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Messages - Schematic

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1
Mixing/Mastering / Re: Parallel Compression and Phase Issues
« on: March 05, 2016, 09:13:17 pm »
As long as your DAW/plugin correctly apply latency compensation you should not have any phase issues.

2
Mixing/Mastering / Re: Antiphase....?
« on: February 25, 2016, 04:37:21 am »
Antiphase generally refers to phase coherence between the left and right channels. If they're fully in-phase then you essentially have a mono signal, if they're full out of phase (or 180 degrees out of phase) that is the same thing as anti-phase, and the two signals would cancel if summed to mono.

Stereo works by having phase differences between the two channels, mainly because the contain DIFFERENT instruments or elements so they cannot be be perfectly in phase. These are typically small differences though, 0-45 degrees of phase shift, maybe up to 90 degrees, that's what gives your width and stereo image, but when things get closer to full antiphase it A) becomes uncomfortable to listen to, and B) largely disappears if listened to on a mono system.

Best way to keep it under control while still maintaining a nice stereo image is to keep your low end mostly mono, as well as your big transients like kicks and snares, and pan different elements of to the sides instead of artificially 'widening' one element with delays/doublers.

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Mixing/Mastering / Re: Mixing resonant percussion into your track
« on: February 12, 2016, 04:36:46 pm »
This might sound like I'm being an asshole so let me just say I don't intend it as such at all:

Use your ears not your eyes.

Sharp spikes at a particular frequency is the nature of resonance, so of course it will look that way on a visual frequency analyzer. But ignore the analyzer and listen, does it sound right? Does it feel like it's fitting in the mix? If yes, then it's fine. If no, then there is work to be done but base it on what you're hearing not what you're seeing.

IMO analyzers are great for a quick reference point for very broad strokes, but are next to useless when it comes to narrow bands within a particular mix.

All that said, maybe post a screenshot to show just how much of a spike we're talking about? Include an audio clip if we want to get really serious about it. Discussing audio is all fine and dandy but it's pretty futile without all hearing the same thing.

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Mixing/Mastering / Re: Linear phase vs Zero latency
« on: February 11, 2016, 11:51:34 pm »
Unfortunately you can't really... pre-ringing is the trade-off for linear phase, so I tend to avoid it on things with sharp transients. It's a tool like anything else, linear phase is not ALWAYS going to be the right tool for the job. I use zero latency mode way more than I do linear phase, but every once in a while I can't get the right tone I'm going for unless I slap it into linear phase mode.

If you've got the Pro-Q 2 it also has a "Natural Phase" mode which is kind of in between the two extremes, the phase shift is more similar to that of an analogue EQ when it's pushed.

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Mixing/Mastering / Re: Conspiracy theory about analogue warmth
« on: February 08, 2016, 02:53:56 pm »
Bear in mind that's only summing, the differences become more noticeable with additional processing, but you're absolutely right: as a hobbyist it's not worth the money to invest in that type of gear yourself. As a professional studio charging for services then it is, and you as the hobbyist can always pay a small amount to that professional studio for mixing or mastering and get the benefits without having to buy the gear yourself.

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Mixing/Mastering / Re: Conspiracy theory about analogue warmth
« on: February 08, 2016, 04:06:22 am »
Judging solely by that similar width difference I'd say B = Analog, A = Digital.

Interesting. It is in fact the opposite, A is analogue and B is digital. The difference is mostly in the low end, with the top end also being a little less abrasive imo. I think that's where you're hearing the width difference, it's not actually because one or the other is wider it's just because some of the wider elements are in the high frequencies which got smoothed out a bit in the analogue version (so it might not sound quite as wide as a result).

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Mixing/Mastering / Re: Conspiracy theory about analogue warmth
« on: February 05, 2016, 09:25:27 pm »
Here's a blind test for you, this is PRE mastering, no use of analogue in the mix except for summing. One has been summed digitally, one has had the main subgroups summed in analogue (using an SPL MixDream XP).

