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Messages - Yens

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1
I don't like the song, but the message is funny  ;D

2
I'm really into Jack Garratt nowadays. Also anything from Royal blood, arctic monkeys, James Hersey, Selah Sue, Miike Snow,...

3
I have my moments. I really get demotivated when i try to recreate something that is in my head, but it just doesn't work. Or sometimes i get demotivated because i have 0 inspiration. When i first started producing i always felt like shit because i couldn't make "professional" music like the big producers. But now i'm noticing i am making progress and i will get there someday if i don't give up.

4
I wish i had. But none of my friends have interest in production/music in general.

5
Inspiration/Creativity/Motivation / Re: Your inspiration for your name
« on: February 23, 2016, 09:17:41 pm »
My name is Epsur, and honestly it's just a pokemon name (espurr -r) from one of the latest generations. I thought it sounded nice and probably anybody who isn't really into pokemon may have heard about it.

6
Finished Tracks / Espur - Weh weh
« on: February 08, 2016, 09:23:22 pm »
Hi there!


I just uploaded my first finished track on soundcloud. Tell me what you think :)
https://soundcloud.com/espur/weh-weh


Thanks!

7
Sound Design / Re: CHALLENGE #1
« on: January 13, 2016, 04:36:59 pm »
So the person who gets this first wins? It's not really a challenge for other people if you give the answer right after the first one made it :/

8
Sound Design / Re: Help with sound design please!!!
« on: January 12, 2016, 10:10:15 pm »
I started in massive with twisting knobs and just hear what they do. Try to experiment.

For serum i suggest you first see this series from steve duda & icon collective: https://www.youtube.com/watch?v=rf4Dj3FSCjc&list=PLCdl4Odo4R1i0q3SzY0o3I0Qwl85N7H9F

Also this video from Virtual riot covering most functions of Serum is interesting: https://www.youtube.com/watch?v=5Sa3wa_doVs

And Google is your friend. Try 'massive (or any synth you want) tutorials').

9
You Might Like... / Re: What producer blows your mind
« on: January 09, 2016, 10:01:33 am »
Anything Dillon Francis touches blows my mind. Especially his more recent remix of "Omen" by Disclosure

Dillon francis as a person blows my mind. I love his snapchat stories  ;D

10
Mixing/Mastering / Re: DnB Help - How do you mix the kick and subbass?
« on: January 08, 2016, 03:07:43 pm »
I don't know how to mix the kick and subbass

What I'm doing is I'm using the sidechain compression method

How about the EQ? from what hz range should the kick be where it doesn't clash with the subbass, or how should the subbass be eq'd




As Mat mentioned,really quick sidechaining , but that isn't always getting good enough results .The best way I find is actually cutting a hole in the element I want ducking and tailoring the volume curve to the curve of the kick/whatever I want prominent for that split second .I also look at a bus with both sources going to that and make sure I manage to keep the volume about the same as when the kick/snare goes by itself to maximise headroom overall .A loud,punchy mix is made on the channels,not the master .-TeeBee

Do you have any tips on getting rid of sidechaining clicks? this is something thats always bugged me


-This is why I came up with a tually cutting into audio .I find in logic,any volume fade shorter than 16 actually creates a click on the file as well btw . the new proc2 has lookahead ,so that one is much less clicky , but the clicks come due to waveforms being drasticly cut beyond the nought line ,a slower attack on the sc comp usually sort this i find anything less than 3ms will get you a click . But then you defeat the purpose of getting the very transient of the sidechain free as it will overlap .A way to do this is to create a silent sc track that is a few clicks off the grid to feed the sc compressor so the 3ms attack hits from that source 3-4 ms early . Do I make sense here ?!?! Hehe

I understand every production related word in this text, but when i put everything together it doesn't really make sense to me. But that's probably because i'm not good in putting theory into practice  :-\

I think he means that he uses a sidechain thats a few ms ahead of the grid. This way you can set the attack time a little bit longer so you don't have clicks, but still have the entire transient freed up.
So, by using for example a ghost kick ahead of the grid?

11
Sound Design / Brass synth/sample
« on: January 08, 2016, 02:36:47 pm »
What are your go to brass synths/samples?

I'm having a hard time finding a decent one

12
Mixing/Mastering / Re: DnB Help - How do you mix the kick and subbass?
« on: January 08, 2016, 02:17:39 pm »
I don't know how to mix the kick and subbass

What I'm doing is I'm using the sidechain compression method

How about the EQ? from what hz range should the kick be where it doesn't clash with the subbass, or how should the subbass be eq'd




As Mat mentioned,really quick sidechaining , but that isn't always getting good enough results .The best way I find is actually cutting a hole in the element I want ducking and tailoring the volume curve to the curve of the kick/whatever I want prominent for that split second .I also look at a bus with both sources going to that and make sure I manage to keep the volume about the same as when the kick/snare goes by itself to maximise headroom overall .A loud,punchy mix is made on the channels,not the master .-TeeBee

Do you have any tips on getting rid of sidechaining clicks? this is something thats always bugged me


-This is why I came up with a tually cutting into audio .I find in logic,any volume fade shorter than 16 actually creates a click on the file as well btw . the new proc2 has lookahead ,so that one is much less clicky , but the clicks come due to waveforms being drasticly cut beyond the nought line ,a slower attack on the sc comp usually sort this i find anything less than 3ms will get you a click . But then you defeat the purpose of getting the very transient of the sidechain free as it will overlap .A way to do this is to create a silent sc track that is a few clicks off the grid to feed the sc compressor so the 3ms attack hits from that source 3-4 ms early . Do I make sense here ?!?! Hehe

I understand every production related word in this text, but when i put everything together it doesn't really make sense to me. But that's probably because i'm not good in putting theory into practice  :-\

13
You Might Like... / Re: What producer blows your mind
« on: January 08, 2016, 01:57:15 pm »
I also want to add modestep to the list, especially their latest album London road, freaking amazing.

15
You Might Like... / Re: What producer blows your mind
« on: January 08, 2016, 09:10:44 am »
OP if you like Culprate, check out Isqa. He's literally on an entirely new level of producing. He has tons of small elements in his tracks, and I'm pretty sure Culprate is his main inspiration too. https://soundcloud.com/isqa

Yeah, i already heard his tracks, he's crazy too. I actually asked him a few questions on xilent's stream chat

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