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Messages - hotels // keajn from darklit

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Samples/Plugins/Software/Gear / Re: Vinyl Player Help
« on: January 09, 2016, 07:45:50 pm »
I have an Audio-Technica ATLP120, and in my experience the problems with sound cutting out/being uneven have come from two things: either the tonearm isn't set at the correct height and/or gram level, or the four green, red, blue, and white cables in the headshell aren't properly attached to the corresponding hookups in the cartridge. If correcting these problems doesn't change anything, try unhooking all of your ins/outs and triple-checking them before hooking everything back up. If the problem still persists, try going on a google-hunt and searching through the answers.audiotechnica.com results that show up if you google stuff like "atlp60 sound level issues" or "atlp60 sound cutting out" etc. I guarantee someone's had this problem before, and someone's helped them fix it on that website. Hope that helped!  :)

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much appreciated. I always enjoy seeing other reason users around here haha

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Sound Design / Re: making squarepusher/tipper leads?
« on: January 08, 2016, 11:37:26 pm »
I'd love to know as well. I've experimented a little with distortion and resonance but it's never gotten me as close as i want to this sound :^(

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Samples/Plugins/Software/Gear / Re: Crobbins Sample Pack
« on: January 08, 2016, 10:38:00 am »
Thanks so much for this! Will definitely be adding it to the library. :)

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For me, it's definitely Squarepusher's 2002 track "Do You Know Squarepusher?" There's soo much attention to detail, and the amount of little microscopic edits going on blows my mind every time I listen to it. My favorite part about the song, though, is how it keeps a continuous groove going and slowly starts to break it down, glitch it up, basically just let it eat itself alive. fantastic IDM/dnb hybrid

https://www.youtube.com/watch?v=rYS8edMRgBg


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I always like to look for recordings of interviews about specific topics that might relate to the track i'm making. really old educational records also have tons and tons of usable phrases and words. also, ilke PrincessDan said, you'd do yourself a favor by checking archive.org for tons of obscure audio content

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I've been doing this for almost 3 years. Here's the best advice I can give to people starting out that truly want to learn.

You can, and should strive to, be better.
This is my Golden Rule of everything I do in life that matters to me -- from production, to relationships, to medical school, to anything I care about. Becoming content with what you're doing or your skill level leads to stagnation. There's no finish line in this, only stepping stone goals you set along the way if you choose so. Want to get better? Admit you can improve and figure out how to.

Connect with people
Forums and reddit are great but I improved the most when I joined a group chat of people who, like me, wanted to improve. These are people I've talked to every day for the last 2 years and are pretty good friends. Don't be afraid to reach out to people on soundcloud/twitter/Facebook. Like a sound from a track? Message the artist. Is deadmau5 going to tell you how he did something? Most likely not, but who knows? He could. I reached out to a very well known artist (he's on this forum) several months ago and said I was going to be in the same city as he was and wanted to meet up and talk production. He agreed to meet up for a half hour or so. We ended up sitting in a Starbucks for nearly 4 hours talking about music/production/the industry. That's an experience you want to have and the only way you're going to get it is by connecting with people. Guess what he said was the most valuable experience he's had? Reaching out to an artist he looked up to.

Listen
The obvious, not-so-obvious, broad-spectrum piece of advice. Listen to fans. Listen to haters. Listen to what your friends and family have to say about your music. Listen to yourself. Try sitting down with one other person and play one of your songs for them. If you're not cringing, you're not being self-critical enough. Listen to music you love. Why do you love it? Figure that out. Listen to music you hate. Why do you hate it? Listen to people who are better than you. What makes them better? Listen to people who are worse than you. There's stuff you can learn from everyone, regardless of skill -- even if it's how not to do something. Listen to your sounds. Listen to your sample selections. Listen to your progressions. Listen to your arrangement. Listen to your melodies. Listen to everything. Fucking Listen.

I was going to write my own list, but this covers everything I had in mind lmao. Everything listed here is fundamental and incredibly helpful!

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Sound Design / Re: The official growl bass thread.
« on: January 08, 2016, 01:39:49 am »
I don't know if any of this stuff would fit into an EDM track, but I've made some strange growly things recently.

Something that sounds like a mix between an animal and a machine.

And a silly talky kinda thing.

Any chance I could download these sounds and use them for weird atmospheric shit?

