks!
    Perfect! So right off the bat, a lot of this sound's power is in the processing. The initial source signal isn't as important! You need something with some natural width and lots of harmonics.

    ...

    Damn! Thanks man! Didn't expect this quality!

    So I tried it on massive and I put multiple voices with a tiny bit of detune instead of chorus and It sounds not really bad either![/list]
    Awesome, I'd love to hear it if you could upload a clip.

    Yes!! That's exactly what I was looking for!
    I would be so glad if you can do that for me.
    Thanks!
    Perfect! So right off the bat, a lot of this sound's power is in the processing. The initial source signal isn't as important! You need something with some natural width and lots of harmonics.

    ...

    Wow, I'd love to read anything and everything you have to say about sound design.  Feel free to provide tutorial articles or whatever because that is just top notch!  The "why" behind everything is so valuable and not enough people explain that aspect of their sound design.
    Thanks a ton, that's something I feel sound design tutorials need. They should explain some about the magic of each knob and parameter, so that the person learning can leave the tutorial knowing more than he/she did before. When I was starting out, tutorials would oftentimes leave me feeling more confused than before I had watched!

    36
    Sound Design / Re: Madeon - Together
    « on: January 21, 2016, 05:34:55 pm »
    Sounds cool! Is there a video of the original anywhere? can't find anything on it

    37
    Sound Design / Re: Madeon Arp
    « on: January 20, 2016, 04:32:05 pm »
    hey Ninth Parallel awesome song and thanks for the in depth tutorial. would you mind explaining how you created the sound in the beginning of your video from around 0:00 - 0:40?
    Are you talking about the bitcrushed pluck? make a new thread about which sound and i can reply there, let's keep this thread on the original topic!

    38
    Sound Design / Re: Madeon Arp
    « on: January 20, 2016, 05:39:55 am »
    Yes!! That's exactly what I was looking for!
    I would be so glad if you can do that for me.
    Thanks!
    Perfect! So right off the bat, a lot of this sound's power is in the processing. The initial source signal isn't as important! You need something with some natural width and lots of harmonics.

    I'll include some REASONING behind the why of each step, and explain how each step changes the sound!

    Source Signal (Sylenth1):
    • Use only one oscillator. (REASON: You don't want to overcomplicate the source as it might lose its precision/sharpness. You don't have to follow this, maybe you can get a better sounding one with several oscillators)
    • Set the shape of the wave to Saw, Square, HPulse, or QPulse. (REASON: Harmonics! We need something that can be solidly processed through a filter. Any of these shapes should be fine, but I personally find Square to give a nice, rich, organic sound)
    • Turn Retrig OFF! (REASON: For width and non-detune-weirdness)
    • No need for detune, optional (REASON: It could over-complicate the sound, but it probably wouldn't hurt it much either! You could add some extra width through this, let your ears tell you what sounds good)
    **Filter Settings:**
    • Use a bandpass filter (REASON: This will sound bad at first but it's the key to getting that glittery sound, as you will see at the end)
    • Turn the resonance pretty high. My value is set to 7.76 (REASON: This will also sound bad at first but it's another key to getting the glittery sound. We'll put this into effect at the end of this mini-tutorial)
    Effects (in Sylenth1):
    • Turn on distortion, set the Type to OverDrive, and put both of the knobs in the node to the middle position (12 o'clock) (REASON: I don't have a purely scientific reason for this. Here's the notion though - this sound is supposed to sound glimmery more than electronic, so the distortion adds some rawness to it. It's good sometimes to throw in some calculated imperfections.)
    • Turn on Chorus, mess around with the settings a little. (REASON: This will help take the edge off the sound and make it sound more natural)
    • Turn on Delay, mess around with these settings too. (REASON: This adds a bit of randomness to the sound, which gives off the impression of it sounding more alive and powerful)
    Alright, now we've got our source sound completely made. There's still some more processing to do:

    Effects (processing out of Sylenth1):
    • Reverb (REASON: This gives your sound the space it needs, and can also polish the glimmer sound you are looking for)
      • Set the parameters to your liking but keep it mostly wet
      • Set the pre-delay to instantaneous
      • Set the decay to something long, mine is at around 12 seconds
    • Equalizer (REASON: Use EQ to bring out the highs, cut some lower end stuff, etc. EQ can have a huge impact on the impact of your sound.)
    That is it as far as the processing goes, now all that's left is actually putting this sound to use.

    Putting this sound to use:
      All you need to do now to use this sound are the following two things:
      • Have some midi for the sound to play
      • **IMPORTANT**: Automate the cutoff of the filter randomly, all over the place, always. This is why the filter I had you make was important. You can achieve this randomness in two different ways:
        • IN SYLENTH: In the LFO section, change the waveshape to randomized (the crazy looking one, the last option). Change the rate, gain, and offset to your liking. Choose the parameter that the LFO affects to be "Cutoff A". PROS: You don't have to manually set a bunch of automation. CONS: You can miss out on some of the precision that manual automation gets you, like certain flairs and glimmers on certain notes at specific times.
        • MANUAL AUTOMATION: Make an automation clip of Filter A's cutoff knob (the small one, not the huge one). Manually edit the points to get it sounding as good to you as possible. PROS: More control over specific variances in the sound. CONS: It's annoying and time consuming (but worth it)!

    39
    Sound Design / Re: Madeon Arp
    « on: January 20, 2016, 04:31:15 am »
    I recreated this sound, check this out: https://www.youtube.com/watch?v=M3M_1o0XZhU

    so, I can roughly guide you through it if you want!

    40
    Just keep pushing. I'm speaking from experience of dealing with notoriously Indian parents. Channel your everything into your work and try not to lose yourself in the process. Music has so much to offer your life, I know the cultural pressures can feel crushing and tear you apart, but for your sake take control and fucking do this shit! When I was in school I was staying up till 4 am every night in secret just to work on music. Barely got any sleep! Let your work speak for your ambition, just keep pushing my man. Music can change your world if you work hard enough. Wishing you the best!

    41
    R&A Graveyard / Re: Pretty URL
    « on: January 08, 2016, 11:51:07 pm »
    Hey! Love the idea. I'm attempting to install it but there are some bugs that i'll need to work out. hopefully it'll be implemented soon :)

    42
    Rules & Announcements / UPDATE: Per-post Like Buttons (1/8/2016)
    « on: January 08, 2016, 11:11:06 pm »
    Hey all, again! We're working the best we can to get through all of your suggestions. Thanks for submitting requests and being an active part of the community! There was some heavy demand for this next update we've added: Per-post Like Buttons.

    Every single post on this form now has a +1 button in the top right corner. You can use this to add one point to any post you think is interesting or helpful. The number displayed next to the thumb represents how many other users so far have found the post helpful or interesting. You can like posts once every five minutes. The amount of +1's you've gained from other users will show up under your profile info listed as "Honor:". We hope you like the update!

    -Rishi

    43
    R&A Graveyard / Re: Electronic vs organic
    « on: January 08, 2016, 11:03:04 pm »
    Could we get a thread going for live recording (all organic sound) ;D
    no need to ask, just start one yourself!

    44
    R&A Graveyard / Re: Can we get a like/thumbs up button?
    « on: January 08, 2016, 10:44:40 pm »
    implemented :) a user's overall total of +1's they've received will show up with their user info (on their posts) and on their profile

    45
    ninth parallel's spent 600 hours over 5 project files on infinitum so far hah

    Yeah my last song 'Verloren' took around 400 hours, and my upcoming single 'Infinitum' has around 600-700 hours on it.. not something I'm very proud of but people are usually impressed haha

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