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Messages - phatscout

Pages: 1 [2]
16
Mixing/Mastering / Re: Understanding Compression
« on: January 07, 2016, 12:24:49 am »
Ay http://www.dnbscene.com/article/1474-compress-to-impress-a-complete-compression-tutorial

It's four parts and kinda wordy at times but it does a good job explaining it from a conceptual point of view for someone who's new to compression. Obviously if you already know your stuff this isn't all that useful but it's still an oldie but a goodie.

17
Sound Design / Re: Bass like Vicetone, or Dubvision?
« on: January 06, 2016, 11:21:28 pm »
The TSE BOD plugin (https://www.tseaudio.com/software/tseBOD) should get you a similar distortion tone to the examples you mentioned. Try running either a saw pluck or an actual bass (4Front Bass is a good free one, but there's always just borrowing some dude you know's bass and recording it) and then layering that with a non-effected pluck or sine sub

18
Sound Design / Re: Zomboy Bass
« on: January 06, 2016, 11:04:58 pm »

So I was dicking around and making a bass in Synthmaster (not a whole lot of people use it) and I think one of the tricks to getting that sorta "wruahh" tone is to have the modulator you're FMing with (Massive's Phase OSC is essentially just an Sine Wave FM oscilating whatever wavetable you select) set two octaves below the courier. In the above example I quickly farted out, the 1st has has the modulator at the same octave as the courier, the 2nd with the modulator -12st (1 octave) below, and the third with the modulator -24st (2 octaves) below. (I know this example still isn't really the kind of tone you're trying to get at but I think it's a matter of choosing another wavetable)

You could try setting your first oscillator -24, +12, +24 or pretty much any other octave interval and playing the MIDI at different octaves to see if you get any closer to that "wruahh"

19
Samples/Plugins/Software/Gear / Re: What is your favorite sample pack
« on: January 06, 2016, 09:20:58 am »
The BT Breakz From the Nu Skool had a ton of cool processed breakbeat type stuff, even if you aren't making breaks type stuff it's still has a ton of cool stuff on it. It's pretty dang hard to actually legally find though so that's kinda of a big problem.

As far as free shit goes Blu Mar Ten put out a sample pack with a ton of stuff from old jungle records. Most of it is technically uncleared though so that could potentially be a problem but I doubt most of these samples would actually result in any kind of lawsuit. http://www.blumarten.com/free-stuff/junglejungle/

20
Sound Design / Re: Zomboy Bass
« on: January 06, 2016, 09:13:11 am »

This was something I made ages ago on the Dubstepfourm Growl Bass thread and it has a kind of similar tone to it I guess (I was going for a Kill The Noise style sound but it's somewhat similar to the example you mentioned.)

I don't actually have Massive installed right now but I'll just throw a bunch of batches at random that I made that have a similar sound based on what I remember, though I'm pretty sure either "Kill The Noise Growl" or "Growl Patch" is the one that used just M-Talk I made on that DSF thread

https://dl.dropboxusercontent.com/u/6991562/phatscout%20growls.zip

21
It's pretty much your typical 80s style lead (either 1 or 2 octaves of saws + a lowpass with a longer than usual attack) with judicious use of vibrato

Frankly, when it comes down to it a lot of sounds that people seem to think are really complected are actually relatively simple sounds just used in an interesting or novel way from a compositional standpoint. There's a lot of nuance in how sound design and composition support and interact with one another that tends to be rather unfairly boiled down by some to "melodic synth lines vs. BANGING WUBS BRO" when the truth is neither of those two things are mutually exclusive to one another. Even the way different sounds are ordered has a huge effect on how a given listener would perceive a given sound. (I know this is going a bit off topic but it's something I had on I mind. I should probably start a topic on this idea later but it's like 4am right now so I gotta get some sleep)

22
Sound Design / Re: Porter Robinson, Madeon Bass
« on: January 06, 2016, 08:36:23 am »
(shameless selfpromotion) I've got a similar sounding bass in one of my own tracks that I got by running 7 unison-ed saw waves (using TyrellN6, a freebie u-he put out) into one of LePou's free (and very high quality) guitar amp sims with some eq after to taste (so no cab-sim.) I used LeCto but I'd recommend you dick around with the different amps to get other tones. I know the mixing's not the greatest on this put at about 1:40 is when the bass I'm talking about kick's in (in retrospect I probably should've kept more of the mid-range in there, hell OTT probbaly could've done a good job of that)

Frankly a lot of the more traditionally reesey sounding bass lines (think late 90s-early 2000s jumpup/breakcore, not your more modern Noisia/Skrillex/Feed Me growly processed stuff) can be summed up as "Saw Waves -> Effects like filters, EQs, phasers/flangers, whatver -> Distortion -> More filters and shit -> OTT & final EQ" so really getting different textures is more a matter of how you're going about your FX and distortion than anything else.

23
Finished Tracks / phatscout: No Strangers EP [Free DL]
« on: January 06, 2016, 08:18:23 am »

This is the first EP I put out a few months ago. I'll admit it probably isn't very cohesive as a singular EP but I wanna know what y'all think of it?

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