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Messages - hotels // keajn from darklit

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I've had this setup for a while now and I couldn't be happier honestly.


32
Sound Design / Re: Sound degradation techniques
« on: January 06, 2016, 06:48:17 am »
I like to send audio through my korg monotron delay with a super short decay time, that normally messes it up pretty good.

I've been looking at the monotron, seems pretty useful considering the price. would u recommend?

33
You Might Like... / Re: What music do we all make?
« on: January 06, 2016, 06:35:39 am »
I usually end up making stuff along the lines of beats/ambient/IDM. flying lotus and the whole brainfeeder collective are some of my biggest inspirations so I tend to gravitate towards that style of electronic music

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Sound Design / Re: Sound degradation techniques
« on: January 06, 2016, 06:22:02 am »
Seconding bitcrushers and waveshapers. You can also really fuck your sounds up with iZotope Trash

Trash looks awesome haha. I use Reason a lot for sound design, and it has these two amazing plugins The Echo and Pulveriser. The Echo can give u some insane warped tape effects, and pulveriser is like a waveshaper/compressor/distortion unit all in one. really fun to play around w/

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Samples/Plugins/Software/Gear / Re: favorite foley samples/packs?
« on: January 06, 2016, 06:05:01 am »
I've used my iPhone's Voice Memo and recorded myself while I was walking around at work for a few minutes. I exported it to Ableton after work and used a piece of it. It's a pretty cheap DIY way haha

i do this all the time hahaha

36
Sound Design / Sound degradation techniques
« on: January 06, 2016, 06:02:10 am »
i'm curious to hear what different techniques people utilize in order to get something to sound crunchier, lo-fi, totally fucked up, etc. everyone goes about it a little differently and it's always fun/inspiring to see others' processes.

how do u destroy ur samples & synths?

37
Samples/Plugins/Software/Gear / Re: favorite foley samples/packs?
« on: January 06, 2016, 05:44:05 am »
foley and field recording samples are crucial af to basically everything i make at this point lol. they add so much texture and depth and can be really effective percussive tools if you use em right

all the resources people have mentioned so far are great. i can't stress enough how helpful it is to have a microphone with you (even a shitty one) to record whatever sound might come into your mind, or to just take with you on walks and pick up the sounds of leaves rustling, water, etc. plus if the microphone sucks, the artifacts in the low-quality sound could actually be used to your advantage.

i'd be willing to put together a .zip of some foley/field recordings i've collected from friends and recorded myself (it wouldn't contain any material that's illegal to share), shoot me a PM if ur interested :^)

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