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Sound Design / Re: Porter Robinson - Sad Machine remake
« on: April 01, 2016, 10:17:10 am »bruh wtfhahaha
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bruh wtfhahaha
This is so good man... great job!The kick in the choruses is just a sub I made in harmor, and then a generic transient kick with a high-to-low pitch envelope to make it less prominent and more quick to decay!
Do you think you could go through the main chords sound and the drums? I've been trying to do a remake myself and make music in a similar style but i am having difficulty finding the drums
This is scary accurate.I'm a bit obsessive when it comes to remakes haha - I think attempting fully accurate remakes is amazing practice for training your ear both musically and production-wise. It forces you to figure out your own techniques in order to achieve certain sounds or overall atmospheres
There's a cleaner way to achieve the sound, this is what I did in the original sound: turn Arp on, set it to the chord setting, then apply lowpass filters, and then put an envelope on the cutoff, this lets you fine-tune the exact preciseness of the sound. There's also a very fast pitch envelope too, to get the sharp attack! I'll try to provide more info on the sound later on, but I finished the entire song a few days ago and am very busy with it now, like I said earlier!! Keep messing around though, it'd be cool to see you guys figure it out. You're on the right track with the decimate distortion as well~
Seems pretty close to me.
32 notes? or arp setting used?
Neither. Hold down a chord and the LFO with 1/16th rate takes care of it.