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Messages - Mussar

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526
I paid $115 for custom fitted plugs and two different attenuation inserts (-15 dB and -25dB). The brand is Westone, and I just went to an audiologist nearby and got it all done within like a month.

527
Composition/Arrangement/Theory / Re: How I Learned to Arrange Tracks
« on: January 11, 2016, 04:26:57 am »
Another thing I still do to this day is I take a track that I really like the arrangement of and just mimic their drums.  I build a skeleton to work on and I slowly add parts on top of that.  Eventually the track takes on a life of its own and I start editing the arrangement until it no longer resembles the track I'm copying.  This is just a great way to get over that "hump" of being stuck staring at the screen not being able to move forward.

Thanks for sharing your story! I actually really like this idea; I might steal mimic this idea from you. ;)

528
Composition/Arrangement/Theory / Re: Repetition: How Much is Too Much?
« on: January 11, 2016, 04:23:26 am »
I really don't think there is any objective amount, for a lot of the reasons that have been said. I feel like as your sense of taste improves, you'll start to understand how quickly something becomes boring, and you can sort of use that as a good idea - when you start getting really bored with any one particular loop, it's probably time to introduce some variation.

In the meanwhile, I consider this a good baseline for the most common kinds of dance music you see out there (and VERY easily broken to fit whatever arrangement you're working in):

For melodic stuff, there should be some sort of slight variation on an element every four bars, some sort of fill every eight bars, and a big change every sixteen bars.

For rhythmic stuff, build a 2 bar drum loop that doubles and gets a small fill on the fourth bar, doubles and gets a larger fill on the 8th bar. have a percussive element of some kind show up on a 2 bar loop and a 4 bar loop. duplicate that and put some variations to the twelfth and sixteenth bars, then put accents on a few of the kicks and/or snares, add some sounds to announce that the "loop" has progressed to a new section (crash on the 5 & 13, white noise on the 9 for example)

For some video tutorials on this sorta stuff, I'd suggest the Rusko Masterclass and this SeamlessR tutorial on drop arrangements. As you develop your own style you'll find how to tweak these ideas to suit your needs, but it never hurts to have something to use as a launching board!

529
R&A Graveyard / Re: Marketing board/forum?
« on: January 10, 2016, 07:30:25 pm »
This idea has already been suggested.

The verdict from Mat himself:

Yeh we want to keep that kind of thing well separate from the art of making music. That's actually why I wanted to start this forum in the first place

530
R&A Graveyard / Re: "Finished Tracks" Section Sucks rn
« on: January 10, 2016, 06:52:34 pm »
The finished section should be more of "what should I do before sending it out"-section, unless people start asking for real opinions themselves.

... What's the difference?  ???

531
Inspiration/Creativity/Motivation / Re: Ghost Production: Discuss
« on: January 10, 2016, 06:47:23 pm »
Some people do not want to be famous, they just want to make music. I would never begrudge someone for doing that, especially since there are certain genres where that type of work is expected to happen (Pop). Lady Gaga was a ghostwriter before she started her own career. Kendrick Lamarr, Jay-Z, Ludacris, and many other well known rappers wrote bars for Dr. Dre. Even many of the most famous hollywood composers have ghostwriters, just because of how hard it would be for one person to write some of these major blockbuster soundtracks alone.

In electronic music, like in rap, it feels like a betrayal or a scam only for those who care about the process behind the music. You have your Meek Mills, who pride themselves on their lyrical ability and the fact that they can make their way through nothing but their own creativity. Then you have your Drakes, who pride themselves on their ability to perform and entertain their audience - it's not a big deal how much of the creative work behind it was theirs, because their creativity is in their stage presence.

I've actually asked non-producer friends of mine if they care that Armin or Tiesto uses ghostwriters for all their songs, and they could not care less. They just wanna hear good music.

Who am I to tell them that they're wrong?

532
Depends on what I'm starting from.

If I'm starting with drums or a bassline, I'll start building up a 2-4 bar loop, duplicate it and make some changes, then repeat until I have a nice 16 bar loop that you could listen to for like an hour without really getting bored. Then I'll build the other elements around it so that they accent the focal point.

If I'm starting with chords or a melody, I'll start with a piano VST and just noodle around with chord progressions until I have a 4, 8, or 16 bar idea, then I build the melody on top of it (and just double the root down to the bass of the piano). I get a simple drum loop going, and arrange my track like normal. Then I'll split up the various notes to be different instruments and start looking for a sound that fits the lead line or the chords, and when something fits the idea I had for the song I'll just start refining from there.

