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Messages - Mussar

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451
Sound Design / Re: Producing Hi Hats
« on: January 22, 2016, 08:13:53 pm »
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How many layers/samples of hi hats do you use?

It depends. Sometimes a track only needs one or two hats, sometimes you want a nice alternating rhythm between a few similar sounding hats, and sometimes you just want a burst of pure white noise!

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How do you pan them?

It depends. Some tracks I have it set up like a traditional drumkit, where I pan them as if i'm sitting in the drummer's seat or I'm in the crowd looking at the drummer, some tracks I have them panned just for stereo spread, and sometimes I automate the panning or use an autopanning plugging to have it shuffle around the stereo field!

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Do you vary the velocity?

It depends. Some tracks I want to have some more realistic hats or syncopation, and some tracks I just leave everything at 127.

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What does the stereo width usually look like?

It depends!


Starting to get the idea?  ;)

I'd suggest listening to a lot of songs that you enjoy and copying how they do it for a little while, until you feel confident in how you could do it yourself!

452
Yeah, I get what you're trying to say. Should I have an eq on the master channel(not to actually EQ), but just to see where all the frequency ranges are peaking and where I have free space? Would that be considered a normal technique to do? lol

That's fine, but another option would be to grab a spectral analyzer. Most DAWs have one built in, and a very popular free one is Voxengo's SPAN.

It's tough to discern what makes a good sound with out understanding simple components of the mix.

A catch-22 is almost evident here, because with out the learned ears of experience you won't be able to discern the what is tasteful for yourself to have it relate for other people.

I wouldn't quit say that it's a catch-22, because that implies you are creating in a vacuum. Thankfully, we as artists and human beings are lucky enough not to exist within a vacuum. There are thousands of tracks that have been released that you can use to train your ear. You find the records that inspire you and you listen to them in a different way - not as a fan, but as a student. You ask questions about what the producer was doing and why, and experiment to try and apply those concepts to your own work. You also look for records that you dislike and listen to them as well, trying to figure out what you dislike about them and why, and making sure to avoid those sounds when you are composing your work.

These experiences are not going to be as effective as trying a bunch of different things and failing until you get it right, but when you're just starting out it can be an invaluable resource to get you started.

453
I've been thinking about it, and I honestly don't see why you can't do both - version it out! If you feel comfortable mixing your track while you produce, have a "progress_mix_1" version and then a "separated_mix_1" version. Clean up your mixdown in the in-progress version to where you like it, then next time you come back to the project you open up the separated mix. Reset all your faders and pan pots, and give yourself a shot at mixing from the ground up. Bounce out your two mixes and A/B them side by side. Go with the one that you like more.

454
Mixing/Mastering / Re: Master Channel while Mixing
« on: January 22, 2016, 07:42:38 pm »
I think it's best to start out with a clean master channel - though I advocate system-wide analysis plugins just for ease of use. I have a spectral analyzer on my master chain, and I'm about to add something I got from the EDMProd.com Start to Finish videos on Progressive House - A high-cut filter set at somewhere around 70-100 Hz that I can turn on and off while I'm mixing to help check the low end.

455
So I can also practice good composition and mixing all at once.

I'm glad you're so inspired and ready to learn, but you really should not be trying to load yourself up with so much stuff! Like you said, you have only been doing this for a couple of months. It's fine if you don't want to recreate other artists' work, but make sure to analyze them critically and understand what they do - that is a secret to unlocking your own taste as a producer! I really would make sure you focus on composition and arrangement. Proper mixing and mastering is something that comes with experience and experience alone, and you can easily develop bad habits if you don't know what you're doing. It's often better to make a song that you don't really have to mix and process than to make a roughshod piece that you spend hours slaving over just to make it sound pretty.

Like matthew said, having a good source sound is important. You want to be able to enjoy it even if it sounds messy, so you have an easier time working. Using the example of a kick drum, would you rather have:
  • a kick that has a lot of unnecessary hissy noise at the tail end, sounds really flabby, and sounds like it was recorded with someone's iPhone?
  • a kick that only contains the frequency information of the actual instrument or drum machine, has a clear punch, and was recorded with a high quality dynamic microphone through a $5,000 pre-amp and a $3,000 compressor?

