Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kenny Troy

Pages: 1 ... 7 8 [9] 10
121
Inspiration/Creativity/Motivation / Re: Why do you do it?
« on: January 07, 2016, 08:53:53 pm »
I love going to festivals, I love raving with my entire squad and listening to crazy ass drops and I love partying.

I wake up every morning and want to be able to say, damn, all these people are listening to something I created and are having the time of their lives. I want to inspire people. I want to evoke emotions and happiness that people may otherwise not experience.

Of course getting to that level is not easy and means sacrifices must be made. That sacrifice is not partying now so that I can party later. It means giving up all free time to develop my craft and master this art. Sacrifice TV, video games, hanging out with friends every night, smoking weed all day (sometimes I smoke at night to have a different perspective on my art).

Work hard now, party later.

122
Never played an instrument in my life, and in fact I always told myself through music class in elementary school I hated music and had no musical talent.

In 8th grade I took a General Music course (either an art or music was required, and I can't even draw a stick figure). Tried to play the guitar in class and gave up, absolutely hated it, never paid attention.

I love producing music now. I can spend endless hours experimenting and enjoying myself. Funny how life works.

123
Samples/Plugins/Software/Gear / Re: Music Radar's 53,449 free samples.
« on: January 07, 2016, 07:33:30 pm »
Browsing now, thanks a ton brother

124
Composition/Arrangement/Theory / Re: Is music theory really important ???
« on: January 07, 2016, 07:27:43 pm »
In addition to what I mentioned before..

Look on Beatport Top 100. Every song has a listed Key signature.

Music Theory. All over.

125
Samples/Plugins/Software/Gear / Re: Secret weapons...
« on: January 07, 2016, 07:21:27 pm »
Dada Life Sausage Fattener $30

Nicky Romero Kickstart $15 (basic, and I don't really like it personally I'd rather sc-c)

SugarBytes Effectrix
FabFilter EQ
CamelCrusher
IzoTope Ozone
Dubstation Delay Plugin
Waves TrueVerb Reverb

126
Samples/Plugins/Software/Gear / Re: $1 for 5 Different Sample Packs
« on: January 07, 2016, 07:19:23 pm »
This is awesome thank you  :)

I try to download a new sample pack every week, this definitely fulfilled that haha

127
Sound Design / Re: What's your opinion on Presets ?
« on: January 07, 2016, 06:54:25 pm »
I believe the use of presets is fine. I don't really see an issue with it at all, same goes for samples. They're there for you to use to create music. A preset will only give you a generic preset track though - to make it unique and make it your own, you eventually will have to tweak them in some way, shape or form.

Laidback Luke once said that there comes a point in your career that you will need to focus on sound design and creating "your unique sound" - but that comes at a later point in your career.

An amateur producer would have relatively little benefit to creating his/her own sound if they have no way to utilize that sound. Sound design is pretty intense, it requires complete understanding of your synth.

128
Mixing/Mastering / Compression: Your Need to Know Guides
« on: January 07, 2016, 06:28:23 pm »
Compression is a difficult topic to cover, and often many producers struggle to grasp the capability and an effective use of compression.

What is compression?
When should you compress?
How do you even compress?
What is Dynamic Range?
What is Uplift Compression?
Why Do Attack & Release Matter?
Why Use Gain-Compensation?


These are only a few questions and topics that are covered below. I highly suggest reading these articles, as they are imperative to having a concrete understanding of compression in its entirety.

Two articles which were essential to my knowledge, understanding, and application of compression in my mixes were written by Mike Senior and Hugh Robjohns from SoundOnSound. Below is a link to these articles.

If you have your own articles or any relevant information, feel free to pass it along and I will modify the table of contents for quick and easy access to all those who are interested.

** I was debating to make an entire table of contents and compression guide, however I feel as if this information is so readily available via Google searches, so it may be redundant.

I have a Word document of nearly every compression article I have ever read.. If you think it is a good idea, let me know and I will gladly put in the work to collect and organization all relevant compression information, and will even make a concise organized list of all relevant compression tips, tricks, and threads on TPF.


Parallel Compression
http://www.soundonsound.com/sos/feb13/articles/latest-squeeze.htm

1. Downward Compression
2. Dynamic Range Reduction
3. Uplift Compression
4. Upward Mobility
5. Parallel Compression


Compression Made Easy
https://www.soundonsound.com/sos/sep09/articles/compressionmadeeasy.htm

1. Dynamic Range
2. Compression, Peak Reduction, Threshold & Input Gain
3. Gain-Compensation Controls
4. Balancing, Multing & Compressor Choice
5. Starting to Mix with Compression
6. When Compression is Not the Answer
7. All Other Controls
8. Ratio
9. Why Attack & Release Matter
10. Snare Compression: Three Different Settings
11. Side-Effects
12. Summing Up
13. Compressor or Limiter
14. Which Parts Do I Need to Compress?
15. EQ or Compressor First?

Andivax's Compression Tutorial

https://www.youtube.com/watch?v=w-EQzY8hzCw

129
Composition/Arrangement/Theory / Re: For new FL Studio users
« on: January 07, 2016, 05:57:47 pm »
Here is a thread I created on another forum to discuss multiple volume controls. I'll throw it on here just as a supplement to your comments

If you want to read the original thread:
http://www.futureproducers.com/forums/production-techniques/recording-mixing-and-mastering/lets-debate-multiple-volume-controls-514810/
_____________________________

"Volume. Loudness. Headroom. Peak Levels. Clipping. What is it? Gain-Structure.

More likely than not you have heard of these terms and wondered how to properly and efficiently adjust variables to give you a more "professional" mix. Well in all honestly I'm in the same boat, let's discuss.

