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Messages - Schematic

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16
Samples/Plugins/Software/Gear / Re: Audio Interface worth it?
« on: January 20, 2016, 06:47:24 pm »
In a word: crucial.

17
Ableton's internal mixer/audio engine should be at least 32-bit float... but if you're talking about render settings there's no reason to go beyond 24-bit, as your soundcard's output will be at most 24-bit.

With that in mind it's important that while you can go over 0 using 32/64-bit float within ableton, the master output ALWAYS must be below 0dB to prevent clipping because the output and digital-to-analogue converters will be 24-bit.

18
Samples/Plugins/Software/Gear / Re: Fabfilter? What do you guys think?
« on: January 20, 2016, 06:37:08 pm »
Pro-Q 2 and Pro-L are two of my most-used plugins. All of FabFilter's stuff is super high quality

19
Mixing/Mastering / Re: Headroom
« on: January 20, 2016, 06:34:20 pm »
Individual tracks.

Or the way I do it is I have a template with subgroups from the start, and each subgroup buss is dropped to -10dB. The main reason I do it like this is they all output on their own channels and I sum them to master in analog, but it can be very beneficial if you're working 100% in-the-box too.

IMO leave the master track volume at 0 unless you're noticing some overs at the end, use individual track volumes to get things sitting at a good spot in the beginning.

20
Mixing/Mastering / Re: Stereo Separation
« on: January 20, 2016, 06:25:56 pm »
I use a free plug-in called A1StereoControl

+1 for A1. The key is to only ever use small amount, don't get carried away or yes it will start to sound hollow, and god forbid it get collapsed to mono on a different system it will sound like everything has disappeared.

21
Mixing/Mastering / Re: Mixing / Mastering with Logic Pro X
« on: January 20, 2016, 06:12:45 pm »
Issue is most likely an export setting or some sort of processing elsewhere on playback (i.e. the EQ in iTunes).

All things being equal it should sound identical before and after rendering.

22
Mixing/Mastering / Re: Acoustic Treatment
« on: January 20, 2016, 06:10:48 pm »
Yeah that's a pretty brutal scenario to work with. You'd probably want to just go for full absorption across the board (as opposed to a mix with diffusion) to eliminate all the odd reflections but the trade-off is you're going to end up with a very dead sounding room.

23
Mixing/Mastering / Re: Question about the decibel read out
« on: January 20, 2016, 06:07:39 pm »
Depends on whether or not two things, the audio engine and the plugins used, make used of floating-point. Audio engines any any modern DAW will usually use at LEAST 32-bit float (more likely 48 or 64-bit) so we can more or less ignore that and focus on the plugins.

Assuming both your DAW and all your plugins use floating point, then the following scenario would be true:

A channel is 'clipping' at +10, so your master channel is also clipping by dB. You bring your master fader down by 10dB and now your output peaks at 0dB, problem solved.

Now take the same scenario but put a plugin that only uses 24-bit onto the channel that is clipping. Both your channel and your master would read 0dB and be hard clipping, dropping the master 10dB would make it read -10dB because it's been clipped before it got to the master.

Floating point basically let's you go above 0dB internally as long as it's dropped back below 0 before the final output, but not all plugins work that way so it IS possible to clip the channels if you're not careful.

24
Mixing/Mastering / Re: Preparing Your Mix for Mastering
« on: January 16, 2016, 02:55:59 am »
As a mastering engineer here is how I prefer to have mixes prepared before receiving them:

No limiting, clipping, or EQ on the master whatsoever. Compression is fine, and encouraged if it's integral to the overall tone of your track but only if it's done properly and not smashed or pumping all over the place.

Short answer: compression can be ok, nothing else. If you're unsure about your compression then take it off.

Format-wise: .wav or .aiff uncompressed. 24-bit or 32-bit float is preferred (especially if intending to do a 'Mastered for iTunes' release) but 16-bit isn't the end of the world. Sample-rate should be whatever rate it was mixed at, never upsampled.