The same is true for every single part of your song. So it's better to learn how to make a good song that you mix into a great one than try to wear every hat at the same time.

456
Though, a decent high pass filter on any channel needing some low rumble/mud removal is a great place to start, technique-wise.

I actually wish I had remembered this, because that's actually something I think should be just standard operating procedure for anyone working on a DAW when it comes to mixing: every channel that does not need to have any bass frequencies should have an EQ or a filter that cuts off any unneeded frequencies if the sound has some. Most of your sounds, whether synth or sample, will have harmonic content in the 30-250 Hz range. If it's not a kick or a bass, any of that information is just adding to the overall volume of that frequency range, which isn't beneficial at all. Start sweeping up in frequency until the sound starts to lose a bit of its character. It'll probably start to sound a bit more hollow - that's when you know you've gone too far, and you can back it off until it sounds normal again.

Other than that, if you're just starting out think about an equalizer as a surgical instrument, not a necessary effect (even though it is, and you'll soon realize why) - you should only consider using an equalizer on something that sounds good but it doesn't fit with everything else. All the creative design and/or advanced mixing applications are great but they can distract you from the most important experiences that a beginning producer or engineer should be developing: how to remove frequencies from specific sounds so they do not get hidden when they are played at the same time as other sounds. That was the core function of an EQ, before any sort of mid-side or sidechain or crazy sound design shaping came into play, and sometimes I think new producers (especially ones without any experience in classical sound engineering) tend to look at all the cool stuff you can do in your mix and can overlook what the necessary stuff to do in your mix can be.

Like I said, just listen to a lot of songs that you love inside your DAW. Dissect them and try to recreate them. Figure out how the sounds are blending together to take up the whole frequency spectrum while maintaining their individual clarity. A finished song is an open book, you just have to be patient enough to read the pages instead of watching the movie.

EDIT:
1. EQ // get your sound clean

I actually want to kinda clarify on this a bit, because I think this wording is what leads to a lot of bad habits for newer producers. We should be careful not to conflate "clean" with "good" - you don't want to EQ a bad sound to make it a good sound. You want to EQ a good sound to make it a better sound in the context of your mix. Sample selection and sound selection is a critical skill to develop, but it is something that is hard to understand at first. That's why I recommend learning drum programming and sound design before you start approaching the concepts of mixing, because by learning how to create your own drum kits and your own loops you will start to hunt for samples that sound more like the loops you have or the tracks you are taking loops from, and by learning sound design your taste for synthesizer patches improves.

You want to learn how to do everything, but you don't have to learn how to do everything at once.

457
If you only start producing a few months ago, all the stuff you think you need to know is wrong. If you try to worry about being able to make a song that's as good as Arty or Noisia right away, you'll burn out way too quickly. I'd start out with just learning the basics - music theory (if you don't already know it), the inner workings of your DAW (open it and sit down with the user manual. just read through and start clicking around, see what does what), the fundamentals of drum programming (go through the loops in your library and try to recreate them with samples only), synthesis (start simple - most DAWs have a basic 2-4 oscillator subtractive synthesizer), and arrangement (try to see if you can recreate some other people's tracks just with the notes and number of instruments. look for how the different instruments change, and how the sections transition. just pull the song into your DAW and reference it directly).

Knowing how to write a song is much more important than knowing how to mix. The best tips anyone can give you are to trust your ears, and reference like crazy. Deconstruct the songs of your favorite artists, and whenever you finish a song pull a song in and reference how their mix is compared to yours. Not in terms of good/bad, but in terms of composition. How loud are their hi hats? Which element is the focus? Where are things panned? Do some things sound "wide", and others sound "centered"

Once you know what they're doing that you're not doing, it will become a lot easier to direct your questions, and chances are you might know how to apply the tools you have already learned about to achieve the effect you want.

458
The only notes that are technically "out of scale" are the minor second (+1 semitone) and the Augmented 4th/Diminished 5th (+6 semitones), but there are even times when those notes could sound good!

If you're really worried, just think about if the vocals are in major or minor and if your song is in major or minor, and avoid certain transpositions that would fall out that (avoid +3 when major, +4 when minor, etc) and break that rule if it's not quite sounding right. Like eidolon said, the most important part is to experiment and see what sounds good to you!