A: https://drive.google.com/file/d/0B_ptf08bafFwTjhaNGF6bU1yUUk/view?usp=sharing
B: https://drive.google.com/file/d/0B_ptf08bafFwNFpsZUtWdUpib2M/view?usp=sharing

I know I hear the difference, and the two definitely do not phase cancel, not by a long shot. Which is which?

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Mixing/Mastering / Re: Conspiracy theory about analogue warmth
« on: February 01, 2016, 12:44:54 am »
I think the concept of anlaogue warmth (or analogue being 'better') when it comes to the storage medium as absolute nonsense.

Have a listen to some vinyls, I mean REALLY listen to them... it's usually pretty shit if you're being honest with yourself. It's a very limited format, with a ton of noise. Tape too. The part that we perceive as sounding better comes down to how tracks were prepared for the limitations of those formats; quieter and with dynamics, careful stereo imaging, etc.

But say you record a vinyl to digital, it doesn't suddenly lose anything because it's now a digital format, it's exactly as it was on the vinyl (noise and all). And on the same token, that vinyl-rip is not going to sound 'better' than if you took the same track that was PREPARED for vinyl (again using that careful stereo imaging and using dyanmics) and just went straight to a digital storage medium, it will likely sound a lot worse.

The problem with digital is that you can get away with murder, and people did indeed start murdering their tracks in the loudness wars. The result: thin, distorted, lifeless music, when it could just as easily have been vibrant and crystal-clear on the exact same format.

Now with all of that said, where I believe analogue DOES still have a leg up is processing. Not necessarily because all analogue gear gives that 'warmth' in the low mids (although indeed some units do exactly that, if that's what you're going for), but because you can also get this kind of smooth transparency from many analogue EQs and compressors that is difficult to match with digital processors. Large changes still sound natural and musical rather than forced and phasey or harsh, as though it had always been that way and no processing ever took place. Of course I'm also talking about QUALITY analogue equipment here, there's plenty of cheap analogue gear that will sound just as garbage as any bottom-of-the-barrel digital plugin.

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Mixing/Mastering / Re: Ear Fatigue
« on: January 22, 2016, 12:32:28 am »
How loud are we talking about exactly? I try to do most of the critical work around 85dB SPL which is the level we hear relatively flat at, but even that is pretty 'loud' to me for long periods so I turn it down in between.

Taking frequent breaks helps, get up and do a lap around the house in silence. Continually drink water or tea so that you are forced to get up and go to the bathroom frequently (plus it's good for you!).

A lot of things can play into ear fatigue though, not just the sheer volume. Your monitors will play a huge part, if they tend to be fairly mid-forward and present that is going to be more fatiguing to a lot of people. And similarly, how well you're actually mixing will have an impact too. If your mix is full of overlapping elements fighting for space in the midrange and being squashed by compressors and limiters, that right there is going to get very fatiguing very quickly, and not just to you but also to the listener at the end of it... another reason to not participate to heavily in the loudness wars.

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Mixing/Mastering / Re: Master Channel while Mixing
« on: January 21, 2016, 03:03:50 pm »
Usually a gentle compressor, sometimes a limiter as well never doing more than ~1dB of gain reduction.

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The detection circuit for 'glue' I just mean that it's likely designed to react to the averaged signal instead of the peak signal. So things like kicks and snares will pass through relatively untouched and instead the compressor will react to the slower-moving changes in the track's composition.

This is why it can be usefuly to have more than one type of compressor. Something that works more on an RMS level and another that works more on a peak level, each in smaller amounts than you might do if you were only using one. They're doing two different things and can in turn get a more transparent or musical result, but it all boils down to taste really. Experiment and find out what works for each particular track, now that you've got a better understanding of how they work it should be easier to apply them in different ways to get a particular result.

12
Unless you're clipping, rendering 32-bit float has no value. Below 0 it's identical to a 24-bit file, the 'extra' bits are purely for the virtual headroom above 0.