533
Inspiration/Creativity/Motivation / Re: How do you speed up the process?
« on: January 10, 2016, 06:23:46 pm »
Anotha one [/DJKhaled]:

Get a notebook or open a notepad app BEFORE you start working on your project. Brainstorm a bunch of different song ideas in your spare time. For each one, start writing down words that help describe the song: "Liquid Drum and Bass, 170 BPM, stormy seas, angry and sad, female vocals, dark drums, etc." Write down the element of the song that you want to be the primary focus (Drums, Vocals, Bass, Chords, Melody, etc.). Try to write out a basic skeleton for the song. "8 bar intro, 12 bar break, 8 bar build, 2 bar pre-drop, 32 bar drop, 4 bar fadeout, 16 bar break, 16 bar build, 2 bar pre-drop, 32 bar drop, 8 bar outro." If you know theory, pick a few key signatures or chord progressions you could try. Try to write down some hook ideas or lyrics if that's what you're going for. Make sure you have at least 2 or 3 before your next production session.

When you finally go sit down in front of your DAW, pick one of those song ideas and start from whatever the primary focus is: If Drums, build a simple drum kit that reminds you of the words you've written down. It doesn't have to be perfect, just good enough to work with. If you already have a generic drum kit in your template, stick with that. If bass, chords, or melody, use a piano sampler or a basic synth patch (pure saws or squares work) just for the basic idea. If vocals, go find some vocal samples that fit or that you can chop, or set up your microphone just so you can get the lines down. Once you've established that primary idea, you can put more generic placeholders in the other elements, and go straight from there to arrangement. You can refine it later, because once you have the song placed into the skeleton you wrote down and can see what sounds should go where, you can really start going in and making everything unique and get your track finished.

534
R&A Graveyard / Re: "Finished Tracks" Section Sucks rn
« on: January 10, 2016, 05:56:41 pm »
If the number of posts is to give people privileges, it will only amount to post whoring.  People leaving short non sense feedback.  There are already some who feel they have to comment on everything, even if they have no value in what they write.
I can only speak for myself, but I feel it´s really horrible to criticize finished work.  I mean, this is something that the creators say that they are happy with. Done. That makes it hard to say that " you should do this, and this...".

I think that's a good point; we should try to find a way to keep people from making accounts JUST to post their tracks and not contribute, while preventing people from just spamming comments on things without genuine feedback.

And you might think it's bad to criticized finished work, but at the same time how do people grow if all someone's gonna say is "Wow, what a good song!"

I would much rather be told "Your drums are rocking, the chords could do with some work, and you could probably have spent some more time on your lead sound to get it to gel with the rest of your mix. Keep going!"

It shouldn't be criticized if they dont ask for it, but I totally get where your'e coming from.

I suppose I'm just of the opinion that posting your songs for compliments and only compliments is not a way to develop and grow as an artist. If someone says "I don't want any critiques of my work" I'm not gonna just throw shade obviously, but if you go into both the WIPs and Finished Tracks subforums almost every thread has someone asking for opinions or feedback. This is a place for people to learn from each other, and you can't learn from someone who tells you that you're doing everything correctly - otherwise there'd be no reason for you to learn in the first place!

535
R&A Graveyard / Re: Introduction Thread
« on: January 10, 2016, 05:45:53 pm »
Instead of having an introductory thread, maybe we could establish some sort of profile biography where you can put a lot of that information. That way if someone is curious about a member, they can just click on their profile and go to their bio instead of having to find their social media information or dig through some big thread.

536
R&A Graveyard / Re: FS/FT Marketplace
« on: January 10, 2016, 05:43:15 pm »
I think that might be cool, but it might be against the main intent of the forum (to talk about and learn music production). If the site creators think it's okay I'm totally on board with this!

537
R&A Graveyard / Re: A front page/trending page
« on: January 10, 2016, 05:41:50 pm »
Well we already have a similar thing with stickies, in my opinion. I think as the forum develops past its infancy, we'll start to see trends emerge and forum moderators and other active members of the community can start creating megathreads that get stuck to the top of each forum like the various announcements. We can start creating big OPs with info that's been collected, have a sort of "verified" FAQ for the most commonly asked questions on each topic, and really cut down on the clutter so new threads have enough time to get noticed.

I do think we need some sort of discovery system to help regulate the feedback section, though.

538
R&A Graveyard / Re: View post timestamps in local timezone
« on: January 10, 2016, 07:13:52 am »
You can do this already! Click on Profile, then hover over "Modify Profile" and select "Look and Layout." If you know your time zone's GMT offset you can enter it in the "Time Offset" box or just click detect and it should find you!

539
Mixing/Mastering / Re: Making a mix sound fuller
« on: January 10, 2016, 06:38:10 am »
Here's a Dada Life video on it.

The basic idea is this: Take a song that you know is absolutely slamming. A full on banger. The best track in your library. Put it in an audio track on your DAW and solo it. Listen to the drop. Then unsolo, mute the track, and listen to your own drop.

What does their track have that your track doesn't? The differences should SCREAM out at you. You can use this for a lot of different areas of your own production.

Here are some videos by SeamlessR that can help explain how to analyze that sort of stuff.

540
Mixing/Mastering / Re: Making a mix sound fuller
« on: January 10, 2016, 06:31:20 am »
Are you using reference tracks?

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