Three ways in which you most likely control you volume levels are through using the following faders:

Channel Volume (found on the Step Sequencer)
Mixer Volume (found on the Mixer)
Synth Output-Level Control (the synth's main volume level)

Which do you most frequently use in your mix, and why?

In all honesty I have never used the Synth Output-Level Control to adjust for volume. More often than not I am using the Mixer volume fader, and on occasion when I am layering several synths in the same channel/mixer I will adjust their individual Channel volume levels.

An article on Sound on Sound (http://www.soundonsound.com/sos/sep13/articles/level-headed.htm) discussed gain-staging and proposed the idea that it is more effective to use the Synth Output-Level volume fader as opposed to the channel or mixer volume faders because "they won't affect the level flowing from your synth to any insert processors you add."

What are you opinions on this, or what do you do to adjust volume levels in your mixes?

Your suggestions for gain-staging and volume control?

130
Composition/Arrangement/Theory / Re: Is music theory really important ???
« on: January 07, 2016, 05:51:44 pm »
You do not need to know music theory to produce music. But there is a reason professionals use music theory. You know what I'm saying?

Below is an excerpt from a comment I posted on someone else's thread. I am keeping this post short because I believe a lot of people before me have already adequately answered the question, and I agree with a lot of what was said.
----


131
Personally I get more enjoyment out of producing an original track rather than making a remix. That way the track is mine. I know I created all these ideas and instruments and harmonized them and now you're listening to it.

Not to say remixing the drop of a song to make it 100x better isn't enjoyable  ;)

There is a lot more skill involved with an original track as well.

132
I have been producing for 8 months now so here's how I first began -

I watched a lot of tutorials. I had no idea what I was doing and spent a majority of my time watching ADSR Courses and YouTube tutorials to learn Sylenth and Massive masterclasses, sound design, EQing, mixing, mastering, parallel-sidechain compression, so forth.

(Good YouTube accounts to follow: SeamlessR, ZenWorld, DigitialVideoFX, Sound Design Tutorials)

What I realized was i had all this "knowledge" but no way to apply it. I ended up watching EQ tutorials, mixing, mastering, compression, and all this other stuff that was "way above my pay grade." Let's be real. I was just beginning to produce, I had no use for any of that.

Some suggestions:

1. Masterclasses (LEARN YOUR SYNTH) - Sylenth, Massive, Serum, whatever it is, KNOW IT. Know every single damn function of your synth so you can control every parameter to the ultimate precision.

2. "Music Theory" - Learn to write melodies and chords. No, you do not need to know music theory, but it helps. If you're going to write music one day at a professional level, you WILL need to write in key. There is a reason music theory exists. It is harmonics, mathematical breakdowns of frequencies, which chords sound good together.. it works and it sounds better. You may disagree here, but any professional musician will tell you music theory is there for a reason.

3. "How to make X genre" - Watch a full hour long video production of a song. It may sound like a long time but ask yourself this... how many movies have you watched in your lifetime? A lot.

4. KNOW YOUR DAW - How can you manipulate your sound through a multitude of parameters? How can you use a filter cutoff to transition from your introduction lead to a full, fat, supersaw? How can you use everything your workstation offers to make a more complete track? (https://www.youtube.com/watch?v=zH3RJBUZ_f0)

If you want to be successful at producing music, you need to make this your life.
What do I mean by that? You watch four hours of TV a day. You play three hours of video games a day. You go hangout with your friends every single day of the week.

No. I learned the hard way. You will have to make sacrifices. Success does not come easy, and one of the hardest parts if telling your friends that you don't have time to hangout because you want to be successful

Sounds crazy. Easier said than done. But it's the truth.

133
i think one of the most effective things i've been doing lately has been writing the whole song and getting the structure done before i start really producing it. i don't do this every time, but when i have it's super helpful.

Someone on another forum once wrote, "Producing a song without a written structure is like building a house with no blueprint"

I've adopted a strategy of taking out a pen and paper, and literally drawing the bar loops, 1-8, 8-16, so forth, and make them into columns.

After that I start by labeling each 8 bar loop. Do I want the intro to go for 24 bars? 32? 40? Intro, Buildup, Lead, Break, Drop, so forth. Mark out where you want each to start.

Now start writing in the instruments each part will have. Do you want a spooky pad+pluck introduction (let's say Blasterjaxx style), or a percussion based introduction (Showtek)?

What you want in each section would depend on your style of course


134
I've spent about 20+ hours each, on 10 different tracks.. and they're still not done  :-[

135
For me one of the best ways I avoid trying to sound too generic is by cutting out the use of a reference track and just making whatever I want.

Obviously this isn't super useful for someone still trying to nail their favorite sounds, but after a while I've gotten comfortable with knowing what I want, and when I feel like I'm not trying to sound like 1 2 or 3 other tracks, it frees me up to do much less typical things musically.

Then again, however, a lot of those songs never even make it to soundcloud because they're too weird...

I absolutely agree with you on not using reference tracks. Personally, my workflow and overall creativity is way better when I am not listening to a reference track. When I stop and listen to a particular section of a song or how a song's arrangement was composed, I end up wanting my track to emulate that arrangement. It's almost like I'm forcing my music into a mold, and it doesn't fit.. and I hate that.

I know I suggested listening to the arrangement of Showtek's 'Slow Down' for some ideas in how to avoid "generic arrangement" - and yes I did listen to that as a reference track at one point - but in the end I discovered that I get absolutely nowhere when I stop and re-listen to the same track and try to make the same build-ups and style as a well-known track.

Pages: 1 ... 7 8 [9] 10