I think you might be misunderstanding the 'location' so-to-speak of the additional bits. 24-bit adds an extra 8-bits to the bottom of the 16-bit scale, which means lower noisefloor and more accurate waveform particularly with quiet signals. 32-bit does not add an additional 8-bits to the bottom of the 24-bit scale, it adds it to the top above 0 for processing. At the end of the day it still has to come back down to at least 24-bit so the noisefloor and, i'll call it 'useable' range, is the same. If you're going above 0 in your DAW (or very close to 0) and you know there is more processing going to happen after rendering then 32-bit is the way to go, but if you're well below zero even if there is more processing to be done there's no reason to render at 32 float.

13
Yep you got it.

I oversimplified it slightly, but that's the gist of it. With the longer release times it the gain reduction will still be varying, but it won't release as much, or release back to 0 as often. So it wouldn't just be pinned at -3 GR constantly, but it might fluctuate between -2 and -3 instead of between 0 and -3. You'll get some level increase, but beyond a certain point it will stop getting louder (until you hit a quiet section and it releases and sounds really weird).

And yes for that extreme volume gain the tradeoff is potential pumping, you want to try to time the release to the music so that it's at least pumping in a musical fashion. Or you can go with an near-instantaneous release time (i.e 1ms) which won't necessarily pump in the same fashion but at that point it becomes more like a clipper and begins to distort.

14
My vote would be for the Focusrite

15
Answer 1: The faster the release time the quicker the full amount of make-up gain will be applied. Sort of. A slow release time will 'smooth' as you say, keeping a somewhat constant gain reduction in effect. A faster release time will continually being resetting back to 0 GR so all the bits in between loud transients are getting boosted, and overall it appears louder. With that said, the trade-off for quicker release times is that it becomes more prone to pumping, smearing, and distortion.

Answer 2: A regular stereo compressor doesn't care what frequencies it's working on, it's purely a dynamic processor so it will affect all frequencies all at once. In the same fashion as the limiter (a limiter is just a high-ratio compressor, in it's simplest form) it pushes peaks down, creating headroom so that the overall volume can be increased. It makes things sound 'loud' by reducing the gap between high peaks and low peaks. A multiband compressor does the same thing but it first splits the signal into multiple bands, and applies a compressor to each of those split bands, so each range can have it's own compression settings, unaffected by the other bands.

Answer 3: Partially answered above. As for is it 'better'... yes and no. Usually no, but that's my opinion coming from the mastering perspective, and many will argue the opposite. To me multiband is a surgical tool that should be used when everything else has failed, generally if I'm having to put a multiband comp on a master it means that something has gone horribly wrong in the mix. If you have access to each instrument, fix the problem there. Generally compression is something done to tie things together, so when you get into splitting them apart even further with a multiband things can get really messy.

Answer 3.5 (you have two question 3s!): While I said I don't like multibands on masters, they do occasionally have execellent uses in the mix. My main example would be on a distorted bassline (think neurofunk-style drum & bass) that's a bit all over the place. A multiband comp would let you tame the sub range to keep it at a constant level while still allowing the upper harmonics to have dynamics and movement.

Answer 4: "Glue" is just the term used when you're using compression to get that feel of cohesion between all of the elements, making the track feel like one thing instead of obvious layers that don't quite fit together. Often what it means at a technical level is slower RMS detection circuits instead of peak.

Answer 5: You're forgetting the element of TIME! When the kick hits, the compressor will act on everything (including the pad) pushing it all down. The kick will be finished quickly, but the pad is long so you'll hear it gradually rise back to volume as the compressor releases. So they'll never be at the same volume at the same time... they interact. But also think of the nature of a kick vs a pad, a loud transient vs a steady tone... you wouldn't WANT those to be at the same level, or the pad would sound insanely loud and the kick would be tiny. Balance does not mean everything is the same, balance means everything is comfortable relative to each other.

Answer 6: Simplest version - when you want to change the dynamic range, not the volume. Reach for the fader first, if you're finding that an instrument is standing out too much in some spots and then getting buried in others, that's when it's time to reach for the compressor.

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