459
Samples/Plugins/Software/Gear / Re: No sound on Scarlett 6i6
« on: January 19, 2016, 05:45:27 am »
Have you gone through the standard connection/wiring tests? See if any of the cables connecting your devices together or powering your devices are operating improperly (get some spare cables and swap 'em out, see if that fixes it), and see if your monitors can receive sound from another audio device and your interface can output audio to another pair of speakers. Do you have any DJ mixers you could use to test your Rokits, for example?

460
I agree with metta for the most part; I would say that there is nothing wrong with what I would refer to as a "feeling" mix. If something sounds excessively loud in comparison to something else, I find it a bit distracting and I'll just sort of bring the fader down to about where it sounds better, without concerning myself with it balancing perfectly or anything like that. I agree not to break down to analytics, but if you get a gut feeling about something that involves elements of sound design or mixing, I wouldn't discourage it.

It's good to separate your analytical and creative thought processes so you don't have to keep switching focus, but as you develop your skills in mixing and engineering you will incorporate a more creative and reactive approach to your entire project. One of the biggest lessons I've taken away from talking to my engineering teachers or watching videos about mixing is that the best mix is one where you are able to listen to and look at a sound, and have acquired enough experience to know what it needs without having to deliberate on the possibilities.

As you get used to how things go together in your mixing sessions, you will start to pick it out instinctively in the other sessions. Don't try to ignore a problem just because you're supposed to be wearing your composer hat at the moment - the distraction of noticing it might be worse than just tweaking it to your liking on the spot!

461
Mixing/Mastering / Re: Mixing / Mastering with Logic Pro X
« on: January 19, 2016, 05:20:31 am »
Instead of listening to your track in iTunes, try listening to tracks you think others have made that sound great inside your DAW. Compare them side by side with your own track. Are certain elements louder or quieter? Is the dynamic range different? Are certain elements panned or spread in drastically different ways? How's the groove?

Ask yourself these questions and any others that come up when you ask yourself the basic question of "What does their track currently have that my track currently does not?" You'll find yourself with a great direction to go when fixing your tracks. :)

462
Think about how the compressor does its job of reducing the dynamic range: You set a threshold where any peak above it is turned down in volume at a ratio of X:1, where X dB in is heard as 1 dB out. So 2:1 means every 2 dB above the threshold is output as 1 dB (so a sound going 4 dB over the threshold will come out only 2 dB above, etc., etc.). It doesn't normally cause an increase, because by decreasing the dynamic range you're actually lowering the ceiling on the overall volume.

Your compressor probably has an auto-makeup enabled for the gain, so as you are reducing the dynamic range and making the overall sound quieter, the program is turning up the output gain so that the peaks remain at their original volume - making everything that did not hit the compressor louder as a result.

If I were you, I'd go diving through the Mixing/Mastering subforum for the threads on compressors and watch a few videos on the specific effects of what a compressor does and how it does its job, and it should become more clear!

463
Samples/Plugins/Software/Gear / Re: good effect plugins?
« on: January 18, 2016, 11:44:15 pm »
I say stick with what you have and master every intricacy of it, but dBlue Glitch has gotten good reviews, same for Image-Line's Gross Beat.

464
Mixing/Mastering / Re: Sticking to one main volume/pan position per track
« on: January 18, 2016, 11:34:39 pm »
To fine tune automations, hold down the Command button when dragging the break points.

To contribute to the subject of the thread: I think from a classical mixing perspective, there is nothing wrong with having your sounds stick to one place in the stereo field. There are other things you can do to make your song more dynamic and moving - playing with reverbs and filters, melodic shifts, and new instrumentation, for example. But if it sounds better when you move things, do it!

I have a pretty strict rule of avoiding the mixer's volume/pan for my primary automations, because I like to use those to... well, mix! I'm pretty sure every DAW has some sort of pan/balance utility plugin (Fruity Balance in FL Studio, Utility in Ableton, Gain in Logic) that lets you automate the parameters. So I try to set a "default" position, and if I feel the track needs any pan/volume automation I'll use the plugin more often than the main fader or pan pots.

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