Other often overlooked things:

"Tips & Tails" - aka the lead in and fade out of your track. If you've started your track with a big transient (i.e. a kick or a crash cymbal) right on beat 1 of bar 1, some DAWs will cut it off slightly when it renders, so check that it hasn't been cut off, or provide a bit of silence at the beginning of the track to be safe. Similarly at the very end of the track make sure you haven't cut off the reverb tail or anything like that, give it a little extra room to breathe because it can easily be edited and faded back down in mastering.

Snap, Crackle, Pop - not necessarily distortion or clipping, but watch out for the occasional click or pop from a buffer error, or from a piece of audio/sample that has not been cut at a zero-crossing. A good mastering engineer will notice these and have tools to remove/repair them as transparently as possible on the master, but fixing it in the mix will ALWAYS be have better results for these things.

25
Mixing/Mastering / Re: Tell us your master chain!
« on: January 15, 2016, 10:28:00 pm »
My mastering chain is...



Plus NI Vari-Comp and FabFilter Pro-L at the very end on the digital side.

The BAX is run in stereo and the MEA-2 is run in mid/side. The MPAII is also in mid/side as a gentle saturation/limiter for the main peaks while leaving the sides relatively untouched.

26
Mixing/Mastering / Re: Stereo Separation
« on: January 14, 2016, 12:38:15 am »
I think people got used to all kinds of "stereo knobs" so much they forgot the wonders of plain simple panning. :)

hahaha 100% true. I'm coming from the mastering perspective, so by that point panning is more or less out of the question, but in the mix panning is your best friend.

27
Mixing/Mastering / Re: Fletcher-Munson Curve - IMPORTANT
« on: January 14, 2016, 12:36:57 am »
always mix at low levels! if your mix sounds good low it will most likely sound good loud. if your mix sounds good loud theres a lot less chance it will sound good low

Mixing at low levels is good as a reference, it's a great way to make sure your 'energy' in the mix is not just coming from having the speakers cranked up, but I wouldn't recommend making the bulk of your critical decisions at a low level.

Roughly 85dBSPL c-weighted is where human hearing perceives the flattest response, but it's a bit loud to work at that level all day. I find the sweet spot for me is around 75-80dB, and being that it's still in that relatively flat range it translates well.

28
Mixing/Mastering / Re: Stereo Separation
« on: January 14, 2016, 12:32:08 am »
I run my main parametric EQ in mid/side so the image can be tweaked throughout the frequency spectrum. Similar to your multiband method but with the benefit of being able to adjust the filter slopes as well.

29
Mixing/Mastering / Re: Let's talk clipping
« on: January 13, 2016, 04:43:55 pm »
GClip is a favourite of mine, similar to KClip but a little simplified and, best of all, free. (Windows only)

http://www.gvst.co.uk/gclip.htm

30
Mixing/Mastering / Re: Let's talk clipping
« on: January 12, 2016, 08:50:32 pm »
As much as people say never ever clip on the master, that's not entirely true. Clipping is a tool like anything else, there's a time to use it for a desired result, and if abused has some pretty serious consequences in terms of distortion and artifacts.

That said, clipping is an extremely routine process for me when mastering, whether it be with a plugin or clipping my converters going from my analog chain back into the digital domain. A limiter will (usually) push transients down in order to prevent distortion, and the result is loss of impact. Clipping on the other hand tends to retain a better perception of those original transients (I say perception, because they're not there anymore, but they've been cut off rather than pushed down) at the cost of distortion. Most of my masters will have small amounts of gain using both methods to get a balance.

Some tracks just don't have enough transient response to begin with and would sound completely flat with a limiter, so in those cases hard clipping can be better, if the instrumentation is capable of masking small amounts of distortion. You just need to be extra careful, because the tiniest bit too far and it's basically ruined.


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