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Messages - Rixir

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16
Sound design as a whole, but layering is a big focus for me at the moment + getting a nice clean sound while also having a lot of depth. I've been recreating the sounds of my favorite artists as practice !

17
WIPs / Sad Machine Remix WIP
« on: November 04, 2016, 07:37:58 am »
Been working on a remix of Sad Machine and was hoping to get some advice before I go any further with it. Here's one of the sections of the song (my biggest area I've been trying to improve lately is my drum mixing), any feedback/tips would be great!

18
A bit late with feedback, but I really dig this! The drops are unique, really love the synths you used (especially the one that sounds like it's being run through an LFO).

You could use some variation in the second drop, sounds too similar to the first one imo. You could add another element that wasn't in the first drop to keep the listener interested. Also I'm going to assume more will be added since it kind of ends abruptly haha nice work overall though!

19
Sound Design / Re: Layering chords (how much is too much if any)
« on: October 27, 2016, 09:37:06 pm »
See I didn't know that he did that I was always under the idea YOU HAVE to have the same chords with loud high I had no idea he used different chords on top of others if I'm reading this correctly =0

Madeon's not saying use different chords on top of other chords, he's saying don't be redundant with the layers you use (as in you don't need two layers of chords that both produce loud high frequencies).

20
Sound Design / Re: Layering chords (how much is too much if any)
« on: October 27, 2016, 12:56:00 pm »
There's this tip I got from Madeon's AMA that I found really helpful: https://www.reddit.com/r/edmproduction/comments/186kli/im_madeon_lets_talk_production/c8c2fiv/

Q: How do you keep all the highs in your synths and drums so clear without them blurring together uncohesevely?
A: Avoid redundancy - There's no need to have two simultaneous chorded instruments with loud highs.

Doesn't really pertain to "how many" layers, but just something I like to keep in mind when it comes to layering in general :)

21
Sound Design / Re: Porter Robinson-Divinity Lead Effects
« on: September 07, 2016, 07:31:24 am »
EQ-Supercharger-Driver-Ohmicide-C1 Comp-Transient Master-Imager-Harmonic Exciter

Chain for hi's:
EQ-Supercharger-Ohmicide-Imager-Exciter


Thank you for the advice! The layering helped a lot and so did Ohmicide. I experimented around with more effects and here's what I got.


22
Sound Design / Re: Porter Robinson-Divinity Lead Effects
« on: September 06, 2016, 10:32:51 pm »
The vocal chop?

Yeah the vocal chop lead that starts off the song. I know how he got the sample but I'm interested in what effects he used to get the final sound. I've tried messing with the original Kontakt sample but can't seem to figure out how he did it.

23
Sound Design / Porter Robinson-Divinity Lead Effects
« on: September 06, 2016, 09:19:04 pm »
Anyone know how Porter achieved the lead in Divinity that starts off the track and is played throughout? I know that it's a preset in Kontakt (Factory Library -> Vintage -> Electronic Toys -> Handy Sound) but I'm more interested in what effects he used to get the final sound. Also I can't tell if there's a different synth that accompanies it or if it's all just the same sound (it's played during the second and fourth bars of the lead, most notably at the end of them. sounds like he took out certain notes and replaced them with a different sound). Any ideas?

https://youtu.be/si81bIoZRJQ

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