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You Might Like... / Re: Tennyson - Like What EP
« on: January 08, 2016, 01:37:25 am »
I've had this EP on repeat since it dropped. The way they pan their sounds and add subtle-but-obvious little foley quirks from everyday life is so incredibly well-done and never once feels gimmicky. The addition of Luke's voice is perfect, too. Tennyson's sound palette is just so soothing and captivating aaaaaaa the whole EP is magic basically

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You Might Like... / Re: What producer blows your mind
« on: January 08, 2016, 01:35:21 am »
Flying Lotus. wtf dude. his compression and drums are just unmatched, and the way he can transform a cluttered, wonky mess into something anyone can chill out to is beyond me. https://youtu.be/nTSYPss0KMw

Also Death Grips. Not only is their actual production really impressive in its own right, Zach Hill's drumming skills take it to the next level--and MC Ride's sheer intensity and passion is fucking incredible. I saw them live last summer and it was life-changing, probably the most charged-up show I've ever been to and definitely the most awe-inspiring performance I've ever seen from live musicians


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Could be a challenging listen at first due to the wonky beat and crazy time signature, but the band plays it SO well. the chord progression never fails to give me chillllssss. worth a listen if you're into any sort of left-field, emotionally expressive music.

https://soundcloud.com/rafiqbhatia/sunshower-single

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Sound Design / Re: foley/field recordings
« on: January 08, 2016, 01:22:22 am »
I like to mix in foley sounds with my drums

What do you mean by mixing it with your drums? Do you layer hard impacts for transients?

no I literally mix sounds in, for example a clap ill layer with sounds of pencils hitting eachother and bags getting squished. Adds great high end and texture. Usually I process the hell out of the sound and run it through grain delays and reverbs. I like adding some vinyl or grainy sounds to the high end of my kick

If anyone is looking for some great examples of foley sounds adding atmospheric texture and being used as percussive elements, check out these songs:

Lapalux - Moments https://soundcloud.com/brainfeeder/lapalux-moments-featuring-py The subtle use of vinyl crackle in the background, maybe w/ some added delay or minor distortion, adds believable depth and character. The drums sound really organic and full (considering they're mostly stock 808s) because he included little mechanical whirrs and clicks that fill up space, as well as a woodblock-y sound and a really jarring kickass THUD (I'm guessing it's like a water barrel or something) that totally makes the track.

Baths - ♥ https://youtu.be/YaWnEjHC8cM While he's not actually using "foley sounds", Baths combines a lot of different drum sounds--especially noises like the sticks sliding across a drum head, or the sounds accidentally made in between hits--from various acoustic kits, then pans them subtly to create a sort of patchwork-feeling rhythm. It has the found-sound vibe to it and is really effective in giving the track a specific feeling that couldn't have been accomplished by only using polished drum samples.

Flying Lotus - Coronus the Terminator https://youtu.be/sul_sk397dw In the beginning he uses a field recording of some kind of metal being struck. There's lots of quiet air and vinyl sounds in the background, probably highpassed and with some phasers on them. The coolest part, though, is how many cool little sounds flylo throws in all over the song. There are cymbal vibrations, little scratching noises, scrapes, bells, the list goes on. Really effective atmosphere-building and groove-establishing on his part.

Anyway, yeah. Foley is unbelievably useful for layering with percussion and atmospheric sounds, if not pretty much any element of a track. Hope these examples can be useful references for anyone unsure of how to go about adding found sounds to their music. :)

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Samples/Plugins/Software/Gear / Re: $1 for 5 Different Sample Packs
« on: January 07, 2016, 01:57:28 am »
 :o thx so much for the tip! will definitely be grabbing these.

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Samples/Plugins/Software/Gear / Re: F**k S**t Up plug-ins
« on: January 07, 2016, 01:55:49 am »
Reason's Alligator plugin can be used to completely alter a sound and its rhythm via filter gating, resulting in really glitchy sounds if you tweak it the right way. It's really fun to throw on atmospheric samples and pads, among other things.



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Reason has everything you'll ever need, honestly. Get as familiar as possible with Thor, Malstrom, Subtractor, etc. as you can. Thor, especially combined with any of the incredible effects Reason provides, has just as much versatility as any of the bigger plugins people talk about a lot (like Massive or Spire). In addition, the Kong drum machine is an unbelievably powerful tool when it comes to editing, programming and modifying drum samples. Experiment with all these instruments and just have fun before you start really looking into tutorials or manuals or trying to understand what's happening on a technical level.

My favorite thing about Reason is that it forces you to work with the tools provided--trying to decide which plugin to get is never a problem, since you CAN'T get any other plugins. lol. Plus, limitations tend to inspire creativity

I think the most important thing to keep in mind as a beginner is that there's no correct way of doing anything; experiment and fuck around as much or as little as you want to, and don't feel pressured into working in a specific way just because that's how someone else does it.

Oh and don't worry if the first 10, 50, 100, 150, 200 things you make aren't to your liking--just keep at it and you'll be happy with the results eventually :)

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